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https://steamcommunity.com/discussions/forum/10/3392923906953422595/?tscn=1665475472#c3392924441163905592
They use family sharing, and get that game on any account you want
making it very parcticle
Like seriously the fact that all games are controlled by their own mods and its well known that Valve has no say on their pricing, let alone how their done and that, why would Steam give away games they have no say over?
Like at that point they'd have to ask and ya, some games do actually become free, the irony in this is the trial limit is based not on what Valve says, but on the company that owns the game, and the fact that they give it a trial then outright giving it for free should say that Valve never had the power to give games away they dont own
And as far as that even goes, most of their games as is are already completely free save ones like Portal and Half Life.
Not "very practical", lol.
I really did not think I need to explain that much mate
Steam doesn't need to give other developers' games for free. Not without paying for it, the way EGS does. But there are many other things they can do.
1) They can give their own games for free from time to time.
2) They can give non-tradable, non-marketable loyalty skins for long time users of their multiplayer games (CSGO, DOTA2).
3) They could improve their loyalty program (Steam Points) to be more like Nintendo's.
4) They could send coupons for when an account with X amount of games becomes 5 years older.
Now, all these things cost money, but they also improve satisfaction and a satisfied customer spends more, which would end up translating into a net profit for Steam.
This is why loyalty programs are extremely popular and successful all over the world.
In a year were the entire stock market is in the red, the best performing Swedish supermarket chain is, unsurprisingly, the one with most generous loyalty program, because people will spend more money in your store if you keep them happy.
I wouldn't be surprised if this is the reality in every single developed country.
The relationship between customer and store is a symbiotic one.
You just need to understand that this isn't a practical way of building a library, lol.
Sadly your very confused. Sure they have money from other products, that doesn't mean they can afford to lose money on the store forever.
Eventually a non profitable business venture is terminated.
Again it doesn't matter how many "users" you have if you can't get those users to spend money on your store which is epics problem. It's incredibly easy to get users when your losing hundreds of millions of dollars a year after all....
Also your arguments are kinda nonsensical. Epic store is doing great after losing nearly a billion people, yet the steam deck is something no one cares about despite world wide success, being sold out for months, etc....
No because
1) you gave away copies of the game
2) you then cannibalize future sales because these “accounts” are sold on 3rd party sites for pennies
This is literally a lose-lose situation for devs. You flood the market with free versions of the game and future sales are zero because people selling accounts on 3rd party sites are not “sales”
Consideiring the amount of people here screaming about the clear text login shortcuts no longer working you are highly underestimating what people do for cheap games
The majority of people want keys they can add to their accounts, not extra accounts they have to juggle between.
People not wanting their PC library fragmented was one of the reasons the EGS found so much resistance.
These one game accounts are of little value, especially for the kind of consumer that actually matters.
You are taking a small side effect of a giveaway and blowing it into a much problem than it actually was.
Yeah I already linked to numerous articles the OP is ignoring that detail that giving away product isn't a sound long term strategy. Your basically getting a short term benefit and hurting yourself in the long term and destroying the image of your product.
I've seen so many people post against buying games because they were on humble bundle for cheap, or free on EPIC. So many people just post don't bother buying it, wait for it to be free again, or for it to be heavily discounted because now that product is perceived as having very little value.
Sadly people with no knowledge of business like to make the claim that giving away free stuff will increase your sales, yet have absolutely no knowledge of the business or evidence to back it up.
Meanwhile steam has given away free stuff like $5 off coupons, games off people's wishlist, etc, and has the evidence to see exactly how much that benefited them.....
False.
It was met with resistance because of Sweeny's "holier than thou" attitude about Valve's percentage cut and him going around and buying up much anticipated games(Shenmue 3) for exclusivity on his store that didn't have the most basic functions outside of logging in and buying a game(one at a time since they didn't have a shopping cart).
He then continues this attitude even though it's been revealed his company is really no better. Especially when it comes to user created Fortnite items. They quite literally take all the money earned if it doesn't reach a certain threshold before a certain amount of days once it's posted.
So it wasn't about a library being fragmented. It was about Sweeny being an absolute tool and trying to promote the store off clout against Steam.
The stores that do it on the regular aren't exactly profitable.
And worse.. you kinda train your customers into that expectations so that...well.. watch what happens the day EGS announces they ngonna stop with the freebies.
Though the astute will have noticed by now that those freebies tend to repeat quite frequently.,
There are a few ways. One to clear out inventory. If you're a store that buys keys in bulk from devs and youknow that they will be discontinuing and negating all unsold keys. it can be beneficial to give them away as a means to draw people to your store. Like spend $X and get a free copy of this game.
Or, dev/pubs do it as part of the marketing push. I.e they give away an older iteration of a game ina franchaise as part of the promotion for the new uipcoming release.
And sometimes, sometimes, they do it just because they want people to experience their early work. Like what Bethesda does with Arena and Daggerfall.
Meanwhile steam has given away free stuff like $5 off coupons, games off people's wishlist, etc, and has the evidence to see exactly how much that benefited them..... [/quote]