Reduce the fee for Community Market transactions
Part of what keeps a market going is the possibility of gain. Much more people would buy and sell if they believe they can make some money. This in turn will help make the prices more variable as well, which will further spur more transactions. Right now the fee is around 15%, a pretty crazily overpriced amount for something that costs virtually no money to do on Valve's side. Having hundreds of transactions myself, I can tell you that I only buy when I actually need something, not because I think the price is at a low point and that if I buy now I can make some money by selling them later on because few items will ever raise over 15% in value over a short time. To me this violates everything a market is supposed to be like. I think a fee of around 5% is good. Ultimately this will cause more transactions so it will still at least make up the lost revenue if not give an even larger amount.
Lần sửa cuối bởi [RUS] Election Hacker; 7 Thg08, 2013 @ 8:33am
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Black Blade 7 Thg08, 2013 @ 9:06am 
first all the idea of trading cards is to get $$$ for valve and to get more games in and users
10% is what i understand go to the Dev of the game and 5% i guess go to valve... and i guess that is why there are 15% fee...
but its all mainly to earn $$$ for valve
Pocahawtness 7 Thg08, 2013 @ 9:29am 
I suspect that a healthy part of that goes to the banks.
Ganger 7 Thg08, 2013 @ 9:35am 
But still I believe the trading card system is great for all users, sellers now can earn cards to sell on the market for steam wallet funds and buy games with it. WIN WIN for all...
DOG 7 Thg08, 2013 @ 10:02am 
Nguyên văn bởi Ganger:
But still I believe the trading card system is great for all users, sellers now can earn cards to sell on the market for steam wallet funds and buy games with it. WIN WIN for all...

Well, people/sellers not awere of this when they sell/list over 200 items/cards on each calendar year. You will be able to continue to use Steam, but not the market place feature.


"Under Internal Revenue Code section 6050W, the U.S. Internal Revenue Service requires us to determine whether you are a U.S. citizen or resident alien before permitting you to sell more than 200 items in the community market in a single calendar year. If you are a U.S. citizen or resident alien, the IRS also requires us to collect your Social Security number or other Taxpayer Identification Number. Please note that we are not required to report this information or information about your sales to the IRS under section 6050W of the Internal Revenue Code unless you engage in more than 200 sales in a single calendar year AND the gross sales proceeds from those sales exceeds $20,000 in a single calendar year."

Please follow the link below for more information:
https://support.steampowered.com/kb_article.php?ref=6088-UDXM-7214
Lần sửa cuối bởi DOG; 7 Thg08, 2013 @ 10:03am
Ganger 7 Thg08, 2013 @ 10:26am 
Im nearing the 200 limit now myself, I don't understand this myself. It's not like we are earning this money because its locked to your steam account forever. I understand if the money was transfered to your bank account because if it was then your earning another wage (kind of) making it payable for tax.
DOG 7 Thg08, 2013 @ 10:40am 
Nguyên văn bởi Ganger:
Im nearing the 200 limit now myself, I don't understand this myself. It's not like we are earning this money because its locked to your steam account forever. I understand if the money was transfered to your bank account because if it was then your earning another wage (kind of) making it payable for tax.


I agree but, that's Valve Policy, we can't do anything about it. But we can always read when we make an account with anything. Also in those days people don't even bother to read Valve Policy cause they just want to me make more money so they can buy games with it...
 KARR™ 7 Thg08, 2013 @ 10:46am 
But without any fee what they have done is given out millions of pounds of profits.

Let's say everyone gets 5 cards that they all sell for 20p, that's just a pound. But with 10 million people doing it, that's 10 million pounds profit gone as it turns into a pound of a new game.

People get a LOT more than 5 cards and there are a lot more than 10 million y users.
SPG 7 Thg08, 2013 @ 1:26pm 
The market is dying anyway for whatever reason. Too many sellers and not enough buyers. People fail to realize that the market can only be healthly if people buy and sell and a lot of the buyers have been those who buy and sell on a regular basis for profit. If they can't make a profit, then they will stop buying and that's what's happening now.

It's getting too hard to turn over the cards because the market is getting flooded with people trying to sell and people who are listing blocks of the same card at the same price, which creates a brick wall for turning them over. No one who works the market is going to buy those and so the buyers are drying up.

Massive listings have also been driving the prices steadily downward, so that once again there is no profit to be made, especially with the high transaction fees.

In other words, the market is going to shortly fail if it continues along these lines.
ManiacMal 7 Thg08, 2013 @ 2:25pm 
Absolutely disagree with everyone here saying the market is going to die. If the market was going to die we wouldn't be seeing thousands of sales a day, just pick any card and look at the transaction history tons are flying out the door daily. They tax the seller 15% of the total, however you forget the items come out of thin air, unless you already bought and trying to sell you got it for nothing. If you are trying to buy low/sell high you are in the wrong market.
Tito Shivan 7 Thg08, 2013 @ 3:18pm 
Not being able to make a lot out of an item with a high supply =/= Market dying.

Besides that. I'm more than happy to pay the 15% fee just for the sake of not having to deal with people while trading. Only that is worth the money.
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