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Frankly I don't think it's possible to do this since game content is dependent of the company that created it and valve has no control over this.
Unless a standard was created for game content to achieve this that every company ended up using I would think that this cannot be accomplished.
Right now Steam uses multiple download servers, downloading a bit at a time, in order to get you the game as quickly as possible. They are not downloaded in a specific order, so you may have the last 50% of the game, and none of the first 50% needed to play.
To completely redo the structure of the downloads, and games, would require a very large investment from Valve and every developer. Not to mention those developers would most likely be against the idea.
He means partly download the game and play it while it continues to download. Not download while playing a different game.
They still required a large chunk to be downloaded before you could play. Over 50% I think. Performance was severely lacking when doing so too.
So as your request, lets say you want to play a multiplayer game that is a quarter way finished downloading and start playing the single player part of the game. It can't decipher whether you are playing the multiplayer part of the game or the solo player part of the game. Even if the game was just a solo player game, it just wouldnt work.
Its a bad idea overall though. Steam got rid of this a long time ago because people were using lag to cheat.....Someone posted the link a few posts previous to this that explains why it will never happen. I suggest you read it. Downloading and playing an online multiplayer game is considered cheating.
http://steamcommunity.com/discussions/forum/10/666827315534995029/