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If it is a Valve game, don't they have a report built into the game in most cases?
So or so you can upload it some where and add the link inside the text report, if you want to be fancy upload to youtube and add that link and it likely show to them as a video like sharing stuff here
Like so:
https://www.youtube.com/watch?v=dQw4w9WgXcQ
His Geico commercial is better.
If going to do that, will just drop my old video
anyway - on topic
Such evidence is not useful - there would be too much for any human resources to go through it all and it is unreliable in the first place. Other than that, most servers are community run and have their own rules - Steam only enforces their rules on their platform and services, they don't have a say in how anyone else runs their own server even if it's a game developed by Valve.
For cheaters, we have VAC or other cheat detection software that can guarantee that a cheat was used without any human bias - ie. there is no doubt in the system, so cheaters can be permanently banned - as soon as you add human bias via submitted evidence, the cheaters will immediately gain a reason to dispute their ban.
For abuse, it's really up to whoever runs the server - if it's through a 3rd party (not Valve) then they will have to do something about it, not Valve.
Plenty of people have Nvidia Shadowplay, they could use videos as evidence of cheating.
That's incorrect, as usual. First of all, VAC only detects known cheats in its database, therefore videos/screenshots might be helpful to demonstrate the use of unknown, new cheats and penalize their users accordingly, if cheating is blatant.
Also, it's more than obvious that Valve doesn't record all players pov to verify that on their own.
Using a reply, they can check more info and more stuff that makes sense to check, then a video will show you, except if its a video from the cheater himself
Video from client side may also have the issue of having some lag or something, so may think someone is cheating seeing beyond walls, when on reply of the server-side they may be able to see the user has actually seen him before or was in a location to do so
First not sure VAC works on specific cheats, its likely works more on something that detects changes or touches with the game in a way that seems sus, so it can also catch newer stuff, and the creator of the cheat has to work around and keep testing for mouths between cheats they use because VAC is not apply immediately but has a delay
Second of all, as much as I am aware, all CS:GO at the very least games do have a reply recording saved. You get a code you can use to share it with others (on Valve servers)
That recording is the info the server has and should be info that gives the image of what everyone saw (or at least should have seen), so if someone uses walls hacks or the like, you simply detect it by shots that make no sense, except if you know someone is behind the wall.
Even if they don't keep all of them, they most likely do keep what was reported in (even though I do belive any play gives a recording number in the end.. at least the last time I remember playing, if I am not confused but been a while)
I mean, I get the limited resources of a company like Valve, but what would the harm be in at least taking care of low hanging fruit like this as a full time position?
"Limited resources" of Valve.
Bruh, Valve makes so much money they have more than enough resources to handle ALL the issues on Steam. They just don't know how to do that because it's too much work for them to figure out.
If Steam wasn't already a borderline monopoly with few viable competitors, then they'd find themselves suffering from a "service issue" pretty easily.
Steam's quality of service has nosedived over the last three years if we're being honest.