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번역 관련 문제 보고
Probably, I was being generous and not including that as its an unknown so didn't want to factor it in.
Yep those numbers reinforce my previous numbers of an abysmal performance. Valheim alone generated more profit for Steam then the entirety of Epic's catalog generated for them....
The entire EPIC store was outsold by a single indie game on Steam....... That is just incredibly embarrassing when you think about that....
Nah its accurate but carefully worded. I help prepare reports like this so I can see thru the marketing speak.
More then 300 million in 3rd party sales is only $36 million in revenue they get to keep, as 88% of that goes straight to the developer. Then you have to subtract at least $10-15 million from their $5 off coupons that EPIC pays the developer the full value of which they had to report but dropped the amount spent and instead kept it as vague as they legally could with that asterisk.
So again, Valheim which generated over $40 million in revenue for Steam outsold the entirety of EPIC's catalog by at least a factor of 2, something that is crazy when you think about it.....
It's even worse when you realize that with almost 200 million users claimed that means each user spends on average less then $1.50 on their 3rd party titles.... If I was looking for a platform to sell my product that is NOT one i'd choose with such dismal attachment rates.
Sadly people don't actually think what those numbers mean. Reminds me of Microsoft fooling many people by reporting on Xbox 360's SHIPPED instead of sold, to try to make their console seem like a success. 100% legal, but highly deceptive as they were counting units sitting unsold, as well as units shipped to replace broken units with the red ring of death.
I just posted a link with info.....given that much of the "discussion" had turned to Epic's finances, base and features.
Yep, sadly your link shows conclusively the dismal state of the Epic store unfortunately. Same as their 2020 numbers.
And even with those numbers they can afford to give their costumers a ton of free stuff, a better revenue split for indies and AAAs alike, and constantly update Fortnite, meanwhile the last operation for CSGO released a year ago.
You really think being able to buy furry art backgrounds with Steam points is gonna be a selling point for an entire generation that grew up with the Epic store, playing Fortnite and collecting free games?
You really think the majority of PC gamers give a damn about an oversized Switch with 1 hour battery life and no Kirby?
Cunning businessmen never underestimate their competition, or their competitors' ambition, and that Tim Sweeney guy... He is extremely ambitious.
I wouldn't be surprised if he were fine with blowing up an entire year's worth of Fortnite profit just to get a ten or twenty thousand new users on the EGS, he his thinking long term and his company is already valued several billion over Steam's valuation by industry analysts, a random guy on the internet saying they're doing bad doesn't change the fact that Epic games is positioning themselves very well in the PC market and their grabbing the next generation of gamers.
All this would do is create users who basically would make literally hundreds of accounts to bank a 'free' game' then sell the 'game' (aka the account) later on shady cd key shops.
This is not an issue on Epic because Epic accounts are functionally worthless
If we look at the Epic data. The 'entitlements' column would be literally through the roof, likely tens of millions. While I guarantee that while there will be many 'new' steam accounts, making such data look good from a New User Aquisition cost perspective. the "cost for first purchase" KPI is going to be astronomically worse.
The major difference is that Epic accounts and games have almost zero value on 3rd party sites. Meaning a dev is more likely to be part of a 'free' game deal because they know the amount of flooding of 'bad' actors to try ot scam the system to sell the game will be minimal on Epic. Now if Epic was actually as popular as Steam on 3rd party sites, then that calculus changes significantly. Now any free game deal canibalizes sales on your most powerful platform. This will be exceedingly unattractive
This is different from say Xbox Game Pass. Where by devs are seeing big benefits because
1) the games are generally only available for a limited time (yes it can be months but its temporary)
2) users are encouraged to purchase the game at a discount
3) Some devs are seeing a lot of cross benefits where by a user plays on Xbox, likes the game, then buys the game on Switch so users can play on the go
I think in light of these sorts of programs, devs are actually extremely unlikely to participate in a sponsored 'free' game program on steam. In the same way devs are shying away in a sort of Early Access on steam since this sort of ends up, in a wierd way, that you really only launch 'once' on steam and that its generally very hard to build up momentum going into a 1.0 launch on steam (unless you're coupling it with a boat load of other external marketing)
Because that isn't money people are spending on games like the report is trying to imply?
Do you not understand how deceptive that is?
hmm now I wonder how much money valve makes on csgo, dota 2, and tf2
damn, tf2 is still in top 10 in global revenue, didn't expect that (I guess a lot of it is from people buying keys since they're used as a hard currency)
Their report makes it clear that out of the 840M, 300M were spent in third party games.
Meaning 540 came from Fortnite and other first party games.
So no, the report is not trying to imply 840 were spent in third party games meaning the only deception here comes from your own misinterpretation, intentional or otherwise.
I never said anything about the 3rd party spending.
I'm saying grouping the 540 under "Spent in EGS" implies it was all spent purchasing games in the store. Considering they had to specifically choose not to even mention Fortnite purchases were counted.
That's the deception.
Well, first party includes Fortinte.
Money spent in Fortnite is money spent in the store, the same way money spent in CSGO is money spent on Steam. They made the distinction between money spent in first party games and third party games, which they didn't even have to do in my opinion because money is money.
There's no deception here.
You are fishing.
Nope, because that number alone implies their store is profitable.
When in fact, it is not. As broken down, their whole "profit" from 3rd party titles is less than one indie game in Steam.
And even after that supposed 540mil(which isn't all actually devoted to the store) they still are in the red by almost 275mil.
Those numbers reported aren't profits like that graphic is trying to imply. Even after the fluff them.
Even the year Steam gifted L4D2 to basically everyone it resulted in a surge of accounts for sale owning the game after the sale.
But it also resulted in a massive amount of legit users getting a great game for free.
And that's what matters the most.
Legit users matter more than shady folk.
And the whole idea of buying one account for one game is absurdly unpractical.
What you gonna do? Switch accounts every time you wanna switch games?
I doubt these people were able to sell many 1 game accounts, lol.
This sounds like a big nothing burger, just like the other non-problems that are typically posted.
Second of all Family Sharing
Third, playstation has that problem and there are business working on that selling one game accounts
If your a new user a one game account is also not too bad for you
Family sharing is trash, there's a thread suggesting improvements to it which, unsurprisingly, the same people are against, lol.