F2p games should be accessible only once the account is worth 50$
We all know that online games are afflicted by the cheating plague. The more they are popular the more cheater there will be.
In b2p games, expecially the most expensive one, most of the cheater after the first ban they wont come back or if they do they start to play honestly.
This doesn't happen in f2p games, were cheater, after a ban can simply create a new account and come back in a few minutes without any consequences.
An account value threshold, without any doubt wont remove cheating from online games, but it would greatly reduce the number of offenders.
Nobody likes to pay for their mistakes, expecially multiple times.
Obviously this would be an opt in system for the developers.
Last edited by The_Happy_Capybara; Jul 31, 2022 @ 12:02pm
< >
Showing 1-15 of 20 comments
Yzal Jul 31, 2022 @ 12:01pm 
f2p games draw players to the platform, i created my account to play TF2 and now have 80 games.
And what about regional pricing?
Last edited by Yzal; Jul 31, 2022 @ 12:03pm
Brian9824 Jul 31, 2022 @ 12:01pm 
Pretty sure the developers wouldn't like steam restricting who can play their games..... If they really care the developers could require a 3rd party account be created linked to something like a phone number to make it harder.
It would do nothing. Account selling when CSGO wasn't f2p was even more prevalent than it is now.
The_Happy_Capybara Jul 31, 2022 @ 12:10pm 
Originally posted by brian9824:
Pretty sure the developers wouldn't like steam restricting who can play their games..... If they really care the developers could require a 3rd party account be created linked to something like a phone number to make it harder.
Not all the developers can haandle a TFA system like that, while a built-in system is somthing everyone could use
Brian9824 Jul 31, 2022 @ 12:17pm 
Originally posted by The-Bestia:
Originally posted by brian9824:
Pretty sure the developers wouldn't like steam restricting who can play their games..... If they really care the developers could require a 3rd party account be created linked to something like a phone number to make it harder.
Not all the developers can haandle a TFA system like that, while a built-in system is somthing everyone could use

Then the developer could easily make the game $5 or $10 to discourage. The point of a free game is they want as many people possible playing it an engaging. Adding a restriction goes against that
The_Happy_Capybara Jul 31, 2022 @ 12:20pm 
Originally posted by Big Bridge.mp4:
It would do nothing. Account selling when CSGO wasn't f2p was even more prevalent than it is now.
csgo has this problem because of the items market. When some people are willing to pay many $$$ for a virtual knife you cant easily defeat cheating.

Originally posted by Lazy Dog:
f2p games draw players to the platform, i created my account to play TF2 and now have 80 games.
And what about regional pricing?
When they want they check you real region very well. Also if you really want to play an online game with a vpn and constantly lag, you are free to do it.
Sure f2p games attract new players. They are free but they still want you to pay something sooner or later, and you would pay something more easily if you already charged 50$ in your account just to play.
The_Happy_Capybara Jul 31, 2022 @ 12:23pm 
Originally posted by brian9824:
Originally posted by The-Bestia:
Not all the developers can haandle a TFA system like that, while a built-in system is somthing everyone could use

Then the developer could easily make the game $5 or $10 to discourage. The point of a free game is they want as many people possible playing it an engaging. Adding a restriction goes against that
Dont focus on the 50$, accept the general idea, then they can test the treshold.
There are many games that were killed by cheaters. It's just a matter of time before the number of players goes down because it's impossible to play without some cheater ruining your gameplay.
Brian9824 Jul 31, 2022 @ 12:35pm 
Originally posted by The-Bestia:
Originally posted by brian9824:

Then the developer could easily make the game $5 or $10 to discourage. The point of a free game is they want as many people possible playing it an engaging. Adding a restriction goes against that
Dont focus on the 50$, accept the general idea, then they can test the treshold.
There are many games that were killed by cheaters. It's just a matter of time before the number of players goes down because it's impossible to play without some cheater ruining your gameplay.

Don't focus on cheaters, focus on the vast majority who don't cheat and those who wouldn't be able to play a game the developer wants available to EVERYONE.

If the developer wanted a pay wall they could easily add one.
Originally posted by The-Bestia:
Originally posted by Big Bridge.mp4:
It would do nothing. Account selling when CSGO wasn't f2p was even more prevalent than it is now.
csgo has this problem because of the items market. When some people are willing to pay many $$$ for a virtual knife you cant easily defeat cheating.

Originally posted by Lazy Dog:
f2p games draw players to the platform, i created my account to play TF2 and now have 80 games.
And what about regional pricing?
When they want they check you real region very well. Also if you really want to play an online game with a vpn and constantly lag, you are free to do it.
Sure f2p games attract new players. They are free but they still want you to pay something sooner or later, and you would pay something more easily if you already charged 50$ in your account just to play.

No the item market had and has nothing to do with account purchasing. It is a market for cheaters. No one needs to purchase an account when you can literally purchase items.

