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i think OverWolf (overlay for games) will have it earlier and may help you for now
OverWolf: http://www.overwolf.com/
then we can add it are self
OverWolf dose not have mumble yet... but it was ask and has something to add plugins so someone may make it some point
"We have the service, why should we code another one which does the same core thing ?"
Any valve employee will just tell "we got voicechat, click on it and talk, done"
It's not the quality which matters here, but whether or not you can hear yourselves.
Invalid, as the feature is there.
Into overlay ? Well, overlay already "hacks itself" into games, so, adding a layer won't do.
And for the point of "having add-ons", I'd fear about security. I stayed here long enough to know that several steam users are willing to destroy their steam acoount for whatever-shiny-thing-where-you-need-to-behave-slightly-insecurely they want (see trade windows and their new warning for an example).
Invalid, i guess, for security issues.
Also its not abut what Valve will say abut it its abut giving an idea
Well, the working methods on Valve (the cabal, no-management system) mean that the employees may pretty much think "I'll do what pleases me and the company". (I overdo it, but you get the point)
So, I think it's actually MORE important to put oneself in the shoes of an actual Valve employee than on any other company.
Should valve decides to give the complaining people a better voice chat, it'd actually benefit them from doing it in-house, as they have the "core" feature.
Any way if it really was like that Steam will not really move any were XD even that it is somewhat so..
What i am thinking as it dose seem like there are not one post abut these.. that shows that some are unhappy with steam voice... and really one thing i just got to think abut is that you have to add them to your friends for it (o go from the group chat) and something like mumble can connect you even for one game something Steam voice dose not do at these time
(any way were i learn you must state your ground even if you know the other side is right so the answer will be sharpened to it max so just you know
I always had the standard idea of "an idea is doable if both developers and customers gain from it". Otherwise, it's a crapstorm. You're still free to disagree with me, however, as I don't mind people having different opinions.
The true problem would be about "implementing it" into steam, which is already the case of in-house chat. Although I agree with you about "robust, open-source program which improve user experience", you still have to implement it into Steam. You just can't "pick it up and plug it in", code-wise.
Then, you still have to take on other considerations, as "Steam is a games' platform at core, not a audio chat", which may justify a dev' into not taking up time to implement it, or so.
That's a complicated matter, in fact. You'll just have to convince Valve to implement it, by showing it it's a win-win situation. Because that's how I always had to do.
And about that "win-win" situation,Valve could start renting servers so by default you would get 10-20 slots free and if you want to expand you would pay small monthly fee.So basically Valve would get happy customers and get decent money from it,while customers would get best in-game chat available out-of-box without any hassle to set-up and mantain servers like they do now.Though I am sure there are other mutual benefits.
Still, I didn't understand the "so by default you would get 10-20 slots free and if you want to expand you would pay small monthly fee". Would you mind explaining it to me ?
I'd still say it's not really useful for me (I'm already happy with the in-house voice chat, which at least "gets the job done"), but if it would benefit other users, I clearly wouldn't be against implementing it.