Secondary secret achievement idea
I really feel like Steam should add a second set of achievements which are separated from normal achievements and aren't required for 100% completion of a game. The option to remove the spoiler from the achievements could be gone or the achievements theirselves could not be shown at all, and not have information on how many there are. This would relieve developers of the stress of deciding whether to include a secret as an achievement and would make secret finding much more natural and give the player a much greater scene of completion and mastery. There could be two different badges, the normal achievement's blue and the secret one's purple; they could sit together on a game or could fuse together to become a gold badge. However, giving a badge for secret achievements might defeat the purpose of them being secret, causing people to seek them out instead of stumbling upon them naturally. although if the number of secret achievements were withheld, the absence of the purple badge could tell the player that there is more to find in their game and that they have not completely finished it, potentially adding many more hours of play time. For example, Spelunky 2's eggplant world has no in-game memorialization or reward upon reaching it, even though reaching it is a major feat. Usually with secrets like this, there is a complementary achievement the memorialize the feat, but the achievement for reaching eggplant world does not exist. this denies the player anything to show for their feat and gives the secret a sense of unimportance. The game can even be completed to 100% and never played again, leaving the secret undiscovered. the solution to the problem would be the idea I mentioned above.
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:tga_trophy: One can generally screencap self-imposed challenges so it’s hardly impossible to have something to show for accomplishing a significant feat.

:sheepchomp: Such a system as you propose would be left as a developer’s choice to use, or not, if it follows the general pattern of implemented features.
Considering that some developers are already deliberately ♥♥♥♥ up the achievement lists or don't care about broken achievements, having an unknown number of achievements with no indication of what to do will just result in people getting frustrated.
For everything else, there will be guides, so you just make it more annoying to complete games.

As a trophy hunter, I don't see the problem with simply going in blind with a game, meaning not looking at the achievements beforehand or at least not looking up the hidden ones.
İlk olarak cinedine tarafından gönderildi:
…. As a trophy hunter, I don't see the problem with simply going in blind with a game, meaning not looking at the achievements beforehand or at least not looking up the hidden ones.

Generally I also leave the list aside and let myself be surprised (though sometimes if I suspect a developer has some really specific challenges requiring specific early-game choices I may peek).
Achievements are something that are solely within the developer's domain. Valve has no business in being involved other than providing the platform for which devs add Achievements to Steam.

Personally, I make up my own achievements on a spreadsheet when I am playing a game. Same thing I've been doing for the last 40 odd years.

Achievements are a personal goal and adventure. I've never needed a badge or token or any other outside validation to feel that sense of accomplishment - which should be the right way to approach it.
En son BJWyler tarafından düzenlendi; 21 Şub 2024 @ 10:59
İlk olarak OGtheawesome tarafından gönderildi:
I really feel like Steam should add a second set of achievements which are separated from normal achievements and aren't required for 100% completion of a game. The option to remove the spoiler from the achievements could be gone or the achievements theirselves could not be shown at all, and not have information on how many there are. This would relieve developers of the stress of deciding whether to include a secret as an achievement and would make secret finding much more natural and give the player a much greater scene of completion and mastery. There could be two different badges, the normal achievement's blue and the secret one's purple; they could sit together on a game or could fuse together to become a gold badge. However, giving a badge for secret achievements might defeat the purpose of them being secret, causing people to seek them out instead of stumbling upon them naturally. although if the number of secret achievements were withheld, the absence of the purple badge could tell the player that there is more to find in their game and that they have not completely finished it, potentially adding many more hours of play time. For example, Spelunky 2's eggplant world has no in-game memorialization or reward upon reaching it, even though reaching it is a major feat. Usually with secrets like this, there is a complementary achievement the memorialize the feat, but the achievement for reaching eggplant world does not exist. this denies the player anything to show for their feat and gives the secret a sense of unimportance. The game can even be completed to 100% and never played again, leaving the secret undiscovered. the solution to the problem would be the idea I mentioned above.

No, Valve should do no such thing. Why? Because its nots their game. They don't know whats happening in the game and won't tap into it to know whats happening in the game.

The best you might get with these achievements would be "be in the game for X hours at a time", "stop and restart game game within X number of minutes/hours", "stop and don't start the game for X number of hours." And that would pretty much be it.

And that would not be much of a secret due to the fact that it would be the exact same achievements for every other game that Valve would do this to.

If you want more achievements, go ask the developer of the game to add more. Valve is not going to do that, as I mentioned, they have no idea what you are doing in the game, they just know when its running and when its not.

If a developer wants to put in secret achievements, they already can, they are blanked out on the Steam page, least till someone gets them and then at that point once someone gets it, the cat is out of the bag as they say.


Also please use paragraphs to make your posts more readable.
Achievements aren't the only way to represent an accomplishment that a game can use. For example, for certain accomplishments that the developers don't want to add as achievements for whatever reason, they could add an in-game item instead. If they don't care whether the accomplishment shows up on Steam (without screenshotting it of course), there's a multitude of different ways they could show the player that the game acknowledges they did something cool.
İlk olarak BJWyler tarafından gönderildi:
Achievements are something that are solely within the developer's domain. Valve has no business in being involved other than providing the platform for which devs add Achievements to Steam.

And as Valve "provides the platform for which devs add Achievements to Steam", it'S on them to facilitate the possibility to make a seperate hidden list as suggested.

İlk olarak Gwarsbane tarafından gönderildi:
No, Valve should do no such thing. Why? Because its nots their game. They don't know whats happening in the game and won't tap into it to know whats happening in the game.

And nobody suggested that Valve is going through the games and change or add achievements. The suggestion is for a seperate list which is entirely up to Valve to provide an option for.

You gotta love this board.
İlk olarak cinedine tarafından gönderildi:
İlk olarak BJWyler tarafından gönderildi:
Achievements are something that are solely within the developer's domain. Valve has no business in being involved other than providing the platform for which devs add Achievements to Steam.

And as Valve "provides the platform for which devs add Achievements to Steam", it'S on them to facilitate the possibility to make a seperate hidden list as suggested.
That is true. But would it be more simplistic just to stick with hidden achievements or just have devs do it in game, I wonder?

The "secret" factor isn't all its cracked up to be what some people think it is. Secrets will be revealed within hours, days, or weeks. If one wants a secret, they can simply not look at the achievements until they finish playing the game.
I mean there are already hidden achievements on steam
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Gönderilme Tarihi: 21 Şub 2024 @ 10:35
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