Selling games back to steam/other steam accounts.
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Dernière modification de Jdub_bkv; 15 avr. 2024 à 16h59
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i am going to go out on a limb and guess that most games

if not all

will wind up sub models that we pay monthly to play if the courts ever let us sell our keys
bluesky66621 a écrit :
Nx Machina a écrit :

Does your local supermarket allow you set up a stall in their store and re-sell goods back to them? The answer is no.

More importantly Valve does not own those 3rd party games to re-sell them, the 3rd party developer, publisher owns them, you only have a licence.

The reality is:

Ubisoft: Assassin's Creed Valhalla:

1. GRANT OF LICENSE.

1.1 UBISOFT (or its licensors) grants You a non-exclusive, non-transferable, non-sublicensed, non-commercial and personal license to install and/or use the Product (in whole or in part) and any Product (the “License”), for such time until either You or UBISOFT terminates this EULA. You must in no event use, nor allow others to use,the Product or this License for commercial purposes without obtaining a licence to do so from UBISOFT. Updates, upgrades, patches and modifications may be necessary in order to be able to continue to use the Product on certain hardware. THIS PRODUCT IS LICENSED TO YOU, NOT SOLD.

CDPR: The Witcher 3:

2. WHAT YOU GET WITH THE GAME

We (meaning CD PROJEKT RED) give you the personal right (called a 'licence' legally) to download, install and play The Witcher 3: Wild Hunt on your personal computer as long as you follow these Rules. This licence is for your personal use only (so you can't give a sublicense to someone else) and DOESN'T GIVE YOU OWNERSHIP RIGHTS.

Epic: Fornite:

1. License Grant

Epic grants you a personal, non-exclusive, non-transferable, non-sublicensable limited right and license to install and use the Software on compatible devices you own or control for your personal entertainment use (the “License”). The rights that Epic grants you under the License are subject to the terms of this Agreement, and you may only make use of the License if you comply with all applicable terms.

The License becomes effective on the date you accept this Agreement. The Software is licensed, NOT SOLD, to you under the License. The License does not grant you any title or ownership in the Software.

Back in the early gaming days, Stores do the exchange of games you dont like or want for another game.

GameStop does this. If the game you want costs more than what your trading in, then you pay the difference with credit card.


what?

no

if it it was opened, it was yours

selling used games came way later after a lawsuit

that was hard copies before the digital downloads

it was also one of the worst exchange rates you could find for a used item

literally pennies on the dollar for your games
bluesky66621 a écrit :
Back in the early gaming days, Stores do the exchange of games you dont like or want for another game.

GameStop does this. If the game you want costs more than what your trading in, then you pay the difference with credit card.

Stores never exchanged PC games, and you were never able to trade in PC games to gamestop.
bluesky66621 a écrit :
Back in the early gaming days, Stores do the exchange of games you dont like or want for another game.

GameStop does this. If the game you want costs more than what your trading in, then you pay the difference with credit card.

Remind me.... how well is GameStop doing these days? Oh right, its not doing so well... only kept afloat for a little bit by some meme stock manipulation.

You do know that they have been going downhill for a very long time, even before the consoles started selling digital only versions of their games. But once they did, that hill became even more steep.


Also selling games that are limited in number because only X number of them were made and there are less now because some got lost, damaged, degraded, put in a collection or what ever and they are not locked to an account is very different from an unlimited number of them that can't be lost or damaged or put into a collection and are locked to an account.

They can only make so many physical items because at some time it gets more and more expensive to make as less people are buying them. Also the cost to make physical items leaves little profit for the developers. 10% to 30% at best for the developers (making the discs, boxes, manuals, storage, shipping, cut for the stores, returned damaged items take a huge cut from the shelf price, and that price still has to be shared with publishers too) vs 70% to 85% for digital only and complete control over how much its sold for and where (even with the higher cut that publishers are taking, the developers are still making more).

Again you are dealing with limited number of physical items that goes down over time vs unlimited number of items that don't degrade.



Also that was only for console games, no used game store sold used PC games, least around my area, ever because of how easy they were to copy.
Good idea from our perspective. We could sell a game and have it fully removed from our account.

However bad idea for steam as a publisher. Imagine you publish a game and steam sells only 1 copy for you. Then it resell your game over and over to millions of others at big discount, and paying you very little. : P

Developers will drop steam if they do that.

To construct on the idea, maybe the game you no longer want to play or keep can be converted into high steam points. At least to help decorate the profile a little.
Dernière modification de Irene ❤; 15 avr. 2024 à 10h15
This is a horrible idea. It'll NEVER happen.
brian9824 a écrit :
bluesky66621 a écrit :
Back in the early gaming days, Stores do the exchange of games you dont like or want for another game.

GameStop does this. If the game you want costs more than what your trading in, then you pay the difference with credit card.

Stores never exchanged PC games, and you were never able to trade in PC games to gamestop.

