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Ein Übersetzungsproblem melden
If you keep breaking rules, you will get a ban. It doesn't matter how 'small' the rule is. Repeated offenses get bans.
whodvethunk!!?!
https://ibb.co/N94LTFn (oh he could activate groups that acutally break the rules... would never happen with forum topics/posts, right? or that he (they) would protect certain users.. )
https://ibb.co/JHmFxG3 (oh look, users that get away with basically everything.. some already left as I will mentioned below)
Some users left the group (I'm certain, little chance of remembering it wrong) after someone defended the volunteer mods like crazy and I pointed out how they are in a group of fanboying a volunteer mod.
But hey, is a conspiracy.
And I didn't even bother with the rest (or it since got deleted). I mean leaving evidence out there would be pretty pathetic, right?
So now you are the one creating conspiracy theories by claiming none of that ever happend. Is like Twitter claiming shadowbanning and doing other stuff never happend..
call out that gas lighting more!
moderators don't seem capable of recognising it eh?
Is that supposed to be some sort of "gotcha" moment? Just seems like you have a particular bias against a mod.
So users left because of other users opinions. That's a nothingburger. Fan groups and having a mod in there is also a whole lot of nothing, I've seen a mod on the friends list of a problem individual and it was entirely unimportant because they had made no biased movements against that individuals opponents, or other unjustified or overly incorrect actions that would question if they can do their job without the bias of the other influencing them. Had I brought that up, it would also be a big pile of nothing.
Mods can be places and friends with people without it affecting their decisions, not exactly a big surprise. Some mods had their profiles open where people linked to stuff that needed to be looked at for moderation, no big deal either.
Seems you're trying to make something out of nothing.
Few select people adopting ones conspiracy of "users who cant be banned" and getting other users into trouble for it by causing it to spread, adopting it, and using it against their opposition for them not getting into trouble is entirely on them for trying to make arguments with others based upon something entirely fabricated.
Stuff against the rules getting deleted is of no surprise.
By saying what never happened?
False equivalence.
It's just a few people trying to derail this thread in regard to their strong dislike of moderation & rules. Happens often when a thread about mods/rules is made. Please discuss the subject instead of trying to spread conspiracies.
Good moderation takes time and money, and that's not something that easily makes money - not core business for a gaming platform.
The volunteer moderation policy definitely felt like it was a holdover from when the forums, and Valve, were a lot smaller. I preferred it because the housekeeping got done, but obviously, Gabe and friends decided it had to go.
Valve are exceptionally efficient at being a *business*.
Content moderation simply is not in their business model, nor is other things they actively avoid doing in the sake of gamer comfort that other companies do. They will do whatever it takes to get the maximum return for almost nil investment. If it doesn't make money in any meaningful form, its removed or not even considered.
That is wrong.
Valve threw millions on VR knowing it most likely wouldn't generate it back to them.
Valve would much rather lose all of the money they made from cheaters rebuying their games if it meant that the game was cheat free. Imagine how much money they made cheaters in CSGO.
Valve have stated that they have more money than they know what to do with.
People at Valve can work on projects that they like. There is barely any deadline for projects and this is the cause of "Valve Time" meme. So they are not in a hurry to make money.
Still this doesn't mean they will throw millions at forum Moderation.
If you want a company that only cares about money and business you can just look at Activision.
Those have never been about generating profit unless you're Youtube. So not sure why you bring them up. Also they are easy to store and it makes people stay on your platform.
The thing is, I heard it directly from a Valve employee.
It's just a losing fight with cheaters.
Cheating has nothing to do with that. Oh and bots in Wow still pay a subscription. If they care about money they wouldn't be banning them so quickly.
Activision once released the Guitar game Rockstar I believe or it had another name. The moment that game didn't went past a certain million mark, they shut down the studio to focus their manpower on something else.
If it's not making them a lot of money they do not care about it.
It's why they keep producing COD and other few titles.
