FeuFeu Apr 11, 2022 @ 7:33am
Audio / Soundtrack / Mp3 Player, Showcase in your Profile
Would it be not nice if the bought soundtracks of your favourite could be played on your profile?

We are living in age where datalimit is not a thing anymore, and to be honest 128 kbit/s is not much or?

And steam got already all things. Personally i would only allow to play one song in loop maxium of 3 with higher upgraded one.

I also could see skins for these mp3 players. And it would be also nice if you could set them at top or footer or just in middle where all showcases are.

To prevent ear rape, steam should automatic mute or atleast set songs to 30% volume something like that.
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Showing 1-15 of 38 comments
Supafly Apr 11, 2022 @ 7:37am 
Music and soundtracks for profiles has been suggested many times before. Problem is always the same.

Legal issues. Steam and YOU would need licensing to allow the playing of the content.
FeuFeu Apr 11, 2022 @ 7:41am 
Originally posted by Supafly:
Music and soundtracks for profiles has been suggested many times before. Problem is always the same.

Legal issues. Steam and YOU would need licensing to allow the playing of the content.
Is this really a problem if these are the "bought" songs from steam? Arent this property of devolper? The Devolper could be given optionen like "allow music on steam profiles" or there could be buyable steam points items which resprent one soundtrack? Or does devolpers get these days there music onyl for there game.

Like i making a profile in theme of game and their title music which i can buy on steam page.
(And many indie devolper uploud their music on spoitify, so there will be plenty?) But i could understand if this minefield for steam.
Last edited by FeuFeu; Apr 11, 2022 @ 7:43am
Supafly Apr 11, 2022 @ 7:52am 
Ofcourse it's a problem. They were sold for the single user that purchased them. Devs would need to provide a specific license and depending on the audio they may also need licenses from others because they may have purchased some or all from third parties rather than produce it all them selves.

If you can get a bunch of Devs on board then by all means it could work. But you'd need them onboard and specific licenses for broadcasting
Aachen Apr 11, 2022 @ 7:58am 
“People license their content elsewhere” is not an argument that you can ignore the terms of your license.
Cathulhu Apr 11, 2022 @ 8:07am 
This can also get really nasty if the music was licensed to be used in games and as a soundtrack, but not for streaming, what you would do on your profile page.

Music licensing is one of the most expensive and complicated things on the planet due to all those music labels trying to get as much as possible out of the music.

For example, you want to use a track out of a Star Wars game.

Then you'd need the ok of the developer, the publisher, the rights holder Disney, the composer of that track, and possibly John Williams who conducted the original score and so on.
It's a complicated mess.
Last edited by Cathulhu; Apr 11, 2022 @ 8:08am
cinedine Apr 11, 2022 @ 8:12am 
Originally posted by FeuFeuAngel:
We are living in age where datalimit is not a thing anymore, and to be honest 128 kbit/s is not much or?

We are living in an age where data caps make a triumphant return because telecommunication companies want you to pay out of your nose and rather not spent money updating their copper-age infrastructure. And there are many regions where you have the choice between one provider and another provider that just uses the first ones infrastructure but you can pay a premium to do so.

Also 144 kbps IS still a thing.


Originally posted by Supafly:

Legal issues. Steam and YOU would need licensing to allow the playing of the content.

Nope. Steam just needs a performance license. You don't need anything.
And there is no legal issue if content providers provide their content under such licenses. Like they already do for music in CS:GO for example.
GridNom XP Apr 11, 2022 @ 8:17am 
I need that feature too. It's cool. But tracks must be from Game companies (unless it's EA or Ubisoft) only I guess or there will be licensing issues. But also, if I can personally License some musics for myself to display it on Steam. That should also be counted. These modifications can take it to a new heights.

If YouTube allows users to use tracks without getting users run into copyright claim troubles. Then Steam should be able to do it as well I believe. Because there's no second thought that YouTube has the most advanced algorithms for checking free/licensed/non licensed tracks used in a particular Video once it's uploaded there. :b2b:
Last edited by GridNom XP; Apr 11, 2022 @ 8:18am
Supafly Apr 11, 2022 @ 8:21am 
Originally posted by cinedine:

Originally posted by Supafly:

Legal issues. Steam and YOU would need licensing to allow the playing of the content.

Nope. Steam just needs a performance license. You don't need anything.
And there is no legal issue if content providers provide their content under such licenses. Like they already do for music in CS:GO for example.

And what happened with Alan Wake? Oh that's right it got removed due to issues with it's music license. Eventually resolved but still it got pulled and that's without any broadcasting features.

