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This was discussed to death already : as publishers would lose money, the only way to make them do it is, at best, a felony-grade persuasion.
On Steam we can have up to 90% sale. Ever seen that on a console game that was released last year? I doubt it. Hell even one that is several years old might not get that much sale on it.
Publishers just wouldn't do it. And if Steam tried to force them to, it would be dead in weeks, for sure.
Console games don't degrade either, yet they are tradeable.
Easy. Steam should only allow a user to trade a game once its uninstalled. They can also allow it only for games with strict cloud license enforcement (i.e. no offline mode support).
Again, what's to stop users from copying the game files, putting them onto a flash drive or another computer, and profiting?
Publishers can define what games can be traded and at what stage in their life cycle.
A game that's freshly released, costs $40 and has replay value should go for something like $35 in trades, not $6. For gamers, the pricing needs to be appealing enough to buy games they would otherwise skip, not buy at a discount games they intended to buy at a full price.
In theory. It's not that difficult to keep a commercially printed optical disc in perfect working condition. What console players are paying/trading for is the ability to play a game, not the value of having something they can hold. The same logic can apply to digitally distributed games, if game publishers allowed it.
I never owned a console and never will, but I know people trade games.
Constant cloud-base license enforcement. The game simply refuses to run if it cannot verify that the new owner is allowed to run it. It needs online access to Steam (or other similar platforms) to verify it. It's not enough for it to be on the machine of the user.
Also, what you're saying Fairo about what's to stop people selling the game and keeping the game files etc. That wouldn't work, because all Steam would need to do is remove the serial key from your account and allocate it to the person you trade with. Then, if you tried to install the game again with the serial key it would notify you that it's already in use, as it does now; then you can't use it unless you go and buy a new copy from Steam or wherever.
As it stands, if you buy a console game it is yours for as long as you want it and you can do what you want with it. But for PC gamers that's not the case, because when you buy a game that requires a clien like Steam the serial key (whether it is a digital download or physical CD/DVD) gets assigned to your Steam account and there is no way to remove it, also it becomes the property of Steam and not the user. So if you decied that you wanted to close your Steam account you lose all that money you have spent purchasing the games, whereas if you decided to get rid of your games console you simply trade it in at a second hand shop or sell it on eBay along with your games. Or you can trade in older games towards the cost of a new one that you really one
You cannot because they don't allow it, not because it technically impossible to implement, nor because there's no business model where it could benefit all parties. We're not there yet, because it's not trivial to get the pricing right*, but I'm sure it's possible and will eventually happen, possibly by platforms that need to find a competitive advantage that will help them break Steam's dominance (e.g. Origin or Uplay).
* Getting the pricing right means it can't be too low (or no-one would buy new games) and it can't be too high (or no-one would trade). It has to be finely tuned to get those who wouldn't pay for a new game be tempted to trade for one, while giving the publisher and Steam their share from the transaction.
Price has nothing to do with it really. The user should be able to set the price, like on eBay etc. If I was to buy a brand new game on release I'm not realistically going to be wanting to sell it in the next week or so (unless it's totally gash), but I might further on down the line. Now if I want to sell it to another Steam user, who might not actually have bought the same game due to the retail cost, I should be able to.
Private trades should have nothing to do with the developers, just like they don't for console games/CD's/DVDs or blu-rays.
I'm not against Steam taking a percentage, for hosting the transaction, though