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To do what you suggest then, would be giving a saleable item away for free, and I doubt that the developers would be happy about that. Nor would Steam for that matter since Steam gets a cut.
For Steam to provide that ability as a general feature then, would undercut the developer's ability to gain revenue from selling that feature. Who would buy a soundtrack DLC if you could already play the soundtrack without running the game? For that DLC to have value, it must be the only way to gain access to the soundtrack without running the game, and so Steam will not provide it as a general feature.
All that I'm talking about, and all I believe the OP is talking about, is selling it as a separate product instead of, or as well as, selling it as a DLC connected to the game (edit: oops, and yeah, making it usable without downloading the game whether it's sold as DLC or not). Nobody is undercutting anyone, it's still the publisher's product like anything else they put on Steam, and as such they can still charge whatever they like for it.
Fine, but I doubt that is what Spazman5190 wanted because he already bought the game and just wants to play the soundtrack from it without downloading the game to his Mac.
That aside, the ability to create stand-alone soundtracks already exists. Developers could just create a stand-alone .exe that provided that ability and sell it under the Music category. Instead they choose to create DLCs that requires a purchase of the game. Frankly, I have no idea why they choose to do this, nor what the advantages are of one over the other, but the reality is that developers already can do both.
Why then, do you think that Steam should become involved? And what advantages are then if they did?
Which means not stopping at workarounds like "creating a standalone .exe". Not to attack you for making the suggestion, since I know you were just listing a way it could be done at the moment which is great, but the prospect of having to bundle an executable just to distribute music makes the engineer in me cringe a bit from its inelegance. And only selling unique executable content is something Valve has already begun to move away from with their streaming movies.
So in terms of advantages, aside from the already stated ones (customers being able to buy and play music separate from games), that would be another advantage: developers not having to fudge anything to create such products. Also I presume this would be accompanied by an explicit store listing for music/soundtracks, as there now is for movies, which would help visibility for devs and discoverability for customers.
This is a fair bit different that the current retail model, since the retailer is currently much more passive. Presumably, too, as the retailer participation increases so too would their share of the profits, and that would have to be offset by increased sales or some other benefit. An environment like Steam provides a signifiant community, and a very focused marketing environment, so perhaps that is enough.
I don't really know why any of that is suddenly triggered by this particular change. I mean, you're clearly aware people can and do sell their soundtracks on Steam already, which is commonly done as a DLC containing a bunch of audio files. If devs/pubs felt that was them "losing control of their content", they obviously wouldn't do it.
Why do I have to download the game to download the music if the music is the thing I paid extra for to listen to?
Omly recently did Valve set it as something of its own
So i think they do need to start working on moving them from DLC to a standalone so they can be used without the game
Now see that can bring up a sticky issue in licensing. The devs may not actually have the right to distribute the music without the game. Music copyright can be very, very tricky and depending on the licensing and agreements. The sound track may only be distributed with the game.
I suppose you could say the devs bought the right to use the soundtrack, not sell or distruibute it. Heck this is the reason Bioshock disappeared from the storefront for a while.
And i do think most music offered games on Steam is music that was made by the Dev, or that they own, so that will not be an issue
Own is not as solid a word as you think.
and as i said its going to be set by the Dev
Again. how it is distributed is the key. Hence why it tends to be done as part of the game. In music. Someone can have the rights to perform a p[iece, another can have the rights to broadcast and another can have the right to distribute physical copies.