Jank Feb 4, 2015 @ 8:19pm
.gif/.webm
You can take screen shots but not make .gifs? This NEEDS to be added, just go look at the artworks page for any game and people have made .gifs of there game play. Having this built in to the Steam overlay would be the coolest thing. It would make creating .gif's directly from gameplay way more easy and faster.
Last edited by Jank; Feb 5, 2015 @ 6:10am
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Showing 1-14 of 14 comments
YEAA like XD
zachjd Feb 4, 2015 @ 8:40pm 
What you can do now is upload your gameplay to Youtube
Then use a website to convert the video the .gif.

I used http://giffffr.giphy.com/
No account needed to create it. No water marks. Cool different settings after it uploads.

Then upload the .gif file to Steam. :)

That's how I did my banner .gif on my profile if you want to see an example.
Last edited by zachjd; Feb 4, 2015 @ 8:40pm
Originally posted by Jake:
You can take screen shots but not make .gifs? This NEEDS to be added,
No. gif is an abomination. There are much better file formats for video and animation supported by modern browsers.
Jank Feb 5, 2015 @ 6:09am 
Originally posted by ZoMBiE MaSSaCrE:
What you can do now is upload your gameplay to Youtube
Then use a website to convert the video the .gif.

I used http://giffffr.giphy.com/
No account needed to create it. No water marks. Cool different settings after it uploads.

Then upload the .gif file to Steam. :)

That's how I did my banner .gif on my profile if you want to see an example.
There is tons of ways to do it way faster then that but adding a function to make .gif/.webm's directly to the steam over lay would be way faster and better.
Jank Feb 5, 2015 @ 6:10am 
Originally posted by Dendrobates Tinctorius:
Originally posted by Jake:
You can take screen shots but not make .gifs? This NEEDS to be added,
No. gif is an abomination. There are much better file formats for video and animation supported by modern browsers.
#webm
zachjd Feb 5, 2015 @ 6:11am 
If there is a way faster than that, the steam function is probably not needed.
Jank Feb 5, 2015 @ 6:12am 
Originally posted by ZoMBiE MaSSaCrE:
If there is a way faster than that, the steam function is probably not needed.
There is also a away to do screen shots, but it was added to Steam. So why not gif/webm capture?
zachjd Feb 5, 2015 @ 6:16am 
It might be a really big file unless Steam could downsize it too. Have max 6 seconds or so too.
ReBoot Feb 5, 2015 @ 7:25am 
Or just video capture.
Dratgon Nov 18, 2015 @ 6:26am 
Feature request: record and save videocapture (and then convert to desired filetype yourself)
AlexeY Jan 16, 2017 @ 8:08pm 
Originally posted by Dr@gon:
Feature request: record and save videocapture (and then convert to desired filetype yourself)

It could be a hassle to do this. Some of the obstacles I see is that Steam would need; a recording function (maybe use part of the current Streaming Option?), a way to encode said video that works everywhere, make said method to not lag further the computer or crash the game (something that happened me once streaming COD: United Offensive) and finally, I think the Steam Default Install would increase on installation size.

I'd rather prefer to have the option to upload the file on a video format (webm/ogv are good for small demos) leaving me the decision on how do I record the game and how do I encode it.

To avoid any overload Steam could put a limit file-size (5 mb I think is enough).

I believe the most benefit of this would be the in the Guides, when someone is showing how to follow a route, for example, instead of taking like ten screenshots they'd just need to upload a video.

As for GIF I don't think is a good idea. Sure, there are already gifs but if you load the Artork section or the Screenshot section causes a small increase on the computer usage. It also "lags" the client from time to time.

With the option to upload video on small samples we could decide wether to play or not the file and pause it when we scroll it further.

Or, at the very least, let us embbed the video from somewhere like googlevideo which I have seen provide controls for the video on Browsers.

As for YouTube I think is out of the question as I see the purpose of YouTube on showing long sessions (ten plus minutes) and I'm making my case for small portions of sessions, of seconds.
Black Blade Jan 16, 2017 @ 10:16pm 
Originally posted by AlexeY:
I'd rather prefer to have the option to upload the file on a video format (webm/ogv are good for small demos) leaving me the decision on how do I record the game and how do I encode it.

To avoid any overload Steam could put a limit file-size (5 mb I think is enough).

I believe the most benefit of this would be the in the Guides, when someone is showing how to follow a route, for example, instead of taking like ten screenshots they'd just need to upload a video.

As for GIF I don't think is a good idea. Sure, there are already gifs but if you load the Artork section or the Screenshot section causes a small increase on the computer usage. It also "lags" the client from time to time.

With the option to upload video on small samples we could decide wether to play or not the file and pause it when we scroll it further.

Or, at the very least, let us embbed the video from somewhere like googlevideo which I have seen provide controls for the video on Browsers.

As for YouTube I think is out of the question as I see the purpose of YouTube on showing long sessions (ten plus minutes) and I'm making my case for small portions of sessions, of seconds.
Sorry but i think i do not see a reason why YouTube cant do the short videos just like the long ones?
What is the benfit outher services have for short videos?
jeesek Jan 17, 2017 @ 2:28am 
Я русский :steamsalty:
ReBoot Jan 18, 2017 @ 1:38pm 
There are tons of great short videos on YT. Watch them!
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Date Posted: Feb 4, 2015 @ 8:19pm
Posts: 14