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Mac requires premium fees to even learn to code for their system.
Even after that, there are more fees to distribute software and games for their systems.
They are not friendly to developers for games.
But they CAN play normally, I've already point that out, so your logic is flawed, go away.
However, liking an OS does not justify suggesting native support to Valve; as this section is meant to suggest things to Valve for their client, service and site. There are over 60k games on Steam, and this section is almost never read by game developers as it's not their own suggestions section or feedback section in their own game hub for their game(s).
No matter what the survey shows, it's just the OS is insignificant in use to justify any Development, and the whole axing of 32-Bit support shows they are likely to make business decisions that would potentially be a complete loss for Developers, compared to the fact 32-Bit is supported in Windows even for x64 environments.
So a Developer doesn't want to take gambles on a company that could likely cause players to make additional demands, or refund demands, chargebacks etc because the OS company decides to do something without any input which could remove a lot of options for gaming on the OS itself. It's an overly proprietary OS, and often Developing for it has a high cost burden compared to Linux since it is used even less for gaming.
Now factor in the new chips, no one wants to natively target two overly specific conditions compared to environments with countless configurations all revolving around an OS that can handle almost anything installed into it; the focus is on the performance of the strongest operating system for the job or best suited for it. Since the market determines the used OS for gaming; it's currently Windows and the operating system version the Steam Deck uses which has the highest compatibility for games.
Processors are only 1 part, and even then, being of a limited lineup and basically no ability to change is not something sought in a gaming system or to focus on only a single part.
If 2% is MAC, but per-game basis is 0.0% mac users to 0.1% mac users, do you think a Developer sees that as a high profit potential? Because they know it's more of a burden at that point than something that will generate more income than spent on the burden.
Supporting a new CPU is also not likely to happen if the instruction-set is entirely different, again, for 0.0% to 0.1% of people even using the OS and CPU combo that want to play that game on their system is most likely never going to happen unless it's an indie dev and they're feeling generous.
Using standard CPUs and GPUs, having them able to be used in nearly any game as long as they're powerful enough to handle them, is the best solution especially when one OS reigns supreme for the task and is otherwise the most used which is the core paying players that fund development / generate the most income, make the most purchases etc. Thus, they're the core target for Development since they're the most important.
TL;DR. This section is meant to suggest things to Valve for their client, service, or site. Not to game devs that don't use the section.
Not logical at all. Steam runs on mac. All you need to put your game on Steam is $100. Doesn't matter if it even runs well, Steam don't care and has nothing to do with compatibility with any particular OS.
That it must have more NATIVELY to do with how restrictive the apple OS software makes writing games and programs that run properly more difficult versus windows, as has been mentioned in prior posts and you continue to ignore.
In general, it doesn't matter, I see that there are no developers here, and even those who had experience in developing on apple / even more so. I am an application developer myself, and I have never encountered any of the above limitations, and I have not met anyone who has. This is all a myth supported by the crowd. Apple recently updated metal from the second to the 3rd version, there are a lot of interesting things for GAME developers. But it doesn't matter to you, you just think that the mac is not
Right. But the reason I believe that is because I've used both to game for almost 3 decades now and from my personal experience, they just suck at it... but sometimes you take what you can get. Beyond that, the capabilities you describe have likely been available to PC developers for a dozen years now.
https://store.steampowered.com/app/730820/The_Curse_of_Monkey_Island/
The client works incredibly well unless you have a very old/weak processor that's not capable of handling more than a few browser tabs, social media, and a single youtube video playing.
There's frequent fixes and updates. It's as optimized as it's going to be until the next major release.
Here's a good way to look at it.
You own a VW Bug, and a Semi Tractor. You need to have serious power to haul a load with your trailer in another region. Do you try hauling the Semi Trailer with the VW Bug, or the Semi Tractor which is literally designed for semi trailers?
If you have a known working solution, use it, Windows is designed to work as well as the combination of hardware and software installed onto the machine.
Doubt.
Except it comes from first hand experience let alone general knowledge, so I believe it's more of what you personally desire and less to do with the reality of the subject.
I worked in a place that decided to try getting the MAC market. However, due to the Development costs they had to increase the price of one product by $200 for the product itself as the OS is so proprietary you have to get & do more just to give it a fraction of the functional abilities. Now, especially for a much less chance per game I would have to ask;
Would you be willing to pay $260-450 for a $60 game just to have a mac version?
Because Linux Development is far easier and more likely to happen, especially given the huge success of Valves own Steam Deck which will if anything, massively increase the popularity of Linux in total. Considering the chance for future development of a Steam Machine (not like the old ones), this could as well have very desirable outcomes for Valve and Developers.
Which is why if you want to suggest something to a particular Game Developer, you need to Contact the Game Developer themselves since they do not read suggestions to Valve themselves.
There are software Developers here, that use this section, and they are not interested in the thoughts of game development for the mac/m1 combination.
People don't like developing games for proprietary systems especially when the company makes poor decisions in regard to gaming.
I have to ask what your intentions here are, as your only post history is solely about the M1 mac use, there is no other history whatsoever on the forums other than this from the account.
When I hear people thinking about buying a new PC and considering between a windows/Linux/mac honestly last thing I hear them normally taking to there point is "can it play games"
Thinking that if games where supported on Mac suddenly its market share will boom is completely off
Windows has been the top for Commercial and Home use for a very, very long time, and apply honestly don't have all that much change on there market
Linux did take a nice amount lately. and is growing
Mac is just not going to make it worth it to make games for it, and its not going to grow all that much if there are games for it, because most users just don't care, see it as over priced, don't understand apples system and so on
Your just saying that everyone is wrong and you are right, but where have you pointed to anything? share some info to show it from links and real data
I don't think if developers made games for mac it make it a bigger market all that much, windows PC's are still going to be cheaper over all for what you get
Anyway if Mac wants it, they need to work to make more tools and ability for developers to easily port there games and so on
Valve made Steam Client with the ability to run on mac so beyond that its up to Apple and they game developers to care