If devs create their own then fine, they can supply it with that license, if they wanted. However they could change more. If they have acquired anything they'd need to have a license to sell it with a broadcasting license.

Steam and the user WOULD need a version with a license to broadcast it. If they only BUY a single use license they can't broadcast it. No a dev could sell it as a single use or broadcast/public license all as one or have separate versions. It can be a thing but the devs would NEED to agree to facilitate it.

You are right about the performance license, got myself mixed up a little there
Last edited by Supafly; Apr 11, 2022 @ 8:23am
FeuFeu Apr 11, 2022 @ 8:36am 
Originally posted by Cathulhu:
This can also get really nasty if the music was licensed to be used in games and as a soundtrack, but not for streaming, what you would do on your profile page.

Music licensing is one of the most expensive and complicated things on the planet due to all those music labels trying to get as much as possible out of the music.

For example, you want to use a track out of a Star Wars game.

Then you'd need the ok of the developer, the publisher, the rights holder Disney, the composer of that track, and possibly John Williams who conducted the original score and so on.
It's a complicated mess.

Ok Star wars games and stuff like these are really a problem, but like i said there are many games out there which single produce their songs for their games. Mostly indie devolpers. And if your famliar with youtube striking system there enought API's out there where you can provide such license if its really your content.
Last edited by FeuFeu; Apr 11, 2022 @ 8:36am
FeuFeu Apr 11, 2022 @ 8:37am 
Another thing, i hear the argument "broadcasting" often, are the live streams from devolpers on steam, not already breaking this "law"
FeuFeu Apr 11, 2022 @ 8:38am 
Another step would using third party addons like Soundcloud/Spotify, would be steam not be fine then?
cinedine Apr 11, 2022 @ 8:57am 
Originally posted by Supafly:
Originally posted by cinedine:



Nope. Steam just needs a performance license. You don't need anything.
And there is no legal issue if content providers provide their content under such licenses. Like they already do for music in CS:GO for example.

And what happened with Alan Wake? Oh that's right it got removed due to issues with it's music license. Eventually resolved but still it got pulled and that's without any broadcasting features.

Alan Wake (and many more games) have a timed limited license for their music. If it expires, you cannot make money from a product including the content.
Different issue.

You see problems where there are none. Nobody is asking for literally the entire soundtrack of whatever game you want to be available.
Have a system where studios or conten creators can opt-in and ... that's all. They literally have something like this in one of their games already.
Mad Scientist Apr 11, 2022 @ 9:14am 
Originally posted by FeuFeuAngel:
Another thing, i hear the argument "broadcasting" often, are the live streams from devolpers on steam, not already breaking this "law"
Ask yourself this;
Do those that own the material have the right to broadcast it?

The answer is yes, they do have the right to broadcast their own material, as long as the rest of it is within the confines of the broadcasting rules for Steam.

Originally posted by FeuFeuAngel:
Another step would using third party addons like Soundcloud/Spotify, would be steam not be fine then?
Steam is a video game store, not a music platform. It's unlikely they'll integrate music service addons to a video game store client.

Originally posted by FeuFeuAngel:
We are living in age where datalimit is not a thing anymore, and to be honest 128 kbit/s is not much or?
Just because you can, doesn't mean you should.
Newer data speeds & limits are not an automatic reason to do something. Most services have a data limit as well, if it's unlimited they'll typically throttle your speeds once you exceed a monthly amount as well, so they are still "a thing".
Gwarsbane Apr 11, 2022 @ 9:36am 
Originally posted by FeuFeuAngel:
Would it be not nice if the bought soundtracks of your favourite could be played on your profile?

We are living in age where datalimit is not a thing anymore, and to be honest 128 kbit/s is not much or?

And steam got already all things. Personally i would only allow to play one song in loop maxium of 3 with higher upgraded one.

I also could see skins for these mp3 players. And it would be also nice if you could set them at top or footer or just in middle where all showcases are.

To prevent ear rape, steam should automatic mute or atleast set songs to 30% volume something like that.

As with every single other thread of this topic which you could have easily found by using the search feature HECK NO!!!!

I don't want to go to someones profile and hear what they think is music. I mute all in game music for every single game I play, its literally the first thing I do after setting the screen resolution.

Not only should it be not played automatically it should not be even loaded automatically.. There should have to be an on/off switch for every profile and it should all be off automatically.

