Suggestion: Selling Trading Cards for Delisted or Unobtainable Games
Hello Steam Community,

I’d like to propose an idea that would benefit collectors and players who enjoy completing badges and trading cards on Steam. Currently, there are many games that have been delisted from the store or whose cards are impossible to obtain because their developers no longer distribute them (e.g., The Elder Scrolls: Legends or Dead Island: Epidemic). This leaves users with no way to complete their badges, even if they’re willing to invest in them.

Proposal:

That Steam directly sells trading cards for delisted or abandoned games, under these conditions:

Verified Games: Only applies to titles whose cards are no longer available on the market (either because the game was delisted, the devs stopped issuing them, or the market has been empty for years).

Reasonable Base Prices: Fixed prices per card could be set (e.g., €0.10–€0.20), preventing uncontrolled speculation on the secondary market.

Revenue for Valve & Devs: Earnings could be split between Valve and the developers (if they still exist and hold rights to the game), incentivizing their support for the idea.

Benefits:

- Revives "dead" collections: Allows players to complete badges for historic or abandoned games.
- Counters speculation: Rare cards from delisted games often reach absurd prices (e.g., €10+ per card). An official source would stabilize the market.
- No harm done: Doesn’t affect active games, as it would only apply to unsupported titles.


Clear Examples:

- The Elder Scrolls: Legends (delisted in 2019, cards unobtainable).

- Dead Island: Epidemic (shut down in 2015).

- Games with defunct servers or defunct developers.


This would be a step toward preserving badges and achievements on Steam, as well as a profitable option for Valve. Many players would gladly pay for legitimate cards rather than accept incomplete collections.
Originally posted by Zoltan Redbeard:
I would approach the issue by perhaps allowing players to craft cards from their games for a fixed amount of gems (or points), maybe with the foil ones requiring a bigger amount of these.
Such cards, however, would be specially flagged and then could no longer be sold, traded or transferred or whatever, but could only be used to craft the medal or kept for collection, with possibly at most the ability to turn them back into the exact amount of gems (or points) spent to craft them in order to remove them from the inventory if needed.
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Showing 1-15 of 27 comments
eram May 1 @ 6:28am 
How can you pay dead dev?
Booster packs and trading solves this.

:nkCool:
Originally posted by eram:
How can you pay dead dev?

Eeeeeeeh:

"Revenue for Valve & Devs: Earnings could be split between Valve and the developers (if they still exist and hold rights to the game), "

(if they still exist and hold rights to the game)

(if they still exist and hold rights to the game)

(if they still exist and hold rights to the game)

:Burn:
Originally posted by cSg|mc-Hotsauce:
Booster packs and trading solves this.

:nkCool:

Boosters and the market help, but don’t fully solve the issue in all cases:

- Abandoned games with no boosters: Some games (like TES: Legends) no longer drop boosters because devs shut them down. With no new cards, existing ones become ultra-rare and expensive.

- Unchecked speculation: Delisted games’ cards often hit ridiculous prices (e.g., €10+ per card), making badge completion unreasonable.

- No supply: Many old-game cards simply don’t appear on the market because no one lists them.

The proposal is for Steam to step in only for these edge cases, where the current system fails. It wouldn’t affect active games with healthy markets.
Originally posted by Imon Spartan:
That Steam directly sells trading cards for delisted or abandoned games,
you are asking for lawsuits with your idea. steam cannot sell you stuff for a game they dont own without the owners permission. if a dev got banned, steam is no longer doing business with them. if a game got removed, steam cannot sell anything for that game even thru the market.
Originally posted by Imon Spartan:
Originally posted by cSg|mc-Hotsauce:
Booster packs and trading solves this.

:nkCool:

Boosters and the market help, but don’t fully solve the issue in all cases:

- Abandoned games with no boosters: Some games (like TES: Legends) no longer drop boosters because devs shut them down. With no new cards, existing ones become ultra-rare and expensive.

- Unchecked speculation: Delisted games’ cards often hit ridiculous prices (e.g., €10+ per card), making badge completion unreasonable.

- No supply: Many old-game cards simply don’t appear on the market because no one lists them.

The proposal is for Steam to step in only for these edge cases, where the current system fails. It wouldn’t affect active games with healthy markets.

If you own a copy of the game, you can still use Gems to create booster packs which adds to the supply of cards available. Then you can offer to trade extras for cards you need or for Gems to go towards future booster packs.
rawWwRrr May 1 @ 11:12am 
Originally posted by Imon Spartan:
Originally posted by cSg|mc-Hotsauce:
Booster packs and trading solves this.

:nkCool:

Boosters and the market help,
Market != trading.
Originally posted by Wolf Knight:
Originally posted by Imon Spartan:
That Steam directly sells trading cards for delisted or abandoned games,
you are asking for lawsuits with your idea. steam cannot sell you stuff for a game they dont own without the owners permission. if a dev got banned, steam is no longer doing business with them. if a game got removed, steam cannot sell anything for that game even thru the market.

You're absolutely right about the legal complexities, Steam can't just sell assets they don't own. But there might still be a middle ground. For games where the developer is truly defunct (confirmed bankrupt, no active company), abandoned rights, or where Valve retained distribution rights in the original contract, they could explore a system like GOG's Classics program, a curated, legal way to preserve access.

Even if full sales aren't possible, Valve could at least enable trading for deadlisted games where cards are stuck in limbo. Right now, some badges are permanently incomplete not by design, but because the market fails when supply vanishes. There’s got to be a better solution than letting collectors get price-gouged or locked out entirely.
Originally posted by JPMcMillen:
Originally posted by Imon Spartan:

Boosters and the market help, but don’t fully solve the issue in all cases:

- Abandoned games with no boosters: Some games (like TES: Legends) no longer drop boosters because devs shut them down. With no new cards, existing ones become ultra-rare and expensive.

