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Ein Übersetzungsproblem melden
And most ad-networks have systems in place to prevent farming impressions/clicks, so if you are watching ads 24/7 you are just wasting time/energy/bandwidth.
Just to put things into perspective of how profitable that would be for the user. ;)
The reason? Why spend money when you could get something for free.
So just because it sounds like a good idea, does not mean it is.
Nobody? I wonder where the 820 Millions last year came from. 355 of which were spent on third party games. They have a conversion rate of free-user to first time purchaser of 12 %, which is quite good. Mobile apps with IAP and online stores usually have a conversion rate in the low one digit range (avg of 2-3 %).
When your primary income is engine royalties and primarily one single game, it really doesn't change the self admission of being as a store in the deep negative & being unprofitable as a store. If you need to take from everything to keep something afloat, it's probably stones not a boat.
Huge chunk of all their users seem to be people grabbing free games, and I'm willing to bet most of the "conversion rate" is people using the coupons to pay almost nothing when checking out. Doesn't change a failure of a store from being a continued failure, as usual.
The free games model is still going despite previously wanting to end the gimmick, because it's realistically a large amount of traffic, which makes numbers look good for accounts & total traffic, ultimately, to deceive failure as success.
So the bunch of friends, coworkers and other people I know that buy games in the EGS are "no one"?
I get that people don't like the EGS, but making stuff up is just ridiculous, you know.
But Epic makes no money off their store due giving out free stuff.
Giving out free things does not always make a good business.
Most users of the EGS haven't sent a dime, yet have thousands of dollars worth of games on their account.