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EDIT: If ANY of you know how to backup L4D2 mods PLEASE tell me you will be a godsend if you tell me.
Sorry, I only know how to backup gmod mods.
How about respecting the wish of mod subscriber who wants to continue using the mod?
That having been said Valve providing a turnkey one button app store style modding solution appears to be impacting users ability to control their game installs. Mods shouldn't be managed in the format Valve is providing to BEGIN with precisely because of this ridiculous "suddenly, yoink!" possibility. We have had numerous mod makers update their mods maliciously through this system. The system ought to be designed with this in mind. I believe these needs can be met, in part, by ensuring all mods have a plainly readable easily accessible file manifest so users know which files are part of which mod. If the situation allows, the mod system should retain as an archive one previous version of the mod local to the user's computer. Users would have access to this old folder to restore old versions manually; only people who are savvy enough to care to fix it manually should even be aware of this feature. This would keep the system in place with no impact to the majority of users but would provide needed functionality to power users.
It doesn't stop malicious actors from posting two malicious updates in a row but designing the entire system to thwart THEM is a waste of time when we have a valid user need here.
Mods should add a license in a similar way - sure the mod can be removed from Steam for any user that did not gain a license prior to that, but any user that used the mod will retain a license to download and use the mod regardless.
(Mods that break rules / laws / copyright and are removed for legal reasons would become unavailable even for users that have a license, but existing data on an end user's pc should not be deleted automatically)