How To Stop Movie-Games!
Yo Steam accounts,

The gaming industry has many sins on its back: from buggy releases, to greedy monetization. From exclusive, over-priced titles to political leaning to the regressive left. I can go on for days what is wrong with game studios and publishers today, but there is one major SIN that dwarfs all other issues - the rise of the Movie-Games ™!

What is Movie-Games ™?

A movie-game is video game full of unnecessary, dull, inappropriate, lame, cringy cut-scenes and cinematics. Basically more than 50% of the "play time" goes to stupid cut-scenes. They are in the game, because the director decides that these cinematics will make his/hers buggy, woke game with stupid game mechanics and lame story, a lot more appealing to [redacted] individuals that are actually seeking this kind of games.

What is the real problem with Movie-Games ™?

Well, they became the norm. Video games of the past used to have well-crafted game mechanics, well-build environment, combat or gameplay that requires IQ higher than room temperature or some real reflexes, and some other good stuffs (like beautiful ladies with big... eyes, instead of purple hair, overweight feminists). Nowadays we have cut-scene after cut-scene... Cinematic after cinematic and the gameplay is basically: go hit that zombie and you win the stupid game.

Some of you will say: "This is what the players want. This is what video games market requires. If people like this kind of games, the studios should keep making them." And this is exactly the problem. We should make studios stop appealing to the broader player base and only to the "git gud", "no-life", Real Gamers™ from the good, old days.

There is one major question left unanswered tho: "How to make studios stop making this Movie-Games ™?"

https://i.postimg.cc/CFYZBcnX/325788979-1537346863417904-889745068598104951-n.jpg

P.S. Everyone who tries to derail this discussion will be directly reported to Steam authorities and will be ban-hammered into oblivion!

P.P.S. Don't give stupid steam awards. This is a serious thread that will decide the future of gaming industry! Don't be that guy/gal that will be remembered in history with their lack of vision!
Zuletzt bearbeitet von Vasilevsy; 7. Jan. 2024 um 8:00
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Beiträge 4660 von 62
WTF is a Movie-Game?

IS that like Xenosaga? :P
With it's 30+ minute cutscenes?

Seriously, I never heard of this before.
Ursprünglich geschrieben von William Shakesman:
The audience you are talking to here vastly prefers B and wants to see A removed entirely from the hobby so I can't imagine this thread is going to get any traction against this audience.
Why? How does it benefit you to present such an obvious straw man as self-evident? I honestly don't get it.
Ursprünglich geschrieben von Tanoomba:
Ursprünglich geschrieben von William Shakesman:
The audience you are talking to here vastly prefers B and wants to see A removed entirely from the hobby so I can't imagine this thread is going to get any traction against this audience.
Why? How does it benefit you to present such an obvious straw man as self-evident? I honestly don't get it.
I don't understand your argument. This is no more a straw man than the very first reply in this thread. And nobody had any issue with that. Your complaints seem very weird. Why, you say? It is the approved discourse of the board. Why should I not engage in it in that manner?
Zuletzt bearbeitet von William Shakesman; 7. Jan. 2024 um 15:24
Ursprünglich geschrieben von Knee:
Ursprünglich geschrieben von William Shakesman:
The audience you are talking to here vastly prefers B and wants to see A removed entirely from the hobby so I can't imagine this thread is going to get any traction against this audience.
If you used your ocular organs you’d find the opposite is being argued:
Ursprünglich geschrieben von Vasilevsy:
I'm against Movie-Game™ being the norm
This is an utterly remarkable post and one of my favorites in the thread.



Ursprünglich geschrieben von Azure Fang:
Ursprünglich geschrieben von Vasilevsy:
And you are wrong!
If you are familiar with the replacement cost theory, you will know that a gaming studio is able to produce only one game of many possible in a finite moment of time. I.e. we can get only few games with a considerably great quality in our lifetimes. When a gaming studio decides that it will produce a Movie-Game™ it means we won't get Break-The-Joystick-Game™. When most studios decide the same thing, people like me are left with only two choices: a) play old-fart games, that have been played already 100000 times or b) don't play games at all.
That's not true at all. Most (large) studios are broken into teams that work on different projects. These projects could be updates for extant games, new games, prototypes, studio assets, and more. It is not uncommon for large studios to have multiple games in development at once.

You also fail to take into account the industry as a whole.A subset of studios making one type of game will not cause every studio to make that type of game. Indie and many AA studios will continue to make what they want regardless of trends or pressure (look at Larian, BG3, and AAA studios being pissed at its success).

The answer to your "problem" is simple: If you don't like it, don't buy it.

EDIT:
RE: Your OP edits
Disagreeing with your opinion is not derailing or abuse. Threatening to report everyone and get everyone banned is.
This is not really true. We've seen great studios get forced to put out games like Redfall or Suicide Squad and never again allowed to put out sequels to their previous high-quality work. It is not a totally zero sum game, but there really are costs, especially when people have put immense social pressure in making sure devs never put out anything as good as Ninja Gaiden Black ever again because they want to see that level of demand on the player completely removed from the hobby. None of this happens in a vacuum and all of it contributes to a self-perpetuating culture in game design. Creators are influenced by the culture, corporations are influenced by the creators, culture, and profit and proceed to themselves influence all three with their own power.
Zuletzt bearbeitet von William Shakesman; 7. Jan. 2024 um 20:41
Ursprünglich geschrieben von davidb11:
WTF is a Movie-Game?

I guess Quantum Break and Become Human suddenly got memory-holed.

