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Ein Übersetzungsproblem melden
IS that like Xenosaga? :P
With it's 30+ minute cutscenes?
Seriously, I never heard of this before.
This is not really true. We've seen great studios get forced to put out games like Redfall or Suicide Squad and never again allowed to put out sequels to their previous high-quality work. It is not a totally zero sum game, but there really are costs, especially when people have put immense social pressure in making sure devs never put out anything as good as Ninja Gaiden Black ever again because they want to see that level of demand on the player completely removed from the hobby. None of this happens in a vacuum and all of it contributes to a self-perpetuating culture in game design. Creators are influenced by the culture, corporations are influenced by the creators, culture, and profit and proceed to themselves influence all three with their own power.
I guess Quantum Break and Become Human suddenly got memory-holed.
Games for people who don't actually want to play a game. Go watch Netflix or something.
At any rate there are plenty of studio's making solid games and/or innovating within their respective niche's. The best games for the most part (at least imo) don't come from the "big boys" anymore. Not much can be done about that, when sales say there is a whole load of people that disagree with me. *shrugs*
To answer your question originally posed though...realistically short of toppling capitalism or becoming so rich that you can buy out the major studio's....I don't think there's a whole lot you can do to mould the mainstream in 'your image'.
And there is 007: Blood Stone from 2010 which fills the story gap between Quantum of Solace and Skyfall. You even get to wreck an Aston Martin if you are so inclined.
Balancing games only towards a vocal niche part of the active playing audience is a bad move to me, no matter whether it's towards "casuals" or "hardcore players". There is no reason to just cater to only one part of the audience. But I've been saying that through the thread. Helps too read everything
I mean, your take misrepresents the very nature of "git gud" gamers.
Also, you have some clear misunderstandings about how difficulty works and how it is developed.
Have you ever heard the saying "if you try to appeal to everyone you will end up appealing to no one"?
Balancing game is a lot of work. So, demanding devs to create and balance an entirely new difficulty will take away time, money and other resources from other parts of the game that those resources could go for polish and improvement instead. That's why it's totally acceptable NOT to make "more difficulty options" if that would come at the expense of the target audience.
"Games do not have to appeal TO YOU"