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Fordítási probléma jelentése
Some games on Steam still have demos, and it's up to the developer to decide to create one or not. Since a demo is basically coding an entirely different game, most opt out of it, because the alternatives I listed above simply make demos not viable as a business strategy anymore. Developers would be making a whole new, free version of their games, for people who aren't going to buy the game anyway.
There's no excuse, in new times, for not knowing if you're going to like a game before buying.
They would make demos. if the gaming comunity didn't convince them that producing demos reduces their sales.
Now why would you spend money to do something that will reduce the amount of money you take in.
So why did they made thing called "refunds"? Refunds also takes money from developer and gives it to user.
I can't remember where I read it but after refunds were introduced, it actually increased sales as more people were wiliing to take a risk on a game. For example, sales might jump 10%, but after refunds are factored in it becomes more like 8% but is still an increase overall.
Demos are an expense devs/pubs don't see as worthwhile investment and in this internet day and age of steam refunds, family sharing, broadcasting, user reviews, and third party gaming sites/reviews I think most people feel they are not needed as much as before. Obviously, no customer is going to complain if they offer a demo though..
Refunds were alwatys a thing on steam actually. The only change now is the system is more automated. The other thing about refunds is that while they cost sales... they don't cost the publishers or devs money.
Building a demo, means you have to have a small team devoted to making it and keeping it upto date with the rest of project. So essentially you're paying 5+ people a full-time salary for months to get a demo. And then only to have it reduce the number of sales?
Simple as that. In two hours I tend to know, if I like a game, or not. If not, off it goes.
It has the advantage, that the program code is actually in the state the devs think, it is up to date. Some devs are very silly that way ....A demo is technically outdated every time, and therefore even more useless.
And expensive to make.
That, and games have become so large and complex with their mechanics that it's near impossible to creat a short demo that properly shows the mechanics and gives the right impression of pacing.
Demos are still better than the words of people you don't know.
And of course people with that mind set will clearly not be satisfied until they've played through the wghole game at least once. :)
This is wrong, Demos are very easy for devs to make, a couple of small coding changes, strip out a lot of the assets and it's done, they don't have to remake anything.
Demos have to be built as vertical slices these days and even then, they have to very carefuly showcase the spectacle and the mechanics. And the joke is, even if you make a great demo for a great game... here's the thing. It only has a marginal impact on sales. And even there the impact is more often negaticve since some people will just stick to playing the demo.