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But you can signout of your devices from account settings, you can do it from your phone if you like
Regardless dose Steam Cafe not auto sign you out?
The primary function of the steam cafe was to run an internet cafe, not allow others to use their own accounts at a cafe
https://partner.steamgames.com/doc/sitelicense
There is some sort of functionality to linking your account in a way that you can synch progress/purchases to it which has never been made public on how it works, but its NEVER a smart idea to enter your personal information on a public computer that you have no idea is clean from viruses, trojan's, etc.
Nothing Valve can do to mitigate the risk of people entering all their credentials onto a machine with a keylogger that they don't control except by encouraging users to not login to machines outside their control.
That would only detect a small amount, which could in many cases be more disguised. That also doesn't prevent the other kind which is entirely undetectable.
If something happens to go on there, since adding malware or any form of attack can be done at a moment, guess what happens? Legal shenanigans. They're not going to put themselves into a position of vetting and saying a location is ok when at any moment it can be infiltrated.
They already do so much for the client itself, security is ultimately in the hands of the users, not Valve. People give away their logins, people give away their guard codes. Stop trying to push all the responsibility onto Valve and realize that users are ultimately the weakpoint of security, not those that make, create or sell something.
And it doesn't take very long to put a Keylogger on a machine.
You're assuming that there's a proper STeam Cafe setup
Hence why you should always treat any PC outside of your control as suspect.
Regardless, if an attacker wants in, basic policy/protections aren't good enough for a determined attacker. They'll always find a loophole in security, and the rest goes downhill. That, is a reason for valve to not "vet" or otherwise say someplace is ok, when there is absolutely no way they could know that it is, and anything after with such could add liability.
If you want the best security, users need more education and to not use public computers unless they have a second account made just for the cafe that wont lose anything of value.
Sorry, there is this thing called hardware key loggers, can be installed in seconds and are untraceable, and undetectable by any software. The only way to identify them is to physically inspect the machine. Heck there are keyloggers built into the keyboard itself that the only way you could find it is to dismantle the keyboard
Also again, steam isn't going to fly people around the world to inspect cafe's on a daily basis. Vetting a cafe is pointless as a cafe that is clean today, can have keyloggers and other malicious devices installed tomorrow, and opens steam up to legal liability.
Again, its not valves responsibility to monitor what people do outside of their program, nor is it even their legal right
Again Valve is not going to certify businesses are safe, they can lie, etc and Valve has no way to know or verify and it makes valve legally liable if they say its safe when its not.
Also again, under no law anywhere in the world is valve liable for anything other then their own software. If an internet cafe allows someone to put a physical keylogger that has nothing to do with their software Valve is in no way liable, the owner of the cafe is.
The only system valve supports is their own software. Not the entirety of the computer and the external hardware the system is installed on. I mean by your logic Microsoft is responsible since they support the system steam is installed on....
This is like Microsoft selling an educational license to a school, and you blaming Microsoft for your kid not getting into Harvard
Steam is not selling "how to make a cyber cafe" licenses
Steam is selling "how can you use steam in your cyber cafe" licenses
They have no say in how someone operates their cyber cafe. They have a say in how their software operates and how cyber cafes should licenses games for use in their cafes
Steam is not a cybercafe turn key solution company. They are not responsible for how a cybercafe is run.
Once I did use normally cleared out the PC at the end of the user as part of the system, so it basically returns to state 0 between users, meaning even if you were login before, it should be deleted and not kept running. Is that not common?
As it does sound like they're talking about something with a proper setup there, if they are sus on it, Steam → Settings → Account → Don't remember user on this computer checked, then if they disable access to try to restart the PC, that means you log out.
And that is besides the ability to logout outside of the cafe using a phone or laptop that I said before
Anyway I was sure I read Steam cafe before on the title guess miss read
The steam local licensing server, required to use the cafe licenses, auto-logs out users after a period of inactivity
https://partner.steamgames.com/doc/sitelicense/licensees/gettingstarted/licensemodelpc