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Ilmoita käännösongelmasta
Ah now that's because you're conflating physical products with digital.
OF COURSE they cannot change the laws about ownership - because they're NOT the same whether we like it or not.
Yes I garee it is utter ♥♥♥♥♥♥♥♥. But it doesn't change the fact that digital has one endemic thing that phsyical doesn't - IT DOES NOT DEGRADE IN USAGE.
And that's the problem which needs to be covered somehow ior it'd tank any industry.
And music does it took or has in the past. Not as successfully mind, but DRM and resale is not generally a thing for the same reasons.
Granted I'm famialiar with consumer law so it makes sense to me, so I might not be getting my poitn across too well.
But the fact is this is a somewhat necessarily evil because of this single problem. You don't get that with physical products. And that's why you can resell them.
Sure it does, buy annual pass to Disney and try to sell it
Buy a subscription to pandora and try to sell it
Buy a digital soundtrack on amazon and try to sell it
Buy a digital movie on Vudu and try to sell it
Etc.
I suggest you go back and re-read what has been posted. You have ignored the repeated posts where myself and others discuss the issues with friction of goods, and how digital goods and physical goods are different.
Your toaster and TV don't last forever and can't be instantly transfered to someone anywhere in the world, nor does the store who sold you the tv or toaster facilitate the transfer.
They aren't, its not a gaming thing, its a software/digital thing mostly, but I gave you numerous examples of non software products that do the same thing.
You keep ignoring all the facts that this isn't anything remotely limited to gaming companies because you have a narrative in your mind and acknowledging multiple industries all act the exact same way doesn't help that narrative...
Already proved that statement is wrong repeatedly and have given examples
Because that is literally how software licensing works due to the difference between physical goods that will degrade and has friction to limit the damage from re-sale and digital software that lasts forever and is easily transferable.
The day you can email your car to someone across the world instantly and it lasts forever you can expect to see limitations placed on the resale of the cars. Although I suggest you look at what Tesla is doing with cars, it might shock you if you want something to REALLY complain about...
https://www.theverge.com/2023/11/13/23959481/if-you-buy-a-cybertruck-tesla-says-you-cant-sell-it-for-a-year
The real problem is the absolute lack of FRICTION to trade them which makes thing really worse.
Mind a console game. You can resell it. But mostly you can only do it in your vincinity. And possible buyers of that copy can also going to be heavily restricted regionally. As the geographical distance between the seller and the buyer increases, so do the difficulty and the costs to actually move the product from A to B. You're not going to import lots of used console discs from Bangladesh to resell them into the UK. Not only it takes time to deliver those goods but also money (Delivery costs, customs fees, taxes...)
Digital licenses have NONE of that. You can send a game key with the same effort to your neighbor next door than to a kid in the other side of the globe without increased costs or time.
That opens up the market of ANY digital license GLOBAL and INSTANTANEOUS.
That is a major factor of it, the friction of transferring a physical good is also a factor. Selling a car to a buyer in another state for instance is harder, and creates economic value in the various services that facilitate it. It also makes it less of a casual thing as you aren't just going to swap cars with someone on a weekly basis when you get bored of your old card. You can't just go oh here is $1, lets swap cars for a month then we will swap with someone else when we get bored.
Transferring a license key to someone in another state creates no value and is instant.
Bingo, its one of the things they teach you if you take a business class. Now thats not to say software licensing and the laws might not change in the future, but its a very complicated issue and if its ever changed you can expect it to be heavily regulated because businesses have rights and need to be protected as well.
So an example, Steam would transfer the game to a different account, but Steam would not provide the download of the game, not provide any store feature for the game at all. The person who bought the game from someone else would have to get the files from the person they bought it from. And the person who bought it better keep the files on back up because that will be the only way they can play the game in the future too because Steam won't provide the files.
Games used to be a physical product when they came on a disc... and so what it it's installed onto a pc? There is nothing wrong with "owning the copy of the game you install onto you pc" other then teh game devs deciding one day that you are not allowed.
All my ps1 games I owned, some software I bought in the 90's I owned. What you are speaking of is only a newer trend for software/games on PC.... but there is nothing stopping them from giving you "ownership" of that copy of that game.
ANd yes I am not understanding why is it so wrong to "own the copy of the game you bought" just like you own the "Copy/replica" of the toaster you bought that was 1 of 100k toasters of the exact same model made.
I appreciate what you said and have read it and acknowledge your points,
I still do not agree with not owning the copy of your game.
Also back in the day your ps1 game would actually degrade. Sometimes the discs got so scratched up from the console or wear and tear they no longer worked.
A huge factor of the reason why games went digital it because you used to need to have a physical copy of the disc to play the game. Back in early PC days if you didn't have the Disc the game would not run... but eventually they took away the requirement for you having to have the disc inside the PC for the game to run (I think alot of it had to do with people creating the "no cd patches" like I remember there was one for age of empires).... so when discs were no longer required to play games.... the need for the physical copy evaporated and people were fine with having only the "Digital copy" of the game. But then at some points they decide that not only do you not need the physical copy of the disc for the game to work... but also you did not own the game either....
