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I would actually be more willing to bet the various achievements are more made to see for most games, how long someone plays a game for, or how much progression they make before they stop playing, which is why so many achievements are very very basic. Lots of games basically have an achievement that you began or played the very first stage/level of a game, so if you see something like "25% of players have this" for an achievement for just starting to play the game, its either a really bad game or its just a shelf piece from a bundle on a bundle site.
Need to be told to do anything these days it seems.
However i do like "challenge" achievements, like "One Free Bullet" for HL2ep1 because it requires the player to play the game in a different way to get them.
I really hope Steam could take my suggestion in consideration. A waste of space in the database if you ask me...
They add nothing to the game and actually encourage people to 'create' games that give 1k+ achievements just for launching them and end up clogging up the store.
Steam will never remove games for not having achievements, you on the other hand are free to not buy them if its a deal breaker.
The overwhelming majority of people don't care about them at all, so your in the minority. If anything they should just remove the achievements altogether as THOSE are a waste of space in the database
I also feel that if a game focuses too much on achievements that it tends to lack quality elsewhere in the game overall. "Yeah these achievements are fun and all, but why does each level pretty much play the same with no real satisfaction" comes to mind. Not all games are meant for achievements because using the previous example of a game that pretty much plays the same, something such as pac man which is near and dear to me i feel needs no achievements. That is purely a high-score arcade game, nothing more, nothing less. In fact i play my legal backups and use retroachivements as I feel some old games could do with some.
There is also the elephant in the room of SAM, i have no opinion on it one way or the other but the fact remains that unless something were changed to render sam (and other forms of unlocking achievements) useless, adding achievements will essentially be fruitless for developers as at the end of the day it'll boil down to the spending time to add achievements to their game that they otherwise would have not only to have some people use same to unlock them in an instant. I'd suggest sooner figuring out how to fix achievement unlocking (on pc at least) and then we can suggest ways to use achievements better.
People tie them to self worth too easily, and now, there's games out there with like 1,000+ achievements, all of which you can unlock in under 5 minutes.
Devs should put more efforts to satisfy ALL gamers! Not only those who don't care about it. But also achievements hunters like me!
And I tell you what if a game is not available well you should blame the devs for not putting those achievements and badges. Some games have built-in achievements and not in Steam and that's acceptable. Still they should get a warning for this ⚠️