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Playtime
Has been brought up frequently and it will skewer the reviews far too much to positive since people won't endure a game they don't enjoy and thus not recommend for a set period of time just to write about it. Also if a game doen't run despite meeting the speccs, you silence those reviews as well.
Hardware requirements
Has been brought up frequently in another context (store filtering). Detection is faulty, given speccs are all but acurate in wording ("or AMD equivalent") and rather arbitrarily based on the QA experience or just guestimates. And via support? Really?!
Pre-format
Won't cut down on joke reviews and even give them more space for lame memes and jokes. It would make the review section in general very dull and reviews with more effort put into would be obscured while it could even block useful information which is more easily to give in a free text.
Downvote percentage
The voting is already far too influenced by haters and fanboys. Beloved games would have no negative reviews anymore because the later would simply downvote every single one of them until they're deleted. Also trolls would do so for any side just because they can. Also giving users a way to basicallyhold smaller studios which are more reliant on mouth-to-mout and reviews than press coverage hostage with the ability to delete every positive review is plain ♥♥♥♥♥♥♥♥. And it will happen. It already happens with just writing negative reviews.
Rather than restrictions on writers, I would prefer that the system let you, as a reader, filter out reviews based on various criteria of your choosing. If you don't want to see reviews below 1.5 hours playtime, that's absolutely fine with me, but Steam can give you that option without having to impose it on everyone.
It's understandable to not want to see a bunch of performance-related complaints from people who don't meet the minimum requirements. But your solution doesn't just affect those reviews. I'm not really sure why people who are below the minimums shouldn't be able to write about other aspects of the game, or say they liked it.
If we're going to make suggestions about the review system auto-detecting people's hardware, then, again, rather than restricting reviews based on that, I would prefer simply adding a button to display the reviewer's hardware, so you can make your own decision on how to interpret their comments.
I can see the potential for some brief suggestions on what it means to write a review; might help out some of the younger users I suppose. But I wouldn't stretch that to having specific input fields. I would much rather everyone continue write reviews in their own individual way, describing whatever mattered to them, without just following prompts on what to say. I don't think homogenising the way people respond to games is healthy in the long run.
Yep. The internet has too many angry mobs for me to want any kind of automated system that empowers them further. I realise you said that they'd be checked, but there's already a report function if you want a review to be checked by a moderator. I know from experience that "honest reviews are always voted with a high percentage of positives" is not true.
Once I get home from work I will try to get a better alternative.
And yes I've seen similar reviews as arkham knight on basically any game released during summer and autumn. For example Just Cause 3 as of recently and previously fallout 4. There are more examples, but I started to notice that reviews are getting more thing of a troll instead of a honest review.
The thing I hate is that you see next to the game the % of positive reviews compared to negative ones. A single troll review has no impact on this, but it is no single anymore. Seeing a game with a low amount of positve reviews has a big influence on whether someone will buy it or not. There are ofcourse peoples that will regardless of this purchase it or give it a look/try.
But what I try to achieve with this is that the positives vs negatives will be more fair. A very good game might get 60% positive reviews and when you filter out the troll ones or complaints that could've easily been prevented it would actually have a 83%. Same thing goes for a game that has 95% positive reviews while most of them are trolls whilest it would actually get a 55% of positive reviews.
Peoples are more likely to give the one with 95% a shot than the one with 60% even if the 60% is by far better than the 95% one.
Ofcourse there are games that can be fininshed in less than 2 hours while delivering a great experience to the user. I have played in the past this small horror game themed in a attraction park (forgot the name), finished it in 45 minutes, but it were well spend 45 minutes. With this I wouldn't be able to share my opinion on the review section though even it is good with the given solution method.
As gus stated, the best way would be to have filter options for playtime and percentage of votes. (why didn't I think of this?? xD)
Once I get home from work I will try to go in depth with each of your points and to see whether it is better or not to adjust my given methods.
Cheers for your time both of you!
