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You get the package at a deeper discount. It would not be as much of a discount if they gave giftable copies.
When buying a package, check the price of what you want from the package vs the cost of the package. If it is cheaper to get the package, then do so as you are getting a larger discount.
Some packages are now dynamic, so it removes the games you own from the cost. The use of this is up to the developer.
Family Share:
Not when you boot up your computer, but when you run a game. When you share your library, you share the enitre library.
Sounds like you are not using family share, but have allowed her to use the same account as you. The Steam account can only be logged in on one client at any given time. Family share doesn't kick someone when you log-in to Steam. It gives a 5 minute warning before closing the game for the other user.
I suggest setting her up with her own account and using family share. If you are not playing an on-line game, you can run in off-line mode and she can still play (she will still need to be in on-line mode).
I like the idea of auto removing duplicates from cost. I haven't had it happen yet personally but would be nice. Also, yes I know the packages are deeply discounted. That really has nothing to do with anything. If you and I buy the same package for the same amount of money, we should both conclude our transactions with the same number of ADDITIONAL games added to our libraries. Basically it's like being punished for buying multiple copies of a game. Like I said, I've not seen the price auto-lowered for duplicates in a package but that would solve the problem.
That only happends when both are using the same account. My wife and son share my games and neither of them get kicked out when I log-in to Steam.
May want to double check that she is logged in. You may have forgotten to remove your account and log her back in when setting up family share.
Yes, it does. As I said, if it wasn't like that, then the package would not be getting as big of a discount. The dynamic packages are getting less of an overall percent off because owned games are boing removed.
As it stands now with the dynamic system, even with game being removed, there is now a minimal amount games need to be or the package isn't even purchasable. This ammount is what is neede to cover the costs of the transaction.
And as I said, it is up to the developer to use the dynamic package system, just as it is up to the developer if they wish to allow extra copies (though most don't).
Is it possible that you're all using the same computer at different times? That would explain why you've never had this issue or, like I said, something is very wrong with my (or my mother's) account.
Family sharing is for multiple accounts to have their own save data, achievements, inventory etc. For a shared living room PC, for example.
It is not meant for getting around buying games for your own account.
Nope. My wife often plays games while I am logged in and using the forums. If she is playing a shared game, I'll just log-in in off-line mode to play a game, otherwise she will get a warning and have to stop playing. Most my games are single player, so it isn't an issue.
What you are saying now is diffrent then what you said before. Previously you said that she was getting booted when you turned on you computer and Steam started.
If it is only when you start a game, then that is intentional. The library can only be used by one person at a time. When you use family share, you share the entire library, not parts of the library. This is unlikely to change as it was the compromise with game developers. Otherwise the developers do have the option to opt out of their game being shared to begin with.
Family sharing isn't inteneded to let everyone share their library with no restrictions. Otherwise people would be charing others to use their library. There are aleady enough issue with people sharing their account infromation with stranger just to share games. At least limiting it to one account using the library limits the isssues it can cause.
Remember, Valve has two sets of customers. The users and the developers/publishers. They have to maintain a balance between the needs and want of both. If a group of 5 people can share the same game with out restrictions, then the developers view that as 4 lost sales. If only one can use the library, then others are encouraged to buy their own copies of the games.
If my library is one object (not 200+ seperate objects) why is there a seperate transaction for each game? Maybe there should just be a monthly fee to acces every game available on Steam, better yet a one time membership fee. (no this isn't a serious suggestion, that would be stupid).
The digital mindset is mind boggling. I just can't see it. It's like I basically don't own these games at all. Steam owns them all and I just pay for them to allow me to play it.
I still like Steam but this stuff has me checking out GOG and other options a bit lately.
Diffrent people and diffrent principals.
The same can be said the opposite way to. One sided thinking will only lead to one conclusion and that is that side you are on is the right side.
The developers feel justified in not allowing sharing to begin with. Users feel justified in saying that they should be allowed to do what they want with the game. Valve takes the middle ground and balances the two.
Neither side gets what they want, but both sides get what works for the majority on both sides.
A game license is tied to one account. You do not buy games, you buy access to said games. I suggest reading the SSA as this is stated in there.
You even agreed to it when making the account and with every purchase.
A one time fee would cost you ten of thousands. These games, can cost as much as 60 million to make. A subscription would not be enough to cover the costs of making the games. Developers need to sell millions of copies with in the first few weeks, or they take a loss. That make them make fewer and less quality games. It becomes a lose/lose situation.
As most who are used to one way tend to feel. Things change, markets change, industry changes. Remember when Apple used to only sell computers? Now they make tablets and phones. Remember when you had to talk to a teller at the bank? Then came ATMs, then online banking.
All required a diffrent mindset. Some adapted, some did not.
Feel free. That is why options exist. The issue with GOG though, they don't have newer games. If you like older games and some indi titles, then it could work for you.
I double checked. Mom was correct but it might be my fault for misunderstanding (regarding boot at login). I often close my laptop without actually logging off of a game. So I'm idle (these are not MMO's) & when I login on computer, I'm already on Steam AND have a game running.
I remember people writing with pens & pencils, having one phone for the whole household that was connected to a wall, & books only being written (printed) on paper. Some progress is good, others meh. For instance, when I bought my laptop, it arrives without a dvd drive! At first I thought it was an error lol.
As for GOG, I think if they had more new games, a better community system etc., they would be healthy competition for Steam. But, ye, as it stands there is definitely a lot less to choose from over there.
Back to the duplicate games. I'm having other family members (on their own Steam accounts, that do not own any games in package) price compare. The prices are exactly the same (thus far) for them as for me. I'm still not okay withat part of things. If I'm paying the same price they are, shouldn't I get the same # of games?
That's entirely down to the publisher of the package. Steam allows them to give discounts for customers already owning parts of a package, it's up to them to implement it.