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Easy to abuse. With 15m users at $10 each, $150m dollars loss a year. All from Steam since the Publisher/Developer won't agree to the finds being taken form their part of the sales.
Setp 2 : get games
Step 3: .....
Step 4: PROFIT!
Ok not a perfect plan but you get the idea
You forget that if a system is has a flaw, the entire internet will descend on it to abuse. How about this, you have to spend at least 250 dollars on your steam account to qualify for a yearly 10 dollar discount?
Items that count up to 250 dollars doesn't include any keys of any kind, gifts, and 2-4 packs.
You know this how? Even if 1/6 of the total Steam users got the lower of the two discounts, that's still $10 million dollars. For a 300 person company, $10 million is still a lot of money that Valve is practically giving away.
I bought about $150 of games off of Origin for NOTHING, when they gave out at $10 multi-use coupon by accident. Multipy that by the probably 10-20 thousand users that did it and you get the idea how expensive that promo was.
The other problem of course is that Steam accounts are free, tehrefore it's trivial to simply create hundreds of them.
If you bothered to quote a post, we might know to whom you are referring...?
You can't limit what people say to only those who support your idea. It doesn't work like that. If the idea can not hold up under criticism, them it is a bad idea and needs to be re-thought.
Valve would give the idea the same treatment in a brainstorming session. They would look at it from all angles, the gains, the losses, the cost, who, what, where, when, why and how.
By demanding only what agrees with you, you destroy the purpose of the process.