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That said, they envisage and work towards a future where curators, recommendations, tags, etc, and the algorithms using that data all come together to deliver each user a personalized, (near) perfect store, with all the (what said user considers) crap hidden from their view.
The problem with that however is the same reason people say curators aren't enough. They're afraid the curator will miss something. They're afraid the AI will miss osmething. Which is not unfounded. They can only predict based on past behaviour, and there's the other elephant in the room that for many people if you ask them what they want they'll say more of what they already have. Then they hear about something that scratche4s an itch they never knew they had. No one asked for Undertale of FNAF but be damned if those games didn't hit a lot of happy places. Not to mention Goat Simulator.
That's really how it is with entertainment. You can't predict what will hit people's happy places. WHat has always been a barrier is basically the cost of production. If the market was too small then the cost of producing boxed or even jewelcased copies and delivering them to various stores was something you weren't likely to recoup especially when you factor that an audience might be geographically dispersed. You may have only 20 people in one state that like it, and 200 in another, but then you find it's a big seller in in Chaad.
Digital removes that barrier so now you're finding more and more games aiming for small under-supplied niches. IT's becoming less about selling millions of copies and more about selling a thousand copies here and a thousand copies there.
- Does the game violate any copyright, trademark, or other intellectual property laws?
- Does the game fail to function on systems it is advertised to run on?
- Is the game pornographic, hateful, or otherwise abusive?
- Is there any malware or other code that harms systems in the game?
If the answer to all those questions is no, then what is the reasoning that the publisher should be banned?I come here looking for specific stuff
I woudn't want to see them remove potentially great games. Perhaps they could make the entry a bit more strenuous to cut off "Trash Farms" or "Let's blatantly clone game X, throw a few new assets at it and call it new". I lost count of crapware that appears to be slapped together in 15 minutes in some cheap platform and submitted.
And the reverse as well. It would encourage developers to find ways to increase positive reviews so their games gets seen by more people.
There are good indie games that don't even have 10 reviews. "ERSATZ" for example. Hell, Treasure Adventure World is one of the best games I played recently and it has 32 reviews.
And my wishlist grows by one. Thanks for bringing those games to my attention. Also you demonstrate how the system works. People talk about the good games they enjoy and if you will invariably find out about some great games you never heard of.
Good games, will eventually get to your eyes.
I would argue that Valve does not pay that much attention to those.
1) I am sure there are games like that, I own many games with questionable assets. As a player I don't really want to involve myself into any legal things so I don't. I doubt that Valve really checks that unless someone reports a game.
2) There are poorly coded games in Steam that can break OS. Making sure that games are stable is not something that Valve properly tests. And NO, it is not just my system that has problem with those games.
3) Technically speaking there are adult games on steam. Some "censored" games come with build in patches that you do not have to download or pay for. (they just tell you to change one line of code from NO to YES)
4) There are some games that use features that can be considered potentially dangerous. Some people call it "false positive" and then when I ask Symantec about the process the confirm that it has potentially dangerous features.
Correct. The owner of said content needs to file a DMCA to game the game removed.