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번역 관련 문제 보고
No we don't just simply from an abuse issue. Valve mods are already slow enough getting rid of avatars that break the rules, seeing as how it would take longer to confirm each animated one that breaks the rules, it would just mean longer support times.
There is also the annoyance factor, personally I hate animated avatars. I used to have a button in my browser that could stop all animations on a page, but I haven't been able to find it for a while since my last forced reformat. Image a whole screen of annoying avatars bouncing all over the place.
And the more cpu and ram usage because of it.
Then you have the fact that they already have animated avatars in the points shop. So I doubt they are going to allow for uploading ones.
Valve really needs to include a built in way to just turn off animations not just for their browser but for all browsers. And have it so that if you have that feature turned on so you don't see animated stuff, any animated stuff you have is also turned off so it doesn't annoy others. And it must be off by default. But I doubt this will ever happen, so back to looking for my "stop animated stuff" button.
I mean, that doesn't account for more CPU and RAM usage. That doesn't make sense. It's like a GIF, that's all.
Yeah exactly
ONE gif doesn't do much.... now try dozens or more....
Along with people wanting the animated stickers.
People are already complaining about how much the current steam makes their system lag. Imagine how many complaints when there are hundreds of animated stuff on the screen.
The difference is that the animated ones in the points shop are added by game developers and they know that if they break the rules and add something that they shouldn't it could end up with their game being removed from Steam.
Each developer is not constantly uploading dozens of new animated avatars. Where as there will be many users just going and finding all the animated gifs they can and upload them. This means EVERYONE of them will have to be checked to make sure they don't break the rules.
There are around 50,000 games on Steam, not that many developers. Who know if they don't follow the rules they lose access to all the people on Steam. So pretty safe to say, when they are checked its to make sure they will work with Steams system.
There are however, 25+ million active daily users, 140+ million active monthly users and over 1 billion accounts in total. Lets say just 25 million people upload 1 animated gif.
It takes literally 1 second to look at the current avatars and see if its breaking the rules or not. How long do you think it would take to check a 20 second animated avatar? 20 times longer.
20 seconds is not long, with a bit of buffer time added in for clicking some buttons lets say 30 seconds each total... but now time that by 25 million people... or 140 million.... or more. There will no doubt be some that don't upload, but there will also be some that upload a bunch or even more than a bunch. Take screenshots for example, most people don't upload any, some upload a few but there are a few people who have come close to hitting the 25,000 limit. (so there are some that abuse the system).
People can and will abuse the system and just using the current system thats in place will just cause a huge backup and if they don't charge money its just going to cost them a whole lot of money to clog up the whole system.
So if they ever did something like this, they need to charge at least 10 bucks per avatar upload just to weed out the junk uploads and pay for the people who would be needed up look though this stuff.
Also it would make the animated avatars in the points shop, rather pointless.
Can be abused easily and also more resource hogging.
We need options to disable autoplay and gifs on Steam anyways.
Animated GIF is actually a horrible file format and one of the largest CPU sinks possible on web pages that can be trivially inflated to obnoxious levels through overuse; misuse or abuse.
The format offers no hardware-accelerated playback that can allow browser engines to do the work off of the main thread and out-of-band, within the rendering engine's compositor phase. And the format needs each frame to be expanded to a full decompressed bitmap in memory, which makes it prohibitively memory consumptive as well.
Animated PNG (APNG) and similar solutions would not be an improvement over it. What you really need is animated AVIF format images -- which is basically just an AV1-compressed video stream in an image container, rather than in a webm video container.
And until you get that, widespread use of animated avatars is a very very bad idea.
I think AI can handle %99 of that. People are still puting naked pictures to their steam avatar and artworks and screenshots, was it a big deal? I didn't think so.
Guys we can rely on AI for this matter.
That's a bug, I know what are you talking about. If there are 2 animated gifs it uses 2 cores fully, if it is 3 it uses 3 cores fully but that it is a bug on many browser and that should have been fixed already. You are talking about things that were problem in the past.