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回報翻譯問題
Valve's brand. They're usually more eager to release a thing than to improve on it later. Just look at the music player for another example.
The drawbacks of not being the bigger fish in the pond.
They tried. They failed. They axed the project.
Business as usual even for Amazon:
https://www.businessinsider.com/amazon-products-services-failed-discontinued-2019-3
And we are not even talking about Google:
https://killedbygoogle.com
There's this youtube channel called The Company Man. It's a fun channel that talks about the rise and fall of big businesses, and often, the rise again.
One thing that you'll notice is that, often, the businesses that you know today, have failed something in the past and then tried again and succeeded.
It's a fun channel, 5/5 stars.
Actually when he made amazon there wasn't a multitude of well established competing services......
I mean steam can invest their money in their gaming platform and continue to dominate, or they can try to compete with Amazon, Microsoft, Disney, Walmart, etc with digital streaming and be hammered by massive companies that are exceptionally well entrenched.
Amazon started out by selling books and then they decided to diversify and sell games, movies, and so on. Fast forward to today, they sell everything.
If you diversify you also make your company safer because if one branch fails, the others make up for it. This is why Nestle is one of the safest companies to invest in. Nintendo and Sega were dominating the videogame landscape when Sony decided to dive in, and now that's the biggest side of their business. Right now Steam is top dog but you never know how the gaming landscape will look in 20 or even 10 years.
As a movie buff, the main reason I still purchase physical media is because I don't want to be dependent on the possibility that Netflix and Prime Video might have the movies I'm having an itch watch. If I want to watch the Blade trilogy, I can just get it from my shelf if it's not currently on those services.
This is why a Steam-like service, a library of movies that you "own", the same way you "own" steam games, would come in handy. I've seen youtubers and other movie buffs online express the same desire for such a service. Steam could further differentiate itself from established streaming services by including the extras usually seen on physical media, Making of, deleted scenes, etc.
Identifying a demographic that's not being served and providing them a service they want has proven to be a good business strategy.
Steam failed due to execution and lack of marketing, even among Steam users most people weren't even aware Steam sold movies and series, and those that did, weren't impressed with the poor selection of movies and series and they decided to wait to see if Steam was going to actually commit to the idea or not. Had they committed to the idea, increased their library, provided extras usually found on physical media, created apps for phones and consoles for people to watch their "Steam Video" library on... I do not believe we'd be having this discussion.
I could be wrong, but I don't believe I am.
a new film is about to be released, obviously forced to stream due to current problems, steam asks for a limited period through a survey if you want to make it available. If he wants to steam he can take into account the number of voters in the poll to decide if it's worth it. As for trailers or themes, you don't need to keep them too, let's leave the job to youtube..
Keep in mind how for example, music licensing is the kind of beast that can achieve such a thing as a developer removing songs from your bought games.
And if they had, it would be just another serivce among many with the same exclusivity problems that are currently plaguing the consumers.
Main problem is: a subscription service works for some reason. Buying digital movies was never big. Hell, even Ultraviolet that allowed buyers of physical media to register for a digital copy was shutdown two years ago. It's main competitor Movies anywhere isn't that big either depsite being backed by most big studios.
And the main reason Netflix went ballistic was their exlusives. Disney+ *only* reason to exist is exclusivity.
Amazon works because you pay for Prime and get benefits all across their ecosystem. From the shop over Twitch to Kindle and exlusive offers like Wardrobe or Fresh.
And what would Steam have to offer? Nothing. They tried with gaming related content and indie movies as USP.
There already is a service to show you how well it will go: PlayStation Video[www.playstation.com]. And even they struggle to get recognition despite them being backed by Sony and having the full Sony library.
Keep in mind how for example, music licensing is the kind of beast that can achieve such a thing as a developer removing songs from your bought games. [/quote]
It always looked to me like the movie industry had their act together when it came to licensing, especially when compared to videogames. I mean, I can still easily purchase every movie from my childhood, I can't say the same for a lot of videogames from the same time period. Never seen a movie being edited or pulled from stores because of their soundtrack either.
Yeah, that's a good point. But notice how Sony didn't market it either. Even after Netflix was already well established as a streaming service, I remember seeing Netflix adds on Youtube. Never seen a single add for Playstation Video, so if you are a gamer and if you already own a PS4, you might be aware of the service, but everyone else, not at all.
By the way, speaking of streaming services, have you guys seen The Boys? One of the best series out there right now, really recommend. 5/5 Stars.
Count yourself lucky if you can find all the movies and music of your childhood for sale.
I myself can't find a lot of Disney movies in the original dubbing they were released here when I was a child, for example. Or a 4:3 versión of a TV show that hasn't been slaughtered to give it a panoramic format.
Videogame licensing (the business side of it) is easy as pie compared to the draconian world of media.
Yep, at the time no one was doing it online the way they did.
Fun fact, diversifying also hurts your brand and muddles your image. Not to mention it can destroy your company if it fails and you don't know when to cut your losses.
Already exists, Vudu, Amazon, Itunes, etc All backed by massive companies bigger then steam that are firmly entrenched.
Except the demographic is being well served by Apple, Amazon, and Walmart among others.
No steam failed because no one wanted yet ANOTHER streaming service for movies to use. Especially when people already had established libraries on other services. The same problem that Epic is having trying to get customers to buy into their platform which is making them lose a ton of money.
Unlike amazon when they started out movie Streaming is already well established and the big names have been doing it for over a decade. streamlining and improving their platforms.
You would be wrong. Even thouse who used the streaming service weren't exactly buying into it. Not in any quantity that would promote long term profit for steam. The costs to get established, to secure the rights, to develop and improve the experience, etc just wasn't going to be realized, and rather then chasing a white whale, they cut their losses, and as a result Steam has been posting record numbers of sales.
Dragon Ball fan, I presume?
The worst example of what you speak is what they did to Buffy.
https://www.youtube.com/watch?v=oZWNGq70Oyo
Take a look at that video if you have the time. Very sad what they did to such a great show.