Selling your steam games on market place or a steam user store
I know there was this new games library platform clone like Stream,GOG,EPIC, etc that game out called RobotCache but with a pretty cool twist..... which was the ability to sell your own games on the app/platform to other users.

This is a great idea... There are plenty of games I have that bought that I don't like like Marvel Midnight Suns (the first 2 hours were all cut scenes and by the time I realized the game wasn't for me It was too late to refund) and I would have no problem selling this game for 20$ to someone on steam. Ofc Steam would probably make it so they get a cut of that sale.... even if just 2% or high as 10% it would add yet another revenue stream to steam.

Of course it would cost money paying programmers to add this feature to the platform and make sure it's not abused in any way.... For example if someone bought a 80$ AAA title and turned around and tried to sell it for 1$ to a freind.... would that be acceptable or would there be a bare minimum. Perhaps you had to have owned the game for at least 30-90 days... or you couldn't sell a game below 5% of what it costs in the steam store etc etc.

But I believe it would be a great feature to add to steam.... and the fact they have a competitor doing it... (regardless of how small) it should certainly be on Steams Radar.


Is there anyone who likes this idea or am I going to get a lot of people gatekeeping the idea?

Thanks for reading.
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A の投稿を引用:
SlowMango の投稿を引用:
This comment reads like someone who doesn't play video games.


Just because a game is beloved and still has a player base doesn't mean it's price and quality doesn't degrade over time.... like I've given up on human beings, "I don't play video games" right.

And half life 2 should still be 60$ for how groundbreaking it was when it came out.....you got me.
Except that isn't what you said.

You claimed digital games become outdated and inferior based on their age and newer games coming out.

That speaks like someone who sees games as an investment, not entertainment. There's a reason 'classic' and 'retro' packs are popular.
A の投稿を引用:
And half life 2 should still be 60$ for how groundbreaking it was when it came out.....you got me.
Call Of Duty MW2 has been sitting at 19.99€ since 2015.
I'll leave this here so the OP can hopefully learn why his idea is a bad idea - https://store.steampowered.com/app/493340/Planet_Coaster/

Go look at the subscription offer for this. What the OP suggests would lead to all games adopting this model instead of being sold. You'd be paying non stop monthly subscriptions and the game itself would be free or cheap, but all the content is locked behind a subscription you can't sell or transfer.
brian9824 の投稿を引用:
You'd be paying non stop monthly subscriptions

HAHAHAHAHAHAHAHAHAHA
No.
Dragonirian の投稿を引用:
brian9824 の投稿を引用:
You'd be paying non stop monthly subscriptions

HAHAHAHAHAHAHAHAHAHA
No.

If that is the only revenue stream available to dev's then they will have no choice, hence why idea's like this area always shortsided.
Gwarsbane の投稿を引用:
[
Being able to sell games WILL kill game companies because today games are so much more expensive to make, take so much longer to actually make. Games are still generally the same price as they were 30+ years ago, and the only things that has changed are they sell far more and make more profit per each one sold because they don't have to deal with all the physical stuff. (box, discs, manuals, shipping, printing, storage, limited shelf space).
Did it kill game companies when you were able to just give your copy of a game to a friend?
Why did the price grow when expences went down? (box, discs, manuals, shipping, printing, storage, limited shelf space)
Why doesn't steam family share feature kill companies?
brian9824 の投稿を引用:
Dragonirian の投稿を引用:

HAHAHAHAHAHAHAHAHAHA
No.

If that is the only revenue stream available to dev's then they will have no choice, hence why idea's like this area always shortsided.
Make good games and they will be supported. Otherwise people will just download for free or not play at all.
A の投稿を引用:
crunchyfrog の投稿を引用:
Which is anot a valid argument.

Whethyer something dates in taste or whatever is moot to the point.


No, in your opinion its invalidated, but don't pretend to me like a game from 10 years ago, even 3 years ago is worth the same as it came out on release day.

You guys are very biased and unwilling to budge.

One of you is a software dev and I assume you have some type of background too.

I don't mean to be insulting when I say this in a negative way but you are shilling for the dev companies despite the fact you used to be able to own games that you bought, especially on the consoles and early windows days. The fact they don't even spend money on phsyicals diccs and manuals anymore is even greater point to why many devs are scumbags that milk you for your money.