OR....
Since its a losing fight, just not even *attempt* with further measures unlike other companies, and stop at the first point of failure. Let alone the fact EasyAnticheat/Byfron/BattlEye work on Proton. Activision and Epic had the chance to at least try. We all know ring3 is a fools errand and only stops casual copy/paste injectible code with people having the bare minimum of skill.
Its strange other developers actively *try* at least to have some fight. It seems Valve just doesn't want to fight at all and leave it to machine learning than trying to implement counter measures.
Also explains why some actual security bugs are left completely ignored by Valve in Source Engine games for several years.
It seems maybe they lack manpower in those game security sectors since yeah, any developer can work on *anything*, at any time. Or the devs thus are not motivated to work on such things due to lack of experience.
That well, explains a ton to me. Explains why absolutely *anything* Valve does is glacially slow since they are unable to have *any* sense of organization since thats inherant to the corporation's design. It explains why communication within the company to outsiders is so slow, why they are so slow to react to issues with Steam, why action done on some games' development is so glacially slow.
It describes why Valve is so glacial as a whole. Yet jumps at the chance at other things. It again ties to trying to put in as least effort into anything as possible, while still being wildly profitable.
Its sad since the things that they do have at the core, are very well made, like the gameplay of each of their titles. Its just every single thing outside of that completely sucks.
Oh, some of them might return if Valve ever goes back to that model, but I doubt they'll reapproach all of the ex-volunteers and then of the ones that they actually do reach out to, there will probably be several that say no, or that they're no longer interested.
Very good point :(
I'm afrqid you're right. At least some time ago I had hope that the new moderation will improve and we'll not miss the commjnity mods that much, but time showed us our hope was wrong.
Jup it takes very long til those things are sorted away. If mods would be active user too these things would be gone within minutes. Now all we can dl it report and wait, sometimes for days. I got the information that a group which I reported one year ago glt removed just now few days ago. Community mods looked into that very fast.
To be honest everyone I read writing this was a long time troll who were breaking the rules all the time. There were clearly no corruption and some people also got banned even when they were friends with mods. Mods were very objective in their decision making.
The delay for support tickets is really huge. Sometimes I wait weeks, yes, weeks, for a response. And then most of the time it's a macro answer which doesn't even have a context to my ticket and only the second or third time the ticket gets answered properly. The issue mentioned that they have to solve x tickets per day is actually an issue because the quality goes down. If we had community mods we'd have more man power for the moderation in general, this woukd help towards response tiles and quality.
History has shown, that mods didn't "protect" people just because of subjectivity.
True, I myself do that way more often today.
But you still get banned for helping another user by posting his stats and explaining him what he could improve on.
Or get banned for naming and shaming because someone makes a thread and asks why he faces a lot of cheater and you help him by saying that he played with cheater together multiple tiles and they got banned recently. When even the thread creator adds you as a friend to thank you because he noticed that you got banned for just telling him that you know aomeone is very wrong. Needless to say: That ban wasn't removed in a ticket. And I didn't use any names or links for that.
I have more than 1.000 of these stories from people.
True, moderation actually costs money instead of making money, so it's quite normal to go cheap on that way. But community mods weren't just cheap, they did it for free. Valve's only tasks were to look out who gets mod rights and stay in contact with them.
Also plenty of other forums use more automatic systems, like automatically locking threads when none posted there for x months. We see many necro'd threads daily, some are even 10 years old. If a topic is current again, it would be easy to just link the old thread and for example say "I've the same issue, just today" This also very rarely is the case. I'd guess that like 95 or more out of 100 threads necro'd isn't necrod for an actual reason, but locking them manually again takes time and a report.
Btw. thank you guys for all the feedback and doscussion here, especially because nobody is just argueing or so. I expected a way different feedback but it seems like a wide area of people is on the same page. And sorry for just answering now, I sadly didn't have much time the past days duo to work.