Yes data limits are still a thing and so are data caps. There are still people in the US who use dial up because thats the only thing they can get because the one ISP in their area will not bring high speed down the road for the 1 or 2 people on it because of how expensive it is.

Then you have data caps where you can only download so much. A friend in the US is dealing with that right now and just watching a youtube can put him over the limit very quickly. He still has to deal with forced updates of steam games which can be quite large at times.



Originally posted by FeuFeuAngel:
Originally posted by Supafly:
Music and soundtracks for profiles has been suggested many times before. Problem is always the same.

Legal issues. Steam and YOU would need licensing to allow the playing of the content.
Is this really a problem if these are the "bought" songs from steam? Arent this property of devolper? The Devolper could be given optionen like "allow music on steam profiles" or there could be buyable steam points items which resprent one soundtrack? Or does devolpers get these days there music onyl for there game.

Like i making a profile in theme of game and their title music which i can buy on steam page.
(And many indie devolper uploud their music on spoitify, so there will be plenty?) But i could understand if this minefield for steam.

The songs you buy on Steam are for personal use only. If you played this in your backyard at a party and someone reported you for that, you could get taken to court over it. Its happened before when an auto shop was playing music on a radio that could be over heard by customers and other workers and it was reported. They lost in court, had to pay a large fine and thats not the only case of stuff like that happening.

If you can convince the copyright owners of that music to allow you to broadcast it, then great... I still don't want them to be played on profiles.

Myspace died for a reason. Lets not turn Steam into a new myspace. And if you don't know what myspace is, that should tell you something because at one point it was one of the biggest websites around where people could play music on their pages. Its pretty much dead now though there was/is an attempt to bring it back, though I think its under a new name.


Also a lot of games license their music from the copyright/IP owners to put it in the game and work out special deals to sell that music as DLC. Not as many developers actually have in house music makers for their games.

Valve would have to pay a LOT of money for a broadcast license, which they are not going to do, are you going to pay the thousands of dollars just for 1 song a month to be played?


Originally posted by FeuFeuAngel:
Originally posted by Cathulhu:
This can also get really nasty if the music was licensed to be used in games and as a soundtrack, but not for streaming, what you would do on your profile page.

Music licensing is one of the most expensive and complicated things on the planet due to all those music labels trying to get as much as possible out of the music.

For example, you want to use a track out of a Star Wars game.

Then you'd need the ok of the developer, the publisher, the rights holder Disney, the composer of that track, and possibly John Williams who conducted the original score and so on.
It's a complicated mess.

Ok Star wars games and stuff like these are really a problem, but like i said there are many games out there which single produce their songs for their games. Mostly indie devolpers. And if your famliar with youtube striking system there enought API's out there where you can provide such license if its really your content.

For any music, related to any other IP or not is a problem. Doesn't matter how popular it is or not. If the copyright/IP owner of that song doesn't want you to stream it without paying them a broadcast fee then all you are doing by broadcasting it is taking a chance. And this is a chance that Valve will not take because if they are caught broadcasting a song that they should not be, its not a 100,000 dollars that you would be sued for, it will be 10s of millions of dollars. And thats just for 1 song.

The indie developers more then likely didn't make the music on their own, they more then likely licensed the music themselves. Not even all AAA game makers make their music in house, they license it from a 3rd party.


Originally posted by FeuFeuAngel:
Another thing, i hear the argument "broadcasting" often, are the live streams from devolpers on steam, not already breaking this "law"

It depends on the deal they made with the copyright/ip owners. A while back people were getting DMCAed on twitch and other platforms because they were playing in game music. Because of all the sudden chaos twitch and other platforms were telling people who were streaming the games to mute all music including in game music just to be on the safe side.

Part of the license might be to allow them and players in general to have the music on while they stream the game. That does not mean they can stream the music on its own.


Originally posted by FeuFeuAngel:
Another step would using third party addons like Soundcloud/Spotify, would be steam not be fine then?

So how much are you going to pay Steam to do that? Because it will cost Valve a bundle of money.
Last edited by Gwarsbane; Apr 11, 2022 @ 9:39am
FeuFeu Apr 11, 2022 @ 10:13am 
Originally posted by Gwarsbane:
Originally posted by FeuFeuAngel:
Would it be not nice if the bought soundtracks of your favourite could be played on your profile?

We are living in age where datalimit is not a thing anymore, and to be honest 128 kbit/s is not much or?

And steam got already all things. Personally i would only allow to play one song in loop maxium of 3 with higher upgraded one.

I also could see skins for these mp3 players. And it would be also nice if you could set them at top or footer or just in middle where all showcases are.

