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Zgłoś problem z tłumaczeniem
Using it may give you hints about why it's not implemented.
It is a bad idea because 1) publishers often mislead on minimum requirements, and Steam would get the blame if a game does not work 2) System scanning tools can be hit and miss (I think this is what Fox was suggesting).
https://www.dropbox.com/s/nm32xckkvtu4w41/Can%20i%20run%20it%20ES.png
And after you click it in Steam it opens:
https://www.dropbox.com/s/nim0t4nvikp4tk9/can%20i%20run%20it%20Steam.png
So i think Valve are working on it.. even that i will not really trust that
Whilst trying to buy on a mobile device you'd get warnings that your system isn't good enough and needs an upgrade.
Yep using scanned hardware on pc to guarantee functionality of games is essentially suicide on PC, since so many things can go wrong. Best to let the consumers figure it out on their own. Probably less sales, but at least you won't triple support load by a bunch of people complaining about games not working even though sysrequirement scanner says it does.
More then that.. the browser will also not allow it
And even more by the time it will be here i think mobiles will run most of the game we have today if not more
Dark Souls, mobile edition. Now you can play and actually praise the sun at the same time!
what does it mean (performance-wise) to fulfill the minimum system requirements?
Does it means:
a) The game launches, it won't CTD or BSOD your machine. Period.
b) The game runs at minimum fps (1-10) at min resolution/quality
c) The game runs at average fps (30-60) at min resolution/quality
d)......
And the second question.
Does the answer for game A, by publisher B, equals to the answer for game C by publisher D (with both having the SAME requirements)?
Actually, that question is a flat and plain 'no'