And my problem isn't with indie devs, it's with AAA companies that set this industry standard and with the NPC's who defend the "you will own nothing and be happy" rhetoric ignorant to the fact it's a slippery slope and will creep into everything that you buy.

If we don't fight it here and now then we won't be able to when you can't run your refrigerator if you bought it 2nd hand.

People try and call me biased for the consumer. No I am biased for the human race and the future of humanity. For the future of the middle classes and lower who are slowly losing all of their purchasing power and ability to actually own things. And I don't care what you counter with, it starts with now and the slippery slope we are headed towards in the world of software/tech and John Deere companies.

Not being able to run your printer or fix your own damn tractor is anti consumerism and should have laws to protect against that.

I won't rebuttal anymore because I've heard all your talking points and nothing you have said has convinced me and I only see you as siding with the companies instead of the people and I do not trust people with that mentality.

I would not be surprised if you were responding to this for a bigger reason then your own self interest or opinion.

So I will respectably agree to disagree. Have a good day and may human rights win over corporatocracy!

:)
You're just making stuff up ans strawmanning again.

I'm not a dev. I'm just pointing out fact - where have I said I AGREE WITH THIS?

Informing you of how things work and why does not say ANYTHING about my feelings for the matter. That's not how logic works.
Dragonirian の投稿を引用:
Gwarsbane の投稿を引用:
[
Being able to sell games WILL kill game companies because today games are so much more expensive to make, take so much longer to actually make. Games are still generally the same price as they were 30+ years ago, and the only things that has changed are they sell far more and make more profit per each one sold because they don't have to deal with all the physical stuff. (box, discs, manuals, shipping, printing, storage, limited shelf space).
Did it kill game companies when you were able to just give your copy of a game to a friend?
Why did the price grow when expences went down? (box, discs, manuals, shipping, printing, storage, limited shelf space)
Why doesn't steam family share feature kill companies?

Read the previous posts, friction reduces the impact of physical copies and the damage. Also the price of games haven't grown. They have remained steady over the last 30 years. Based on inflation games should be $150+, but you are paying the same prices for modern games that you were paying for SNES and N64 games still.
brian9824 の投稿を引用:
Dragonirian の投稿を引用:
Did it kill game companies when you were able to just give your copy of a game to a friend?
Why did the price grow when expences went down? (box, discs, manuals, shipping, printing, storage, limited shelf space)
Why doesn't steam family share feature kill companies?

Read the previous posts, friction reduces the impact of physical copies and the damage. Also the price of games haven't grown. They have remained steady over the last 30 years. Based on inflation games should be $150+, but you are paying the same prices for modern games that you were paying for SNES and N64 games still.
Based on inflation the salaries should be 40$ an hour at min wage, but when you point that out everyone loses their mind
Dragonirian の投稿を引用:
brian9824 の投稿を引用:
You'd be paying non stop monthly subscriptions

HAHAHAHAHAHAHAHAHAHA
No.
Remember when we only had to pay for Netflix? Look where we are now.
Dragonirian の投稿を引用:
brian9824 の投稿を引用:

Read the previous posts, friction reduces the impact of physical copies and the damage. Also the price of games haven't grown. They have remained steady over the last 30 years. Based on inflation games should be $150+, but you are paying the same prices for modern games that you were paying for SNES and N64 games still.
Based on inflation the salaries should be 40$ an hour at min wage, but when you point that out everyone loses their mind

That's because things aren't linear sadly.

Economies don't work like that. Plnety of things stgnate for years while other things grow.

It's because there's largely ONE major thing that sets the prices for things - WHAT THE MARKET CAN BEAR.

What this means is that you WILL get products that will sit there at roughly the same prices for DECADES and not shift, all because there's no need to move it and such a move might affect gross income.

Take something I'm intimately familiar with - record collecting. I started in the late 1970s. But mostly in the early 1980s really. I would trapse round record fairs and learn about issues like promos, demos, white labels, different masters and pressings, imports, exports, mispressings and so on.

The point is here that just in general over the counter, record prices were about 35p for a single in the late 1970s (around 65 cents) and albums on vinyl clocked in at around £3.99 - £4.49 or $5.70 ish (I know because I still have the data and receipts).

Into the 1980s we had some pretty harsh inflation thanks to our government but that changed or was mitigated by the fact we entereed a boom economy right up to the late 1980s before a recession that hit really hard. And yet, prices for singles had increased from that 35p to 50p in the earyl 1980s and by the mid 1980s they were 99p. You can see how it kind of tracked with the boom somewhat.

