安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Regardless of that, though, there ought to be a built-in way to allow players to launch games through Steam even when updates are pending on them.
This is a feature that many have clamored for and would be useful for many people, from modders to people with older machines to people with spotty internet connectivity.
There's probably gonna be some brigading against this idea, as usual, because there's always a handful of folks here who insist that players shouldn't have options. Even though it's entirely possible to design such an option such that (1) the default is to keep updates coming and (2) the non-default choice still makes the availability of updates clearly visible to anyone who wants to launch the game without them anyway.
Anyhow, here's my usual re-posting of information about how I've heard you can get around the Steam client's current behavior of forcing updates by preventing you from launching games:
0. Set Steam to only update games on launch. This is a precursor step to some of the other steps below.
1. Launch the game directly from the executable (or a shortcut), without Steam running. This works for some games, possibly with some tweaking needed.
2. Go into Steam's Offline Mode then run the game. (I've heard this is more effective if you just launch from executable or from shortcut.)
3. Move the game files out of Steam (or just rename the folder), then tell Steam to uninstall the game, then move the game files back in (or rename it back) and launch the game from the executable (or shortcut).
4. Copy the game files out, let the update commence, then copy the old game files back in. (Doesn't save on internet data transfer but at least it lets you keep your old version.)
5. Modify the appmanifest files (or maybe their permissions, or permissions on the game files themselves), in order to make Steam think an update has already been applied or make it otherwise unable to update the game. I've heard there's an app to help automate this; I forgot where the link is though.
6. Download an old version via a Depot Downloader. I've heard this might not longer be possible though.
7. Buy the game from some platform that doesn't force updates. Many other places you can buy games (that offer downloads) don't, but any place that sells things DRM-free is guaranteed not to.
I hope that helps!
Honestly just use MS Defender. Unless you have access to corporate level anti-virus, all consumer level anti-virus is hot trash. You might as well not pay for hot-trash anti-virus rather than paying a fee for hot trash anti-virus.
* Unity purchased IronSource which is a company that specializes in delivering ads
* Unity stock price tanked not because investors hate IronSource, but because investors do not think this purchase really solves the core problems Unity has with its revenue streams. Aka it doesnt have increasing subscriptions, and its ad revenues from Unity based games delivering ads has tanked due to changes in iOS 14.5 that killed ALL targeted ads, including Facebook. Investors want revenue growth. And they do not perceive this purchase of IronSource as a strategy towards that. You can of course whine about how investors are killing Unity by forcing the board to do things like using dumptrucks full of money on acquiring ad companies. But investors don't actually care about the 'faux gamer rage' around IronSource. Investors care only because they don't think IronSource is going to fix Unity's problems. Lets be clear, if IronSource was found out to be using a Hell Portal on Mars by throwing orphaned babies into a sacrificial pit to increase ad revenue by 10,000% and that actually worked, they would LOVE this acquisition.
* Developers do not like the merger not because of IronSource. But because its an overall trend of Unity to keep throwing money at sales people harassing devs to renew subscriptions (refer to how companies like Yelp/TripAdvisor do this), and at ad revenue. Rather than addressing the literal mountain of cores issues that exist with the Unity game engine, with how minor updates cause literal months worth of work due to everything breaking, Unity removing core features without notice in updates, etc. Developers issues with Unity go back YEARS, and this single thing is not the actual problem. Its the hundreds of other things Unity has done, and not done, over years that is the problem. Gamedevs are angry because using Unity now is a giant liability from a purely gamedev programming perspective. Its fragile, as even insignificatn sub-minor updates cause huge issues with projects. Many things are languishing and not improving. Unity also recently announced their removal over old 'answers' forum which was not well received as many useful information was still archived there. Its death by a million cuts, and gamedevs are increasingly looking at things like Godot or Unreal Engine as alternatives.
"runs a small business" also parrots clickbait and youtubers. That's not gonna last long.
The only way around it now is a different install which you have to manually patch.
The option to run a game without updating did exist from at least 2005-to at least 2015, which is a decade, so the never Claim, is patently false. I can only confirm it from 2005 onwards, as I wasn't on steam before 2005, when believe it or not, most games did not require a launching Plattform. And hell was Half-Life 2 controversial for requiring Steam.
