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Why is THAT not there, in addition to other missing functionality? Sigh. As you said, Hermit, this is a step backwards, functionality wise.
Log out, pull ethernet cable or shut off wifi, try to log in, behold: "You can try running Steam in Offline Mode."
https://i.imgur.com/FmFD8vm.png
I would guess at, about as hard as it is for some people to be helpful without becoming toxic in the process.
Needing to remember to "uncheck" the "Remember me" option EVERY SINGLE TIME is a security threat. It only takes one mishap...
Please Steam, fix this!
I don't care if I have to type in my username and password every single time, but I don't want there to be a security trap by default on every single login. That's dangerous.
For those that don't know the last username is saved (on Windows at least) as a registry entry.
So i logged out, deleted the registry entry, logged in again (making sure to uncheck "remember me") and bam, the entry was re-created.
The username is still stored, it's just not loaded by the new ui on launch.
If you want to test it yourself the registry path (for Win 10) is
If you switch accounts because of this reason, then shouldn't matter really as you have to type out username anyways.
FYI there new login method which is QR login, you have to opt into Steam mobile guard app beta to get the option to do QR, and should op into Steam client beta as well.
With this all have to do is just scan, no typing at all, no username, no password, just scan with your phone, and logins you in when you click confirm on phone, it even show you a location map as well for where being login from, pretty neat IMO.
Doesn't help those who don't have a compatible smartphone.
Also; I've yet to receive confirmation that Valve actually fixed the issue that was brought to light at the start of the beta period, where the new login experience no longer allows you to use the special 7-character recovery codes generated when you set up the mobile guard.
I'm going to assume that in typical Valve style, they completely ignored that critical bug and pushed the whole thing live anyway.
Meaning if you use the mobile authenticator, and you drop your phone or otherwise break it; or you need to factory reset it for whatever reason, you lose access to your account with no way to recover it - WHATSOEVER.
At this point in time, it'd actually be more prudent to remove the authenticator and fall back on basic email guard. Because at least you'll always retain access to your email inbox. And most competent mail providers allow you to put 2FA protection on it as well. And they make a point of actually testing their account-security related code to ensure it works properly and doesn't suffer such pants-on-head stupid regressions as Valve allowed to happen.
If logging on non secure / not your device, why would you want you username save on those devices.
For low end phones that slow by it os, or very old I can see this as a problem as app is heavy.
Yeah I don't think they're in a rush to fix certain things if it not critical, but who knows maybe it be fix in a month, a year, or valve time.
When you setup your mobile app, you're given a recovery code to remove mobile 2FA from account whenever you needed, which why you write down, and store it. Which is almost no different than any other 2FA that also gives recovery code's to either remove, or to login.
Also yes you can recover your account if you lost your phone, or app for whatever reason, and didn't save recover code. All have to do is make a ticket to support, and don't need an account to do that. I been guiding people to recover accounts for years with, or without them having mobile app attached to their account.
There's still plenty who go by with just a 'dumb phone' aka a feature phone.
In fact, feature phones have made something of a resurgence in recent years as e.g. a fashion statement; or economic statement.
But still don't think Steam gonna do any backflips if they're keen on pushing something such as new app updates, and wanting QR to be another method for logging in.
The fact that we have to refer to calling it 'pushing' says it all, doesn't it?
Indeed: this is a matter of making the existing a worse experience, so as to push users to something else. While really, the not-morally-bankrupt approach would be to make that something else a better experience capable of drawing users to it under its own merit.
This is a UX dark pattern referred to as 'nudging' or 'pin pricking.'