To prevent ear rape, steam should automatic mute or atleast set songs to 30% volume something like that.

As with every single other thread of this topic which you could have easily found by using the search feature HECK NO!!!!

I don't want to go to someones profile and hear what they think is music. I mute all in game music for every single game I play, its literally the first thing I do after setting the screen resolution.

Not only should it be not played automatically it should not be even loaded automatically.. There should have to be an on/off switch for every profile and it should all be off automatically.

Yes data limits are still a thing and so are data caps. There are still people in the US who use dial up because thats the only thing they can get because the one ISP in their area will not bring high speed down the road for the 1 or 2 people on it because of how expensive it is.

Then you have data caps where you can only download so much. A friend in the US is dealing with that right now and just watching a youtube can put him over the limit very quickly. He still has to deal with forced updates of steam games which can be quite large at times.



Originally posted by FeuFeuAngel:
Is this really a problem if these are the "bought" songs from steam? Arent this property of devolper? The Devolper could be given optionen like "allow music on steam profiles" or there could be buyable steam points items which resprent one soundtrack? Or does devolpers get these days there music onyl for there game.

Like i making a profile in theme of game and their title music which i can buy on steam page.
(And many indie devolper uploud their music on spoitify, so there will be plenty?) But i could understand if this minefield for steam.

The songs you buy on Steam are for personal use only. If you played this in your backyard at a party and someone reported you for that, you could get taken to court over it. Its happened before when an auto shop was playing music on a radio that could be over heard by customers and other workers and it was reported. They lost in court, had to pay a large fine and thats not the only case of stuff like that happening.

If you can convince the copyright owners of that music to allow you to broadcast it, then great... I still don't want them to be played on profiles.

Myspace died for a reason. Lets not turn Steam into a new myspace. And if you don't know what myspace is, that should tell you something because at one point it was one of the biggest websites around where people could play music on their pages. Its pretty much dead now though there was/is an attempt to bring it back, though I think its under a new name.


Also a lot of games license their music from the copyright/IP owners to put it in the game and work out special deals to sell that music as DLC. Not as many developers actually have in house music makers for their games.

Valve would have to pay a LOT of money for a broadcast license, which they are not going to do, are you going to pay the thousands of dollars just for 1 song a month to be played?


Originally posted by FeuFeuAngel:

Ok Star wars games and stuff like these are really a problem, but like i said there are many games out there which single produce their songs for their games. Mostly indie devolpers. And if your famliar with youtube striking system there enought API's out there where you can provide such license if its really your content.

For any music, related to any other IP or not is a problem. Doesn't matter how popular it is or not. If the copyright/IP owner of that song doesn't want you to stream it without paying them a broadcast fee then all you are doing by broadcasting it is taking a chance. And this is a chance that Valve will not take because if they are caught broadcasting a song that they should not be, its not a 100,000 dollars that you would be sued for, it will be 10s of millions of dollars. And thats just for 1 song.

The indie developers more then likely didn't make the music on their own, they more then likely licensed the music themselves. Not even all AAA game makers make their music in house, they license it from a 3rd party.


Originally posted by FeuFeuAngel:
Another thing, i hear the argument "broadcasting" often, are the live streams from devolpers on steam, not already breaking this "law"

It depends on the deal they made with the copyright/ip owners. A while back people were getting DMCAed on twitch and other platforms because they were playing in game music. Because of all the sudden chaos twitch and other platforms were telling people who were streaming the games to mute all music including in game music just to be on the safe side.

Part of the license might be to allow them and players in general to have the music on while they stream the game. That does not mean they can stream the music on its own.


Originally posted by FeuFeuAngel:
Another step would using third party addons like Soundcloud/Spotify, would be steam not be fine then?

So how much are you going to pay Steam to do that? Because it will cost Valve a bundle of money.

Thats why we cant have nice things. Your personal struggles can be resolved with prefence settings.

And yes i know whats myspace is, but we are talking here about music which is already on steam to buy and not some custom uplouded mp3 file.

The point is there will be market if they really wanted, and even if i get music from indie devolper who still do their music on their own. (And i guess in future they would get license too.)

Steam does not need pay anything, or atleast to maintence it on long run, i could imagne if some high tier person would ask spotify if they would programm a player which could be implented into html, for steam, they would (which you already can on spotify website itself).

And i would not wonder if steam already got the rights on music to broadcast them in first place, to not get sued.
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Date Posted: Apr 11, 2022 @ 7:33am
Posts: 38