Speaking of the Steam updater....it would be so nice if Valve Designed it to only replace the files it needs and not extract the whole game folder and then update and delete, requiring massive overheads to update.
Ran ito it again with Ready or not, because I only had 27 Gigs free on that SSD, but since Ready or not is 60 Gigs, of course it needs 60 GB to implement a 4.4 GB update.
Now you need to update to run the game or play it with friends, but if you can't update, because steam blocks it, you can't play.
As for Microsoft and it's updates, well there's a reason why Windows 11 is kinda dangerous, as it requires Safeboot* and a Microsoft account.There's a reason why most companies see no reason to "upgrade" to Windows 11.
*The problem with Safeboot being that it requires a Hardware side key and most mainboards are only given the Microsoft keys. To load those keys for say, Linux into it you have to take it out of Safeboot, which the Win 11 Bootloader blocks. Then load the keys.
However, if you can't switch out of Safeboot and have Windows load, yeah good luck. Which means MS is trying to make you unable to use another OS.
People keep saying this.
The only thing they did in 2015 was RENAME THE BUTTON
That's it
The button did the exact same thing it always did. It would defer updates until you ran the game again. Then it would update. The only thing Steam did, was to rename the text on the button to reflect what the button actually did.
There was no way to disable updates unless you were on a beta branch that did not change.
Again the ability to disable updates has never existed. Ever.
Wrong
Different label but same function as it is now.
But when you ran it you had to update it unless the game was dependent on a launcher for updates, and that would mean you could choose not to get the updates from the launcher itself, not Steam, as the launcher would be the only immediate required updated thing.
No, there was an option to run the game or wait for the update at one point, but that was short lived. It was a pop-up option when running a game that had a pending update. It wasn't a disable, it was a skip update and play that you had to go through every time you tried to launch the game.
I recall it there, but only briefly.
What they renamed was the "Do not automatically update this game" setting.
Steam already support that. For years.
Ask the developers why they prefer make huge archives which needs to be extracted, replacing only few kb of data and repackeging. Heck, sometimes all they update in the archives are a versionnumber!
As long the user keep blaming the Steam updater for long updates, the devs wont change how they roll out updates.
Now that is a good point, admittedly it is a problem if the devs do it.
On the other hand they do it, because they are allowed to. It would be good business practice for steam to disallow that, given that it would reduce their required bandwith and traffic significantly.
Makes one remember the old days of manually downloading patches quite fondly, when only the necessary stuff was downloaded.
I'm off to raise the issue. ;)
@Spawn of Totro @Mr Gentlebot @Bloodshed @Satoru Well strangely enough I do remember there being a major furor in the Train Sim 20XX community around 2014-2015 about that very issue, as in 2013 and early 2014 monst still ran games with the "do not update" setting and only updated on manual request. This was mainly due to TS 2015 (released in September 2014) and TS 2016 (September 2015) were the nadir of patch quality and most did wait a few months for the new versions to mature before updating.
Discussion about that oficially did not happen in the official steam forums....if you know what that means.
And I can remember using that option a few times, which was before I used custom installations outside the steam folder. And while you could be asked to update quite a a lot, if you chose not to update it would still launch.
I think you're going off recent memories and think that it has always been like this.
It's also evidence that players know how to exercise such an option.
It's furthermore also evidence that players don't necessarily want to preclude all updates, but just want to keep the game running properly even when the update can't do that.
(Previous instances of this thread topic had at least one person who labeled the proposal and its proponents as "anti-update" and kept trying to argue that update do good things and therefore all updates should be welcomed.)
Valves philosophy is avoid restrictions if possible. The publisher can decide which DRM they use, if the game is bound so some accounts, or how they distribute the gamefiles.
While my hopes are tiny to see a change, I'm all for it!
The worst offender I can remember is Payday2. 10 MB download, need to repack every single damn file - about 30GB.
With HDDs, sometimes I would just delete the game and download it again. Faster than patching the old version.
Be loud but polite!