MOBILE ports generally suck We need a [ MOBILE ] tag for games that come from low resolution sources
Can we get a tag that tells us when a game is a straight mobile port from iOS or Android?

Any of the mobile ports to PC I have played have been terrible, low res wastes of money so far.
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A tag based on a false premise is precisely why user tags are no longer allowed
Well, these mobile ports are much greater than most indie games out there. Dun!
Messaggio originale di Pooka Mustard™:
Well, these mobile ports are much greater than most indie games out there. Dun!
psss.... many phone games are indie games :D:

@OP That is not what Tags are for, there to help you find something, not, not to find it
Wouldn't a mention of the fact the the game was originaly created for a 7" sceen be a good thing to have?
It's an irrenevant fact
Low resolution textures and low polygon counts on a high resolution, 7" screen look fine...
Low resolution textures and low polygon counts on a high resolution, 40" screen look terrible...

This is highly relevant for large screen users
unfortunately Valve isn't going to create a tag to tell people not to purchase a game. even though it would be nice to be able to filter out these ported titles if it's not something we're interested in.
Ultima modifica da ACSlater2001; 8 gen 2015, ore 11:43
That does not mean all phone games are indie games. But mobile games are still better than indies.
Messaggio originale di Pooka Mustard™:
That does not mean all phone games are indie games. But mobile games are still better than indies.
I cant agree, as i think its going waaay to general, today i can play Pacman and Pockman on my phone, as well as Pong and many more games
They are great games, on PC on Mobile, were it was released honestly dose not matter, while its made well

Many mobile games are made to work with a touch screen, so ya on PC they may not work as well if you do not have a touch screen, but saying that a game been released on mobile mean its bad
Or that a game not been released with publisher is bad, is just too general
I personaly would like to have extra insight into games so I dont have to dig through the comments likes and dislikes to find out if it is a mobile port.

A mobile tag would be great even if Game Developers dont like it.

A game writen for an ARM chip and a game that is writen for a desktop processor are two different things. Upscaling something from ARM should not be hidden from the people that buy the games.

I play old school games on my machine too and I know they are low res. If I buy a game from steam I want to know if when I max out the graphics it looks good.
Ultima modifica da Scooter Cogs; 8 gen 2015, ore 12:39
Messaggio originale di Black Blade:
Messaggio originale di Pooka Mustard™:
That does not mean all phone games are indie games. But mobile games are still better than indies.
I cant agree, as i think its going waaay to general, today i can play Pacman and Pockman on my phone, as well as Pong and many more games
They are great games, on PC on Mobile, were it was released honestly dose not matter, while its made well

Many mobile games are made to work with a touch screen, so ya on PC they may not work as well if you do not have a touch screen, but saying that a game been released on mobile mean its bad
Or that a game not been released with publisher is bad, is just too general

I go by how the OP specifies those mobile games. As games homegrown on mobile platforms, such as Angry Birds for instance. Not Pong or Pacman, or games that were homegrown on consoles or arcades. I'm just saying that these mobile games somehow, most of the time, are better than the indies that are praised for absolutely no reason other than executing new ideas (in a boring fashion). Of course not all indies suffer the same fate, some are absolutely good, but I consider the majority a junk.

Usually touch screen games made to work on a Windows PC will have support for the keyboard and mouse, apart from a few select games on the Windows Store (they will mention they need touch screen in the description), so they would work well despite their origin. What matters is, I'd rather the loss in resolution (helps that I'm not a guy obsessed with squeezing out my PC's power till it becomes a dead horse) over a full-res indie game that is absolutely not fun.
Messaggio originale di Pooka Mustard™:
I go by how the OP specifies those mobile games. As games homegrown on mobile platforms, such as Angry Birds for instance. Not Pong or Pacman, or games that were homegrown on consoles or arcades. I'm just saying that these mobile games somehow, most of the time, are better than the indies that are praised for absolutely no reason other than executing new ideas (in a boring fashion). Of course not all indies suffer the same fate, some are absolutely good, but I consider the majority a junk.

Usually touch screen games made to work on a Windows PC will have support for the keyboard and mouse, apart from a few select games on the Windows Store (they will mention they need touch screen in the description), so they would work well despite their origin. What matters is, I'd rather the loss in resolution (helps that I'm not a guy obsessed with squeezing out my PC's power till it becomes a dead horse) over a full-res indie game that is absolutely not fun.
So if it was a full-res AAA game that is absolutely not fun. you will have been fine with it?

Any how i think we need to get to the topic of mobile and leave indie out :D:
Messaggio originale di Black Blade:
So if it was a full-res AAA game that is absolutely not fun. you will have been fine with it?

Any how i think we need to get to the topic of mobile and leave indie out :D:

Nope. But at least the AAA has the chance to execute its ideas right, as boring as they are, and make a fun experience, unless the AAA in question was left unpatched.

Yes, indeed, but he has to remember that the mobile games he's so ditching are still better than most options for cheap games...
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Data di pubblicazione: 8 gen 2015, ore 8:47
Messaggi: 13