Of course around this time CDs happened too. So vinyl albums sales teetered off and the first CDs were priced around £11.99 once they settled down and hit the market properly. They stayed EXACTLY this (though some stores did bulk deals and would offer chart CDs at £9.99) all through the recession and into the 1990s. Despite the cost of CD manufacturing MASSIVELY dropping.

Having studied audio engineering I knew in the early 1990s that getting a small run of 500CDs made up cost about £3 each with sleeves and printing. Within a few short years that dropped to under £1 each. Then 50p and the last I remember was 25p each. In a few short years, showing how production costs were going drastically down.

And yet the retail price was still high at £11.99 and people noticed this. So by the time Napster came along things hadn't shifted and loads of excuses were made by the industry as to why the price shouldn't drop. But of course once the ability to pirate downloads happened, guess what happened?

CDs dropped to around £6.99 each. An arms race for pricing went on.

What this should show you is that it has bugger all really to do with inflation or what anything else is doing. It's purely down to WHAT THE MARKET WILL BEAR UNDER ITS CONDITIONS AT THAT TIME.

It's a vague statement but it's true.
Tito Shivan の投稿を引用:
Dragonirian の投稿を引用:

HAHAHAHAHAHAHAHAHAHA
No.
Remember when we only had to pay for Netflix? Look where we are now.
"had to pay"
HAHAHAH
Dragonirian の投稿を引用:
Did it kill game companies when you were able to just give your copy of a game to a friend?
Why did the price grow when expences went down? (box, discs, manuals, shipping, printing, storage, limited shelf space)
Why doesn't steam family share feature kill companies?
Let's not be dishonest here, prices for games have remained completely identical from then to now, it's just more profitable for digital distribution than losses occurred from making physical media, packaging, shipping & store split rather than just being able to download and do a favorable split.

AAA games are almost always the same price, with potentially +$10 for super hyped games, Indies can be $5-$25, low end easily made games that still sell a fair amount are $1-$7.

Dragonirian の投稿を引用:
Based on inflation the salaries should be 40$ an hour at min wage, but when you point that out everyone loses their mind
That seems dishonest, the minimum wage can still be really low depending on the area one lives in which automatically has an associated low to high cost of living accordingly, which this is mostly created by people voting poorly and making uninformed decisions which have consequences to everyone in the area. So if one state as example has an absurd cost of living, but another has a super low cost of living, obviously the first is doing everything wrong. There are consequences to decisions that can affect others, like trying to push for resale which will most likely just drive more high-drm subscription models, as an example of people making decisions which can negatively affect others.
A の投稿を引用:
Buying a video game for 60-80$ and not actually owning it is anti consumer and complete ♥♥♥♥♥♥♥♥ and nothing you say will change my mind.
Then don't. Keeep in mind you're not actually complaining about a lack of ownership. You're complaining about the lack of the ability to distribute it. These are two entirely different rights m8.
But you dio have the right as a consumer to choose whether or not ta product, its price, or the terms under which that product is offered are to your liking. If they are, Then you buy. If they aren't then don't buy it. You do without the product and the retailer does without your money.

So no antui-consumer here. The consumer has the ultimate power in the equation here.

A の投稿を引用:
You clearly work for a company that does not want people to own the software/games they buy.p
And you clearly do not work in an industry that relies on creative talent.
Y9ou really nver paid attention to the laws and conditions you purchased under either otherwise you'd know, that's been a thing since the late 70's.

Simply putyhe only thing that has changed is that the companies actually have the means to enforce the terms now.

Dragonirian の投稿を引用:
brian9824 の投稿を引用:

Read the previous posts, friction reduces the impact of physical copies and the damage. Also the price of games haven't grown. They have remained steady over the last 30 years. Based on inflation games should be $150+, but you are paying the same prices for modern games that you were paying for SNES and N64 games still.
Based on inflation the salaries should be 40$ an hour at min wage, but when you point that out everyone loses their mind
The sad truth is the price of labour will always trend down simply because there are always going to be Waaaaaaay more workers than jobs. Talk to anyone in HR , ANyone who's posted a job listing.. YOu post a listing for 1 job and you'll get dozens of applicants. literally dozens.

The only time this trend reverses is when there's been some event that greatly diminishes the available worker pool, or there is a colonization push to settle new territory.
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