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You can't bring back what was never here.
How is anyone supposed to intuit what you mean by a three or a six or a nine-and-twenty-two-sixty-fourths?
The criticism I’ve most often seen is that such granularity makes for a fake sense of precision.
Nost other people don't see the dcurrent model as picking the extremes but rather icking halves of the scale.
No = 1-5
Yes = 6-10
You can use the text box to precisely commuinicate where you are on that half of the scale and why.
What is even more odd is you literally explain why you do not recommend a game and why you do recommend a game in your reviews.
At the end final score didn't really matter, because if 9/10 game had something I didn't like, I wouldn't buy it either way.
At the end of the day it was review that helped me make a choice, not a number of possible scores.
I just used an example.
TWhat any person uses is going to differ. which is why I think Valve went the route of recmmendations.
the numerical score basically loses a lot when you don't know what that score means to the person writing it. 7 m,ay be a great game fin your eyes, but as you point out it might be barely above 'meh' to the person writing it.
Whether or not someone recommends it, is a a fair deal less a,bigious. regardless of what numerical score they give the game, the game is at least of a quality to be worthy of their personal endorsement.
- As mentioned, everyone has their own personal idea of what, say, a 6/10 means, so we'd get thousands of people rating games on thousands of different scales.
- The main strength of Steam's review system is the number of reviews and associated score aggregate. Valve wants as many people as possible to write reviews, so they made the system as simple and accessible as possible. While many people may not have the inclination or patience to consider where their opinion of a game lies on a scale of 1 to 10, they can much more easily decide if they simply recommend the game or not.
- Any rating scale is going to be heavily abused by people who want their reviews to have the highest possible impact on the aggregate. There would be a heavy reliance on 10s and 0s, while anyone not trying to game the system will essentially have their reviews nerfed. We see this happen all the time on the user end of Metacritic.