Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
I'm starting to think, people watch too much TV and have little RL experience in fiscal responsibility and the dangers involved.
And it's not just Steam vs other PC platforms, I'ts vs consoles too.
One of the things I found hilarious when Steam loyalists got their hands on a Steam Deck is that a lot of them say something along the line of "playing my games on the couch is something I didn't know I wanted before I had the Deck." When everyone else already realized that was great way to enjoy our games decades ago.
And no, running an HDMI cable across your home is not a practical solution, and the Steam Link App introduces input lag, visual artifacts and occasional big picture related bugs that make you get up from the couch and go to wherever you have your computer to fix it, it's far from a seamless experience.
Steam is still the number 1 PC platform but it absolutely lost the battle for the living room when Steam machines failed. Reality is every single console is providing fierce competition to Steam every time someone decides they'd rather play a game on their 75" QLED with their feet up, and seeing as current gen consoles can deliver 4K 60FPS for a third of a price of a current gen GPU, it's fierce competition that's going nowhere even if Steam decides to make a home console because there's something else the other consoles provide that Steam cannot, virtually cheater-free Multiplayer, no RCE and an achievement ecosystem with far more integrity.
Something else to keep in mind is that Xbox/Playstation/Nintendo do not allow third party activation of DLC purchased on their stores, so when Ubisoft decided to kill access to certain Single Player DLCs last year, legit owners of those DLCs on PC lost legal access to those DLCs, while console owners still had access to all single player content they purchased.
With all these things in mind, and their competitors on PC, Steam better come up with a proper loyalty program soon, for their own good.
Price and convenience is all that matters to real gamers, those inflated Steam MAU numbers, heavily bloated by alt F2P accounts and throwaway cheater accounts, those are utterly meaningless.
Even with the Deck, Steam is not part of the console market. I can't take my Switch with me and play my Steam library. I couldn't take a PS5 or Xbox with me and play me Steam games. The Deck is still a PC only in a handheld form factor.
The Steam Machine failed for many reasons. A major one being no one really knew what it was or did and the complete disorganization in manufacturing. They weren't really trying to battle the console market because they aren't part of that market. They wanted the Steam machine to be a PC like the deck but based around your Steam library and not as restrictive as a console. Current consoles can't deliver native 4k at 60fps. Even with upscaling, most games will not stay 60fps. Actually, most the games that run at '4k60fps' are either ports from the PS4, fighting games, or something simple like the Astro's Playground.
The issue with Ubisoft was resolved with a patch released by them and an update to the game that gave the would-be lost content. The only content lost was that tied to their account servers since those are what got shut down. Steam has seen nothing but growth in the past 3 years. Even with EGS handing out free games, it didn't even make a dent in new users or active users on the platform.
They have only been growing. With the Deck, they are growing more.
That's not saying much. Every big platform is growing, that's what happens the new gamers are born every second and the non gaming generations die out. Expect the gaming demographic to keep increasing drastically for the next couple of decades and new record users being registred across all platforms.
But even though Steam is growing, a lot of those games sales are happening outside of Steam. Would be really interesting to see what percentage of Hogwarts keys were purchased from HB.
It's saying a lot.
Right now is the peak time of gaming generations. The kids who used to ask for money to play games are now able to buy their own, that's why it's such a big boom. Video games are not as popular with the Alpha or late Gen Z as much as it is with Millennials or early Gen-Z.
Becoming popular right now spell success for years to come, that's why we are seeing things like Game Pass and Microsoft trying to scoop up big studios.
Even if a game is sold outside of Steam, it still brings the user to Steam and their analytics show that most of those people do end up staying.
Did you mean to type '15' years or were you making a joke with it?
And they are correct, though the gap has dropped to around 8-12 now.
Oh, that makes sense.
Yeah. It's essentially every generation instead of every generation and a half.
If you try this debate club ♥♥♥♥♥♥♥♥ on me, then please stick to it yourself.
Nowhere do I argue that Steam is doing less than great. However, you don't even know how they are doing. They don't disclose their finances. We can deduct though, that they are spending a ♥♥♥♥♥♥♥♥ of money, so they probably have ♥♥♥♥♥♥♥♥♥ of money to burn.
What I have seen so far is:
- Steam offering an (questionable) incentive programme to spend money on their store directly
- Steam trying hard to monetise the ♥♥♥♥ out of their platform
- Steam giving up almost 1/3 of their revenue from 3rd party game sales with their reduced cut for best selling titles. You know, the ones that make up the bulk of 3rd party sales.
- Steam offering their services for EA Play and soon Game Pass, so even more people who don't pay for it directly
- EA coming back to Steam as did Ubisoft for some older titles. Either they have reached a point where their only grow was in adamant Steam-only customers or they got some really nice offer. However, you can bet your arse off that neither came "crawling back" as the beloved fairy tale among fanbois goes.
Bonus: Steam outright removing key generation unless a certain percentage of game sales was made on Steam directly. Hm, seems they are not that happy with people buying from other sides after all. Of course, although most likely to curb free key generation from scam games. Seems like they are still battling that problem.
Points 1 and 3 especially are a clear sign for me that somebody feels pressure or premediates a problem before it becomes one.
The fact they didn't disclose user numbers for the last year' reviews is also remarkable. While they talk about growth, the only number they give is concurrent users. Something they themselves imly heavily has to do with the CoViD-pandemic. They also opted to give us the number of first time purchases as a daily average. Interesting choice considering the last years number was about a million more across the last two years. Numbers are still impressive of course. But with 90 million new "paying" customers over three years and 120 Monthly Active Users, you wonder how much of them are indeed recurring spenders. ;)
And in 2020 they had this to say:
So yeah, given their 31 million new first time purchasers that year it sounds suspiciously like their customers not giving a ♥♥♥♥ about Steam points.
1) What questionable incentives did Steam offer?
2) You don't have to pay to use the platform. They don't nickle and dime you to use any of the services.
3) I don't see how this is a downside considering Steam will supposedly still get money from transactions in EA games or through DLC that is sold on Steam.
4) They probably got a nice offer. It also could be their own stores weren't pulling the numbers they wanted so they came back to get back into the market share that Steam has.
If they didn't want people to buy from other sites, they wouldn't allow key generation at all. Features for games are tied to the amount of sales and active users. Limiting key generation was to curb people posting a game and giving out tons of keys to artificially boost it's stats.
Doing the math;
In 2020 they had 31.2 million new user purchases for the year.
In 2021 they had 31.2 million new user purchases for the year.
In 2022 they had 30.3 million new user purchases for the year.
While they did have a dip this year, the fact that they stated it as a daily average to hide it doesn't add up. If that were the case, they wouldn't have given the raw number like they did for 2021 where the new user spending stayed the same as 2020.
I don't know where you're getting the 120 active users a month from considering the concurrent users is just that amount logged in at the same time. It doesn't reflect monthly users or active daily users. Since that number is steadily growing, it is showing that the amount of users staying is also increasing as well. If they weren't retaining users, they would being getting more and more concurrent users.
That's fine. Steam points were always a novelty for users.
SlowMango covered everything else.
If they felt there was a need, it would be reasonable to assume they would not have abandoned the coupon system completely but instead reworked it to prevent abuse.
At least, that's how I see it.
Really hit all the nails in their head, didn't you, bro?
And I wonder if they included people who've activated keys bought elsewhere as "first time purchasers" to pump the numbers a bit.