The point should not be the up or down result; the point should be what the person says about why.
What is probably the best idea at this point is to downvote reviews that are really short or silly or stupid that don't actually give any useful information, even if they are hilarious. Reviews -- positive and negative -- that actually discuss aspects of the game and go into detail, should be upvoted.
See that require analytical skills and reading. You know how some people lack one and hate doing the other.
But wait.. that is exactly what exists. You can vote a review helpful or unhelpful.
I suppose a partial fix would be to let people either review a game, or vote on other reviews(if they add a review, any vote would be canceled). Or, only allow people who don't own the game to vote on reviews. Though there would of course be those few no life basement dwellers who will use alt accounts to vote anyway, but I don't think there would be enough of them to make much of an impact.
I also think the "funny" option should be removed as it tends to encourage trolls more than anything.
Or some people didn't like the fact that they mentioned too much about the plot. Again we're talking about opinions here.
That's the real problem. But that's something Steam cannot fix. Not attaching a score to reviews was a brilliant move, but people complained that they actually have to read the reviews. So they added the ratio on the storepage. In theory it can be helpful to gauge whether or not you should buy a game. But the risk remains that you are among the 5% which dislike a game with 95% approval or vice versa, and maybe for reasons you could have find out reading.
The whole fixation on numbers and at-a-glance systems needs to vanish from the face of earth. When you herer that some people don't buy games with at least 85 point in metacritic (or Steam approval), you can't but facepalm over all the games they miss out they don't even give try.
Someone who is into gaming for more than a year should know wheat he prefers and what to look for and what to avoid. These points are as individual as opinions about games and the only way to ensure that these information can be found is not to artificially hinder people to share them. People also weight differently. If e.g. TotalBiscuit were to give a summarizing score on his "reviews", I wouldn't get anything out of it because I don't give a rats ass about FOV or 30fps locks for every game, which surely would influence a rating of his. So I'm left enjoying his videos and can make up my own mind based on what I see and hear instead of seeing "68/100".
On the other hand for someone who wants to try something new, this ratio is superb first gauge. Afterall if the game has 95% approval, it has a high chance to also grant me enjoyment.
So for short: people just need to learn to read reviews and interpret them. I agree with Gus, that the access to certain reviews should be made easier, for example through filtering. Seeing 9 out of ten joke reviews and one oneliner isn't helpful for someone who is looking for fleshed out opinions. Likewise there are enouhg people who won't read walls of texts and rather have a simple pro/contra list.
I think working from that perspective solves more than trying to revamp the reviews themselves.
So there is nothing as unrightful praise on a game?
All positive reviews are mostly written by unbiased, objective and fair people while the negative ones are mostly from haters?
Is that really your standpoint?
Unfortuately it WAS Steams most recent 'improvement' for the reviews to add the "funny" button - which brought an inproportional increase of one-liners from would-be comedians and made the valuable reviews even harder to find.
Personally I would prefer Steam not to improve the reviews again.
Right, that's my point. Not messing with the review system itself anymore but the way it is presented.
Who looks for funny reviews specifically? Wouldn't an option to filter OUT funny reviews be more beneficial to most users? The presentation is a mes as it is. On the hub I can't filter positivte/negative, on the store page I can't filter languages or most recent, and all sorts of reviews are tossed together with some arbitrary (or at least hard to comprehend) weighing algorithm.
COnsidering Steam added the FUnny Tab as a respnse to user requests.
You're right, sometimes one might wonder if they deliberately choose to listen to some stupid ideas just so that CTs like you can say: "The stupid things never come from Steam but from the users" ^^
And yes, I would pefer Steam not to listen to ANY of the current community ideas how to 'improve' the reviews further.
Or perhaps it's more a case of: The majority of ideas are myopic and stupid.. They listen to the good ones too but no one really notices those.
I will read through detail at all comments once I get home from work, I appreciate all of you taking your time to give my your opinion about this and what should be changed or optional things.