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번역 관련 문제 보고
Something that you cant do with only the launcher..
And the game Dev can set it all to download for steam... but guess its easyre for them these way
And it's been done. I 'think' it was Defiance that downloads a ~250 MB file (the launcher) and then you download the rest of the game from the Trion Worlds' servers (assuming it was Defiance).
Right now it's a very inefficient method. I download a game from Steam. Then the game's launcher patches it up the current version. Then, for what ever reason, if I need to run a Verify Cache. I re-download _most_ of the game. Then I re-patch it back up to the current version.
....I guess Bandwidth is free in the 'Corporate World'
God, this would be so nice if _all_ were required to do so in order to be 'placed' on Steam.
--much like how they are required to have the steam_api.dll
I think the steam_api.dll is required for the overlay and achievement registering. Unless Driver Fusion uses the Steamworks functions.
In that case, I hope they one day make it a requirement to use either their Update Manager or allow the end-user to download either the entire game or just the game launcher. Much like how they eventually added the Bandwidth Throttle settings after years of people asking for it.
The alternative is something like Vindictus where it patches through steam (granted this game is built around source so maybe it's easier for them to do? But this is the ideal solution)..
I'm sick of downloading games and waiting for Steam to tell me that it is finished only for the game itself to download further patches, either put all of it in Steam or just the bare essentials.. don't make us download the files only to download them again. Our download limits in Australia aren't super awesome yet.