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And what about regional pricing?
Then the developer could easily make the game $5 or $10 to discourage. The point of a free game is they want as many people possible playing it an engaging. Adding a restriction goes against that
When they want they check you real region very well. Also if you really want to play an online game with a vpn and constantly lag, you are free to do it.
Sure f2p games attract new players. They are free but they still want you to pay something sooner or later, and you would pay something more easily if you already charged 50$ in your account just to play.
There are many games that were killed by cheaters. It's just a matter of time before the number of players goes down because it's impossible to play without some cheater ruining your gameplay.
Don't focus on cheaters, focus on the vast majority who don't cheat and those who wouldn't be able to play a game the developer wants available to EVERYONE.
If the developer wanted a pay wall they could easily add one.
No the item market had and has nothing to do with account purchasing. It is a market for cheaters. No one needs to purchase an account when you can literally purchase items.
Some arbitrary "account value" would just lead to more f2p games seeing account purchasing becoming prevalent.
Account reselling is already against the T&C, discovering and blocking this market is way easier than blocking cheating.
Sincerely, which dev in it's right mind would opt in to make his F2P game a paid one?
It's like the various subreddits and forums that require you to have a certain amount of upvotes or account age to post. It's just a way to get rid of bad users.
It's like the requirement to use the market to sell.
Again why would a developer put an economic barrier to access their free to play game?
If they wanted that they'd make their game paid to begin with.
Quite a lot of titles go that route. Granted, mostly titles you have never heard of. But r/FreeGameFindings has one like every other month.
https://store.steampowered.com/app/1164850/Sinking_Simulator/
Went the pay-to-play route like yesterday.
Anyway, I don't quite understand the discussion.
If the developers want to put a price tag on the game, they can put a price tag on the game. Why have something like Steam involved? And what happens if the game is available on different plattforms? Do I have to spend 50 dollar on the App/Play Store, Epic, LIVE, and PSN each in order to play the game cross plattform?