- Unchecked speculation: Delisted games’ cards often hit ridiculous prices (e.g., €10+ per card), making badge completion unreasonable.

- No supply: Many old-game cards simply don’t appear on the market because no one lists them.

The proposal is for Steam to step in only for these edge cases, where the current system fails. It wouldn’t affect active games with healthy markets.

If you own a copy of the game, you can still use Gems to create booster packs which adds to the supply of cards available. Then you can offer to trade extras for cards you need or for Gems to go towards future booster packs.

You're right that gems and trading work for many games, but there's a whole category of abandoned titles where this system breaks down completely. Take something like TES: Legends - even if you own the game, there are no booster drops happening anymore because the developers shut down the system. The few remaining cards become impossibly rare, and since almost nobody is actively trading them, you can wait years without completing a badge. It's not about refusing to use the existing tools - it's about those tools no longer functioning for certain games. Maybe there could be some failsafe, like letting us craft missing cards at a premium gem cost when a game has been officially delisted for X years. That way it wouldn't affect healthy game economies but could help rescue truly abandoned collections.
Originally posted by Imon Spartan:
. For games where the developer is truly defunct (confirmed bankrupt, no active company), abandoned rights,
there is no middle ground. if a company goes bankrupt, their stuff gets sold off. someone owns the rights. if valve didnt buy it, valve does not have the rights to it.

valve cannot make items tradable or marketable unless they own the rights to do so.

your not understanding how things work. game gets delisted, market is now off limits to those items. selling of items for those games is no longer possible.
Originally posted by Wolf Knight:
Originally posted by Imon Spartan:
. For games where the developer is truly defunct (confirmed bankrupt, no active company), abandoned rights,
there is no middle ground. if a company goes bankrupt, their stuff gets sold off. someone owns the rights. if valve didnt buy it, valve does not have the rights to it.

valve cannot make items tradable or marketable unless they own the rights to do so.

your not understanding how things work. game gets delisted, market is now off limits to those items. selling of items for those games is no longer possible.

You're right about the legal constraints, Valve can't magically make abandoned games' cards tradable if they don't own the rights. But there's a practical reality here: when games get delisted, their trading cards often become stranded assets. Not a crisis, just an inefficiency in Steam's collectibles ecosystem.

Maybe the solution isn't about redistributing cards at all, but giving players tools to manage 'orphaned' badges, like hiding them or marking them as legacy collections. No copyright issues, just better UX for niche cases. Valve excels at systems design; this seems like a solvable quirk rather than a rights violation.

This situation reminds me of how Steam needs constant evolution to avoid becoming outdated. Look at achievements: they've barely changed in 15 years, while player expectations have grown. Trading cards are another system that feels increasingly "static" as more games get abandoned. Valve excels at innovating (Deck, Proton), but some legacy features risk turning into digital relics unless they're periodically revisited. Small tweaks—like better management for orphaned content—could modernize these systems without requiring overhauls.
Go to your Badges Page. On the upper right you will find a "Booster Pack creator" that let you create booster packs for the games on your account, including free-to-play and delisted games.
The Elder Scrolls - Legends for example is 1000 gems per booster.

You can then trade those cards with other players.
What makes you think Valve would have the power to bring back delisted games? They aren't the ones that took them off the store, the developers or publishers did
Last edited by C²C^Guyver |NZB|; May 1 @ 7:52pm
Originally posted by cinedine:
Go to your Badges Page. On the upper right you will find a "Booster Pack creator" that let you create booster packs for the games on your account, including free-to-play and delisted games.
The Elder Scrolls - Legends for example is 1000 gems per booster.

You can then trade those cards with other players.

After running my own tests, I can confirm booster packs still function for some delisted games - but the system's design makes it nearly impossible to complete badges in practice. While the technical capability exists, the reality of spending 1000 gems only to receive three identical cards (as just happened in my test) reveals how broken this is for actual collectors.

The core problem isn't availability, but design. When a system charges premium currency for completely random drops with duplicate cards and no bad luck protection, it might as well not exist for completion purposes. For abandoned games where market supplies have dried up, we need either duplicate conversion systems or weighted odds that prioritize missing cards - solutions Valve has already implemented in other parts of their economy.

This isn't about special treatment, but bringing an outdated system up to modern player expectations. The booster mechanic made sense in 2013, but in 2024 we should expect smarter systems that respect players' time and investment.
Originally posted by C²C^Guyver |NZB|:
What makes you think Valve would have the power to bring back delisted games? They aren't the ones that took them off the store, the developers or publishers did

I think there's some confusion here - this discussion isn't about bringing back delisted games themselves. That's entirely up to publishers, and Valve obviously can't override those decisions. What I focusing on is improving how Steam handles the existing trading card ecosystem for games that have already been removed from sale.

The key point is that even after a game gets delisted, Steam continues supporting many of its features - community hubs remain active, the market still operates, and players can still craft badges. The issue arises when normal card distribution breaks down over time, making completion nearly impossible through no fault of collectors.

Rather than suggesting Valve override publisher rights (which they clearly can't do), I proposing adjustments to Steam's own systems - like improving booster pack algorithms or adding duplicate protection - to better preserve collectibility for games that are still technically supported in Steam's ecosystem, just no longer sold.

It's less about the games themselves and more about maintaining functionality for features Valve already keeps running years after delisting. Small tweaks could make these legacy systems work better without stepping on anyone's rights.
Last edited by Imon Spartan; May 2 @ 1:41am
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Date Posted: May 1 @ 5:54am
Posts: 27