Some arbitrary "account value" would just lead to more f2p games seeing account purchasing becoming prevalent.
The_Happy_Capybara Jul 31, 2022 @ 12:56pm 
Originally posted by brian9824:
Originally posted by The-Bestia:
Dont focus on the 50$, accept the general idea, then they can test the treshold.
There are many games that were killed by cheaters. It's just a matter of time before the number of players goes down because it's impossible to play without some cheater ruining your gameplay.

Don't focus on cheaters, focus on the vast majority who don't cheat and those who wouldn't be able to play a game the developer wants available to EVERYONE.

If the developer wanted a pay wall they could easily add one.
The vast majority of steam users already have an account worth way more than 50$, Steam is a well established platform, it's not that it require advertisement from f2p games. This sytem would literally afflict only cheaters and very young players with a new account who woudnt pay a single $ because of their age.


Originally posted by Big Bridge.mp4:
Originally posted by The-Bestia:
csgo has this problem because of the items market. When some people are willing to pay many $$$ for a virtual knife you cant easily defeat cheating.


When they want they check you real region very well. Also if you really want to play an online game with a vpn and constantly lag, you are free to do it.
Sure f2p games attract new players. They are free but they still want you to pay something sooner or later, and you would pay something more easily if you already charged 50$ in your account just to play.

No the item market had and has nothing to do with account purchasing. It is a market for cheaters. No one needs to purchase an account when you can literally purchase items.

Some arbitrary "account value" would just lead to more f2p games seeing account purchasing becoming prevalent.
Account reselling is already against the T&C, discovering and blocking this market is way easier than blocking cheating.
Last edited by The_Happy_Capybara; Jul 31, 2022 @ 1:10pm
Tito Shivan Jul 31, 2022 @ 1:01pm 
Originally posted by The-Bestia:
F2p games should be accessible only once the account is worth 50$
That would defeat the very purpose of a game being F2P.
Originally posted by The-Bestia:
Obviously this would be an opt in system for the developers.
Sincerely, which dev in it's right mind would opt in to make his F2P game a paid one?
Originally posted by Tito Shivan:
Originally posted by The-Bestia:
F2p games should be accessible only once the account is worth 50$
That would defeat the very purpose of a game being F2P.
Originally posted by The-Bestia:
Obviously this would be an opt in system for the developers.
Sincerely, which dev in it's right mind would opt in to make his F2P game a paid one?
Any developer that want's only people that already proved they are honest and not cheaters.
It's like the various subreddits and forums that require you to have a certain amount of upvotes or account age to post. It's just a way to get rid of bad users.
Originally posted by Eiswolfin:
Originally posted by The-Bestia:
csgo has this problem because of the items market. When some people are willing to pay many $$$ for a virtual knife you cant easily defeat cheating.


When they want they check you real region very well. Also if you really want to play an online game with a vpn and constantly lag, you are free to do it.
Sure f2p games attract new players. They are free but they still want you to pay something sooner or later, and you would pay something more easily if you already charged 50$ in your account just to play.

Players who don't even spend any money in a free to play game are still a benefit for the dev/pub of the game as well as for the paying players. Often free to play game rely on lots of players playing, if there were not lots of players playing then it is harder to actually play the game due to wait times, or due to not having very compelling gameplay due to the lack of players, which can result in the paying players to decide to no longer pay and leave the game.

So yes, even players who spend nothing are still very much needed in free to play games, and your idea would ruin that and would cause many free to play games to fail.
As is said to the other guy, only cheaters and new users of the platform would notice this change. Most of the users alredy have an account that is worth way more than the proposed 50$ value, you literally need to buy one AAA game.I dont feel it would be a huge problem.
It's like the requirement to use the market to sell.
Last edited by The_Happy_Capybara; Jul 31, 2022 @ 1:08pm
Tito Shivan Jul 31, 2022 @ 1:13pm 
Originally posted by The-Bestia:
It's like the various subreddits and forums that require you to have a certain amount of upvotes or account age to post. It's just a way to get rid of bad users.
And none of that costs money.

Again why would a developer put an economic barrier to access their free to play game?
If they wanted that they'd make their game paid to begin with.
cinedine Jul 31, 2022 @ 1:17pm 
Originally posted by Tito Shivan:
Originally posted by The-Bestia:
F2p games should be accessible only once the account is worth 50$
That would defeat the very purpose of a game being F2P.
Originally posted by The-Bestia:
Obviously this would be an opt in system for the developers.
Sincerely, which dev in it's right mind would opt in to make his F2P game a paid one?

Quite a lot of titles go that route. Granted, mostly titles you have never heard of. But r/FreeGameFindings has one like every other month.
https://store.steampowered.com/app/1164850/Sinking_Simulator/
Went the pay-to-play route like yesterday.

Anyway, I don't quite understand the discussion.
If the developers want to put a price tag on the game, they can put a price tag on the game. Why have something like Steam involved? And what happens if the game is available on different plattforms? Do I have to spend 50 dollar on the App/Play Store, Epic, LIVE, and PSN each in order to play the game cross plattform?
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Jul 31, 2022 @ 12:00pm
Posts: 20