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Secondly these are "public discussion forums" and the point of them being visible is so you can skip them and go to another thread, whereas a personal blog is where you control who creates a thread or posts.
If you want a bubble maybe stick to social media platforms...
uBlock Origin (Add the following to the filters):
steamcommunity.com##div:has(> div.forum_topic_name.op_hidden)
! Delete blocked user posts from thread pages
steamcommunity.com##div:has(> span.commentthread_deleted_comment_audit)
I also wouldn't mind if they added the option to the client as well.
I have seen people who keep arguing with someone that they blocked a long time ago. Makes me wonder what kind of expression would they have if this feature was implemented.
Would they miss their 'enemies' or be happy because they are freed from them?
That segment of users will never be happy or satisfied.
True, but to be fair, some block users not to prevent seeing and responding to their posts in the forums, but to prevent those toxic posts from migrating onto their profile.
For those, the ability to turn off blocking, but keep blocked in personal spaces, would be a good idea, if we are talking about changes to how things are displayed or hidden.
The whole posting-system need a heavy revamp or Valve should simply buy a solution for this.
I miss the old forums that was not attached to the client/account.
A specific block from posting to someone's profile. Fine addition.
I made these rules. Even the comment text is mine. Nice to see them being reposted.
I have loads more for dealing with forums, activity feed, etc. I should probably make a guide or something.
How did you find out the structure of the programmable commands of this forum?
View the source (ctrl+u) in a web browser. Or home in on the element with inspect (ctrl+shift+i).
You need to get an idea of the CSS element containing the data you wish to block in order to formulate a recipe which will block it. 🙂
Okay, I understand..
I thought you had access to PHP+SQL on the server.
When I once played Travivan, I also sometimes used javascript utilities in the browser to expand the functionality of the game.
I was just curious...