Actually, you could, long ago. Before CD-Keys started to be limited use and/or tied to accounts and before CD-Keys were ever introduced. So there was a used game market for PC games at one point, similar to the console market.

I recall when the used bookstore I go to, sold used PC games, until the above became an issue. Then they stopped and now only sell new, sealed games, that they can get cheap.

But yes, they did not let you exchange games because you didn't like it. They only did so if it was faulty, but they often tested it first and even then, most would only do so for the same title. PC games were too easy to copy back then, so store were wary of returns.

I don't see that working with digital sales though, as every copy sold is new. They can't even recycle game keys and there is no physical media to trade in either, so nothing to really resell.
Dernière modification de Spawn of Totoro; 15 avr. 2024 à 14h53
Spawn of Totoro a écrit :
brian9824 a écrit :

Stores never exchanged PC games, and you were never able to trade in PC games to gamestop.

Actually, you could, long ago. Before CD-Keys started to be limited use and/or tied to accounts and before CD-Keys were ever introduced. So there was a used game market for PC games at one point, similar to the console market.

I recall when the used bookstore I go to, sold used PC games, until the above became an issue. Then they stopped and now only sell new, sealed games, that they can get cheap.

But yes, they did not let you exchange games because you didn't like it. They only did so if it was faulty, but they often tested it first and even then, most would only do so for the same title. PC games were too easy to copy back then, so store were wary of returns.

I don't see that working with digital sales though, as every copy sold is new. They can't even recycle game keys and there is no physical media to trade in either, so nothing to really resell.
Yup, pre-key days. However, that was a good while back. We're talking like pre-Sims 1 days. Cuz Sims 1, Diablo 2, etc. All had CD keys themselves. (albeit their authentication servers were hilariously bad so you could use the same key across tons of PCs, just not play D2's online)

However the PC secondary market wasn't without its own gripes, as physical releases had their own form of DRM via passcodes/puzzle keys either as their own thing or in the game's booklet.

Buying one of these games used was risky, because you ran the risk of buying without the puzzle clue/booklet.
Leonardo Da Pinchi a écrit :
Yup, pre-key days. However, that was a good while back. We're talking like pre-Sims 1 days. Cuz Sims 1, Diablo 2, etc. All had CD keys themselves. (albeit their authentication servers were hilariously bad so you could use the same key across tons of PCs, just not play D2's online)

However the PC secondary market wasn't without its own gripes, as physical releases had their own form of DRM via passcodes/puzzle keys either as their own thing or in the game's booklet.

Buying one of these games used was risky, because you ran the risk of buying without the puzzle clue/booklet.

Yep. That is why you never purchased one with out the manual. The license agreement even stated you couldn't transfer the disk, with out the media as well. Something done all to often, to those who didn't know better.
Spawn of Totoro a écrit :
Leonardo Da Pinchi a écrit :
Yup, pre-key days. However, that was a good while back. We're talking like pre-Sims 1 days. Cuz Sims 1, Diablo 2, etc. All had CD keys themselves. (albeit their authentication servers were hilariously bad so you could use the same key across tons of PCs, just not play D2's online)

However the PC secondary market wasn't without its own gripes, as physical releases had their own form of DRM via passcodes/puzzle keys either as their own thing or in the game's booklet.

Buying one of these games used was risky, because you ran the risk of buying without the puzzle clue/booklet.

Yep. That is why you never purchased one with out the manual. The license agreement even stated you couldn't transfer the disk, with out the media as well. Something done all to often, to those who didn't know better.
I mean I saw at a Thrift Store, trying to sell a single disc of Parasite Eve for Playstation for $60 because they thought they could pull one over on someone and make them think they were selling the full game. Which, was a multi-disc game. People try this stuff all the time, even to this day.
You have nothing of value to trade for. All you got a soggy piece of paper (the license) and that's it.

Welcome to the digital age my friend,
Leonardo Da Pinchi a écrit :
I mean I saw at a Thrift Store, trying to sell a single disc of Parasite Eve for Playstation for $60 because they thought they could pull one over on someone and make them think they were selling the full game.
Back in the days of SPUF it wasn't uncommon to see someone asking for help because they bought a HL2 or Portal physical disc on a yard sale or from a friend and when trying to activate
the code Steam said it was already activated.
Leonardo Da Pinchi a écrit :
Or, instead of having buyer's remorse. You could just do research into what you buy, before you buy it.
It's not buyers remorse, I don't play games years and years. Are you unhappy? How often do you scroll through comments? Does it make you happy to try and get at someone? Have you tried therapy?
You game is no use to Vaklve. They literally have an Infinite supply.
Though if you want to do the whole resale thing go buy stuiff on RobotCache..
Though they don't exactly have the best library and i think you can onlty buy and sell for their branded crypto fun bucks.
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Posté le 14 avr. 2024 à 11h01
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