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Just to preempt the inevitable: no, merchants (like Steam) don't have to give Apple a cut from Apple Pay. That's not a reason to not support it.
store your card info in the browser not in steam and you get best of both. you dont have to keep your info on steam AND you get to insta fill when you purchase.
edit-- apple still use merchant fees so using apple pay the merchant still takes a hit, its not 0% if a user uses apple pay.
To quote payment processor Stripe: "Apple itself doesn’t charge businesses to accept Apple Pay, nor does it charge users. Apple makes money from Apple Pay by charging card issuers 0.15% on each Apple Pay purchase. Although Apple doesn’t charge merchants to accept Apple Pay, some payment providers charge businesses a processing fee for each Apple Pay transaction. These fees vary depending on which payment provider you use.
Stripe customers don’t pay any additional fees to process Apple Pay and the pricing per transaction is the same as for other card transactions." https://stripe.com/gb/resources/more/how-to-accept-apple-pay
Saying that there's a fee at all for merchants isn't an argument against accepting Apple Pay, it's an argument against accepting debit and credit cards. Apple Pay costs the merchants the same as a credit card.
stripe/apple from a quick look online in 2019 was 2.9% - can not confirm its the internet.
You skipped the part which reads some payment providers charge businesses a processing fee for each Apple Pay transaction
Valve gets to decide if they support it.
I would like to try the browser idea till they add Apple Pay one day maybe thx
I think that I will lose hope and just use PayPal also…
Why add an unnecessary extra step?