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The number of previous owners should increase the chance of the game bugging out and crashing, similar to all of the previous owners of a physical game scratching the disc.
In case you can't: Besides the fact that data can be copied as often as you want (whereas I doubt you have the means to build cartridges), on Steam you buy a LICENCE. To compare that to something tangible, that's like permanent access (NOT ownership) to an arcade cabinet. You can't sell that either.
You do not own any games on any PC platform. You own a licence only which is not transferable.
Nope because the licence allows you play the game and is tied to your account.
Examples:
The Witcher 3 (also applicable to the GOG and Epic version)
https://store.steampowered.com/eula/292030_eula_0
2. WHAT YOU GET WITH THE GAME
We (meaning CD PROJEKT RED) give you the personal right (called a 'licence' legally) to download, install and play The Witcher 3: Wild Hunt on your personal computer as long as you follow these Rules. This licence is for your personal use only (so you can't give a sublicense to someone else) and >>> DOESN'T GIVE YOU OWNERSHIP RIGHTS.<<<
At all times we continue to own all of The Witcher 3: Wild Hunt, all in-game content, any updates or additional content for them, manuals or other materials about them and the intellectual property rights in them, including all copyright, trademarks, patents and legal things like that (all of this together we call the ‘Game’).
Assassins Creed Valhalla (also applicable to the Epic and Ubisoft version)
https://store.steampowered.com/eula/2208920_eula_0
1. GRANT OF LICENSE.
1.1 UBISOFT (or its licensors) grants You a non-exclusive, non-transferable, non-sublicensed, non-commercial and personal license to install and/or use the Product (in whole or in part) and any Product (the “License”), for such time until either You or UBISOFT terminates this EULA. You must in no event use, nor allow others to use,the Product or this License for commercial purposes without obtaining a licence to do so from UBISOFT. Updates, upgrades, patches and modifications may be necessary in order to be able to continue to use the Product on certain hardware. >>> THIS PRODUCT IS LICENSED TO YOU, NOT SOLD.<<<
If end users where allowed to re-sell games the following would happen:
1) New games would cost triple the price.
2) No more discounted products, as discounts are not mandatory under law.
Secondly a French Court ruled (a ruling is not law) that games could be re-sold. A second court ruled they could not be because unlike productivity software, games are considered art.
And finally:
https://www.microsoft.com/en-us/UseTerms/Retail/Windows/11/UseTerms_Retail_Windows_11_English.htm
2. Installation and Use Rights.
a. License.
>>> The software is licensed, not sold.<<< Under this agreement, we grant you the right to install and run one instance of the software on your device (the licensed device), for use by one person at a time, so long as you comply with the terms and restrictions contained in this agreement. Updating or upgrading from non-genuine software with software from Microsoft or authorized sources does not make your original version or the updated/upgraded version genuine, and in that situation, you do not have a license to use the software.
People always seem to attribute it to greed, well companies are here to make money, not have just a circle of people selling games nonstop without buying a new highly profitable copy to pay all the bills, make more games in the future, make content updates/DLC etc. So in addition to seeking profit as most want to do when selling something; it's the fact that you can't resell which allows high discount sales when a Developer is content with how much they've made, whereas if you had 3rd party sales, say goodbye to high discount sales & a higher initial product cost to act as a buffer in order to try reaching a level of profit to get back everything they put into making a game.
Also, you could basically say goodbye to most content updates, and hello to more expensive DLC packages. While we're at it, more games would likely be sold at a smaller base game with more DLC since DLC would unlikely ever give a transferable status, else if it did then it's another way to generate more profit because direct sales would be much lower.
All in all, I personally believe as usual from a consumer & business perspective, that it's a terrible idea to allow digital re-sale.
https://store.steampowered.com/subscriber_agreement/
Can't sell what you do not own.
More like 10% for the user, 60% for the developer and 30% for Valve.
Developers get 70-80% of a sale already and are unlikely to give that up. If Valve had a used market, then they would pull out of Steam and fine another platform or create their own.
In any case this for me leaves "product-intrinsic" and "price" as possible differences and with in the digital domain former unavailable therefore latter. One could think of some scheme, but to make this be a thing in the first place first-sale doctrine would need to be declared applicable at which point nothing as to resale can be legally restricted/enforced anymore.
So we collectively set out changing the entire legal intellectual property rights framework so as to allow for a second-hand market for digital goods -- and then run into Haruspex' point of not just non-deterioration but infinite, non-deteriorating duplication and therefore a saturated market before we've even a first draft regulating it ready.
As mentioned I payed on average less than the price of a (commercially obtained; I'll admit that ones I make at home are in fact cheaper...) cup of coffee for my Steam games. I have for that price obtained the right and possibility to consume the product and in fact to do so as many times as I care to. What I have not obtained is the right or possibility to resale -- and I'm fine with that seeing as how I do not believe a healthy market for these products can exist should I have that right.
And the strict thought process that it is only a license and not something physical is as outdated as thinking virtual things like EFT's, CS skins etc. have no value. They've. And as EFT's, CS Skins etc. valve could have a market where people can sell their game licences.