LIke I said I respect your points and your time you put in to explain your side and point of view... I just simply will never agree with not having ownership of the game...... before we even get into talking about the ability to resell the game.
That seems so......petty and inconvenient on steams side xD but I get your point
John Deer makes it impossible for a farmer to fix their own tractors without getting one of their service people there to fix it and/or run a program that tells the computer everything is legit. Even if the farmer is capable of fixing the problem and running the check themselves. This can cost the farmer thousands or even 10s of thousands of dollars and potentially weeks that they can't use the tractor to get their tractor shipped over to a repair place, wait for someone to fix it and check it and sent it back, even if the fix is just replacing a single item that takes 15 minutes.
There is a case where a John Deer tractor which was located in Ukraine, belonging to a farmer in Ukraine was stolen during the war and taken to Russia. John Deer remotely disabled it when they discovered it had been stolen... it was not reported by the owner because the owner if I remember right, was dead.
There is a train making company that disables the trains if they are not brought into them specifically for maintenance even if the company that bought it from them has their own maintenance company that is just as good but does things much cheaper.
Recently there was a software update for some cars, which stranded the cars where ever they were stopped at at the time.
Apple.... ohhhh boy apple is a HUGE problem. They don't allow you to take your electronics to 3rd party repair companies because they put codes in their chips and if those codes change it disables the phone. They first restricted the sale of chips by telling the chip makers "do not sell these to anyone but us". So then the 3rd party repair companies started using old chips from donor boards from dead laptops. Thats when Apple started including the code number in each chip which the piece of electronic checks and if its different then it expects, it shuts down.
There is no reason for this other than to force people to take it to them to be fixed so they can charge FAR more than any 3rd party would charge. Seen examples of them saying to fix a 1500 dollar laptop would cost 1200 dollars and 3 to 4 weeks to send it in and get it back, at 3rd party repair place, under 200 bucks and 45 minutes (most of that was disassembly and reassembly). Apple will even wipe phones to repair some things that have nothing to do with the data, it just needed a new power connector soldered on.
Apple has so many other problems it could take a while to actually go through them. Look up a guy named Louis Rossmann on youtube. He has been making videos for over a decade detailing all the under handed crap that apple has been doing.
Tesla tried to make people agree to not sell their truck for at least 1 year after buying it.
Facebook/meta requires you to have a facebook/meta account and sign in with your e-mail to use their VR. They didn't require it at first, they put it in afterward if I remember right. There is no reason for this.
There is toasters with internet connections.... Fridges, washers, dryers and Stoves too. Do you think you will always have control over them?
DVD/Blu-ray/4K players have software that won't allow you to read discs from other places in the world. So someone from the US would not be able to play a movie they legally bought in Japan or UK.
A 4K blu-ray player for the PC has firmware on it to stop you from watching blu-ray movies on your PC.
Short version is no, hardware you buy is not always yours to control and do with as you please.
That actually wasn't much of a factor at all, the biggest factor was just the cost involved. Shipping physical products is expensive, stocking them is also problematic and you have issues with limited space in the stores. Imagine if a store today tried to stock every game steam sells.....
Its why so many physical games for consoles don't even have instruction manuals now. It might only be an ounce per game, but multiplied by tens of thousands of units it adds up to serious money in addition to the money they save by not printing them. On the flip side as I already noted video games is one of the few items that have not kept up with inflation. We should be paying $150+ for a video game based on inflation but fortunately we aren't.
It becomes more convoluted online because It's now like you "own that games code or textures/files they created" but you own the "digital copy" of it and have the ability to play the game from that digital copy of the files you own....
Does that make sense? I understand when a game dev creates a texture for a game that's it's Intellectual Property and I can't copy that file and go and use it in another game or in another product.... but I would own the copy and right to play that copy.....
This is why digital only products have gotten away with this bologna..... because once you take away the "physical presence" of owning something and like the other posters mentioned there is nothing that will "degrade" over time........ it becomes very nuanced as to what you are actually paying for and "own"
But instead of looking at a digital game in the sense their is no "physical degradation" like there would be for a truck or a disc.... you could look at it in a "age degradation" of how old the game is and outdated the game becomes as well as being "aged content" not as desirable as newly released content.
DOes that make sense?
When you owned that game and the data thereon, you can sell it and the price will factor by it's CONDITION. While the data may always still be there in most cases, you can still lose or affect the manual, the disc itself and so on.
I've got two copies of The Beatles Sgt Pepper on vinyl. One is worth about £40 - the other many many hundreds of pounds, purely because the £40 is a regular release and in average conditon, and the other a Factory sample in great condition.
The data thereon is the same.
So yes, you can say all this but you still are avoiding the core point - that digital data ALONE can't be sold as it doesn't degreade. Physical things do.
Part of the issue is you have repeatedly been shown this is not just the case for digital only items but you refuse to acknowledge or accept that because it destroys your argument...
The other part is you still refuse to accept the differences between physical and digital goods that never degrade and try to make up stuff like "age degradation" which isn't a thing