Games for people who don't actually want to play a game. Go watch Netflix or something.
When it comes to pushing the gaming industry forward or innovating, major studio's are frankly the last place I expect it from. I expect them to do whatever is the most popular trend at the given moment to make the most money. Even worse, I expect them to pursue successful smaller studios, acquire them and then have them produce garbage till their name is run into the ground.

At any rate there are plenty of studio's making solid games and/or innovating within their respective niche's. The best games for the most part (at least imo) don't come from the "big boys" anymore. Not much can be done about that, when sales say there is a whole load of people that disagree with me. *shrugs*

To answer your question originally posed though...realistically short of toppling capitalism or becoming so rich that you can buy out the major studio's....I don't think there's a whole lot you can do to mould the mainstream in 'your image'.
Zuletzt bearbeitet von Sleepy Yoshi; 8. Jan. 2024 um 1:01
Ursprünglich geschrieben von Sleepy Yoshi:
When it comes to pushing the gaming industry forward or innovating, major studio's are frankly the last place I expect it from.
How long it took AAA studios to 'Oh look it seems all the cool kids are playing battle royale games. LETS PUT BATTLE ROYALE MODES IN EVERYTHING!'
Not gonna lie, the first AVATAR game is really fun and beautiful to look at. Way more enjoyable than the film it was supposed to promote.

And there is 007: Blood Stone from 2010 which fills the story gap between Quantum of Solace and Skyfall. You even get to wreck an Aston Martin if you are so inclined.
Ursprünglich geschrieben von Crazy Tiger:
Seen plenty of games get terrible because the niche "git gud" part of the audience makes demands of developers in regards to balancing their games which result in them having advantages and the rest of the gamers having a worse experience.
So basically, you don't like games catering to players who are not like you? Doesn't this make you just like OP, only he is against "casuals" and you are against "hardcore gamers"?
Ursprünglich geschrieben von Aachen:
Wow, someone seems to really have it out for Telltale.
I'm afraid to think what will happen to OP when he learns about Visual Novels. Being around for decades.
Ursprünglich geschrieben von Loot Hunter:
Ursprünglich geschrieben von Crazy Tiger:
Seen plenty of games get terrible because the niche "git gud" part of the audience makes demands of developers in regards to balancing their games which result in them having advantages and the rest of the gamers having a worse experience.
So basically, you don't like games catering to players who are not like you? Doesn't this make you just like OP, only he is against "casuals" and you are against "hardcore gamers"?
Except I'm not. I'm not against them, nor do I advocate for removing playing options for them. I don't like that subset of the gaming audience, sure, but I'm not against them. I just think that their "demands" ruin more communitirs than help them. I'm all about options and variety, we all should be able to play our games.

Balancing games only towards a vocal niche part of the active playing audience is a bad move to me, no matter whether it's towards "casuals" or "hardcore players". There is no reason to just cater to only one part of the audience. But I've been saying that through the thread. Helps too read everything
Ursprünglich geschrieben von Crazy Tiger:
Ursprünglich geschrieben von Loot Hunter:
So basically, you don't like games catering to players who are not like you? Doesn't this make you just like OP, only he is against "casuals" and you are against "hardcore gamers"?
I don't like that subset of the gaming audience, sure, but I'm not against them.

I've been saying that through the thread. Helps too read everything
Sorry, but reading statements like this doesn't exactly shows you as "I'm not against 'git gud' gamers" type.
Ursprünglich geschrieben von Crazy Tiger:
"git gud" gamers understanding every mechanic means they'll want to balance the games in a way that works for themselves only, not the rest of the communities. They want to get rid of viable strategies just because they don't like them.
I mean, your take misrepresents the very nature of "git gud" gamers.

Also, you have some clear misunderstandings about how difficulty works and how it is developed.
Ursprünglich geschrieben von Crazy Tiger:
Difficulty isn't important in itself, having difficulty options is what is important. There is no reason people from different skill levels can't enjoy the same game, there is no reason why person A can't play on easy and person B can play on their desired "git gud hardcore" level.

Ursprünglich geschrieben von Crazy Tiger:
Balancing games only towards a vocal niche part of the active playing audience is a bad move to me, no matter whether it's towards "casuals" or "hardcore players". There is no reason to just cater to only one part of the audience.
Have you ever heard the saying "if you try to appeal to everyone you will end up appealing to no one"?
Zuletzt bearbeitet von Loot Hunter; 9. Jan. 2024 um 2:07
I think I haven't properly worded things if that's your take.
Ursprünglich geschrieben von Crazy Tiger:
I think I haven't properly worded things if that's your take.
My opinion is - devs should make their game for their core audience. That audience can be "git gud" gamers or "I just want a story" gamers or any other types of gamers. The rest of gamers don't matter. If they like the game too - good for them, let them play. If they don't like the game - that's their problem, not the problem of actual game's audience.

Balancing game is a lot of work. So, demanding devs to create and balance an entirely new difficulty will take away time, money and other resources from other parts of the game that those resources could go for polish and improvement instead. That's why it's totally acceptable NOT to make "more difficulty options" if that would come at the expense of the target audience.
Ursprünglich geschrieben von Loot Hunter:
Ursprünglich geschrieben von Crazy Tiger:
I think I haven't properly worded things if that's your take.
My opinion is - devs should make their game for their core audience. That audience can be "git gud" gamers or "I just want a story" gamers or any other types of gamers.
This resume into one rule of thumb I learned a long time ago:
"Games do not have to appeal TO YOU"
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