Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
ChatGPT, fwiw, is not an authority.
Are you sure? In a game I'm playing right now, 50.8% have the “Begin the game” achievement.
Not engaging with a game is a form of engagement.
ChatGPT and other AIs are well known to also "hallucinate" as in, it tells you the wrong information. Recently the one from google said an 1/8 of a cup of Elmers glue should be used if you are having problems with your cheese sticking to your pizza.... So don't believe anything that an "AI" tells you...
Nope, I am not.
But that's not the behavior you see on Steam. Then you take for example games with a single achievement. How would these games have anything but 100%? But we see that's not the case either. For example Dustforce has a single achievement, but it only has a .4% unlock rate.
ACG on the other hand for the user is based on having a single achievement and that can be demonstrated more easily. I think from this people assumed global achievement percent worked the same way. So I think that at least can be ruled out.
I'm not sure how you'd really figure out whether it's owner or requires play time though.
It's already the way you want it, only players with playtime count against it. There is no way in hell 99 % of all *owners* even started the game.
The 50 % is simply players who idled the game for cards, started the application without actually playing or where the cheevo bugged out.
How accurate does the statistic need to be for a mostly worthless, little bit of fun? Anywhere in the ballpark is good enough.
When ChatGPT owns and operates Valve, then its "opinions" will matter. Using ChatGPT to bolster your confirmation bias isn't going to cause Valve to change their systems, or convince other users the subject matters in any way, shape or form.
Guess what? Some games (at least one of them) unlock an achievement when you buy and install the game.
Secrets of Magic 5: Back to School.
As soon as you install the game, before ever launching it- you get the "Gifted Witch- Master " achievement.
Did a double-take when it happened, checked with other people who also have the game, and yep. Happened for them too. It shows 99.1% have unlocked it. Bugged? Misconfigured? Intentional by the devs? No clue- it's the first time I've ever seen it happen, though the devs have a known history of having bugged achievements in their games, so...
OP- Ask ChatGPT how that worked- I'd love to see what the AI makes up to explain it
In the Steam Sales & Activation Reports site, this is called "Lifetime unique users"
Source: the number given in https://arstechnica.com/gaming/2018/07/steam-data-leak-reveals-precise-player-count-for-thousands-of-games/ for my game (approximately) matches that number for the day the leak occurred.
that is a leading question
you should have asked if there was a better way to calculate it instead
Also if a game didn't own achievements in the past and got them later on, it'll count everyone who played in the past aswell, even though they never opened the game again after achievements dropped.