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Повідомити про проблему з перекладом
I'm not a fan of the player friend status either, mind. I dislike that it quickly sets you as "away".
I'm not sure about about Mac, but for Windows it doesn't look like it would be too hard to implement: https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getforegroundwindow
M'dude. If you're going to be afk for any actual length of time. CLOSE THE GAME.
On any case I don't think there is much of a way for Steam to tie it to the game, and if at all it may need to be something the game needs to implement to allow for anything of this sort, even that I am not sure how many developers will care enugth to put in something to track that
So or so I do not think they tie it to the refund system, simply as pepole will always find a way to abuse it, like trick Steam to think the game went into stopping to play even if not, the only case it maybe can work is in a multiplayer only as at least there they can track server connection time over just how long the game is running, but for anything single player without any server cant see much of a way to really do a trusted track of time and how much its not there
I haven't played any games like you mentioned so I'm not sure how they work.
Plus I'm not sure why this topic makes you so angry. Sometimes things randomly come up in life and closing the game at that exact moment would cause you to lose progress if you aren't at a save point. I could be just going to the bathroom, but it turns out that I'll actually be afk for an hour because someone I live with needed help with something. You can't plan for that.
PS5 and Switch give you an option for this by allowing you to bring up the home menu. It pauses playtime tracking. It seems silly that PC is meant to be the superior place to game, but can't even solve a problem that consoles have solved years ago.
Am I meant to contact every developer of every game ever made? I haven't played any game that has a save system as convenient as an emulator save state.
Yeah this is a good point. I don't even think that they would have to separate it. They could also just start tracking play time more accurately after the first 2 hours.
To correct you no I did not state contact every developer of every game ever made, contact the developers of the games you are playing that do not have a on the fly save feature and ask if they can implement it in their games. After all it is you going afk and not closing the game, steam simply keeps track of the game running. Also cyberpunk has this feature, just an example of 1 game, others do as well.
Beside if we are talking about the matter of refunds that matter more
Then the fact is Consoles have full controls on them self, when you go into the home they know your at home becouse they made it
On PC when you go to home Steam is just a software running on the PC, someone can shove stuff in there, change settings set diffrent options to break the know of Steam that you played games
It may sound like a simple idea, but it can be very complicated becouse the PC just offers more to the user, and overall less to the developer for the game, when in console you know what you develop for, you know if its running good for you 99% it runs good for everyone, you know that if somone is at home, they are ont playing the game in the same time
PC is harder to know what is going on, becouse its open, and the user has more control then the developer on it
Yeah this is a fair point, but I don't see why the current implementation would be any less problematic than having something else. Instead of just tracking if the exe is running, you could instead see if the exe is the the active window running in the foreground. If someone figures out a way to trick Steam into thinking the game isn't the foreground application, I don't see how they wouldn't also be able to figure out how to trick Steam into thinking that the exe isn't running at all.
At the end of the day, this is a "you issue" that a very small group of people get bent out of shape about. Hell, I have OCD, and afk play time doesn't bother me. I have played plenty of games where I was waiting for something to happen in game and tabbed out to another window. This essentially amounts to a non-issue on an open platform like the PC that nothing really needs to be fixed. If it bothers you that much, track your playtime manually with a spreadsheet.
I don't think this is a fair answer. If playtime was only important for determining whether or not a refund could be made they wouldn't even bother tracking it past two hours. A lot of game developers also spend time and money adding an ingame playtime counter. They wouldn't waste time and money on this if people don't care about this. Just because you don't care about something doesn't mean that others don't.