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So Steam is using your last 2GB of RAM? Sounds like you need more RAM. You just think software should arbitrarily use less RAM and your opinion about RAM usage matters? Well I've got some bad news... but feel free to get into software development and show all the morons writing Chrome how it's done.
I've never really had issues with Chrome and have better things to do than fuss over normal RAM usage. I've also been watching people whine incessantly about browser RAM usage for twenty years. However much RAM a browser has been using people seem to feel it should be using half as much. From where they got that opinion I don't know. But it's been ingrained for decades now.
I have 4 GB RAM how is it not sufficient? The problem has gotten far worse last month onwards in fact. At least till last Winter sale it was OK. I noticed Firefox also uses up same amount of RAM when Steam Inventory is loaded or trade window. It just does not snap as Chrome does but takes time.
4GB of RAM is barely the minimum requirements to run a modern OS. You can't even run most modern 64-bit games with so little RAM. Your problem isn't steam. Your problem is your Poltato PC.
Yes because you know, its a browser? Do you have some magical way to make a browser that has a tiny footprint? Unless you're gonna make everyone use wget.
Frankly speaking, Steam used to do just fine without a browser-based library interface. (The built-in browser in the Steam client doesn't count, and one can get away with not using it at all anyway.)
These days, if you want to cut out the browser-based crap, you can launch Steam with the parameter -no-browser. This cuts out all browser-based features, but Steam does spawn fewer processes, use less resources, and take less time to launch. It looks half-broken -- you need to use Small Mode or Big Picture Mode (and game uninstalls only work in BPM), but that's because Valve didn't properly design a Steam client edition that doesn't use the browser.
Not sure if you're trying to be purposely obtuse. but 4GB of RAM is barely enough to run the base OS. 'X takes up too much RAM' is going to be 'a problem' for literally any program that runs CEF or any program that has a browser built into it.
If your car has a lawnmower engine in it, the solution is not to take the doors and windows off to reduce weight
Fundamentally, Steam doesn't actually need to be a browser.
"The user should have these resources available" doesn't justify using those resources inefficiently.
The user should have the resources available for basic operations especially when even browsing can easily consume that much memory with a few tabs and videos, that's how it works. You should always have more than double what the OS requires easily depending on the tasks you want to do, you don't build the PC to have barely more memory than what the OS consumes.
You should be asking why they're hitting 1GB when others are reporting 90-260MBs, not to mention chrome itself is inefficient, so why would Steam be to blame when others see significantly less but the root is googles software? Even settings or Lite modes can result in far less usage, but 4GB of RAM is not Steams issue for a user having 2002-2004 amounts of RAM. Even an SSD can make up for the lack of RAM, though I don't recommend it but it's very cheap for an entry level unit to offset that fact.
I'm not saying that OP shouldn't have more RAM; I'm saying that Steam ought not to be the thing hogging it, regardless of how much there is.
With this they've been almost intentionally cutting out old aspects of the client and store and making reverting completely impossible (no current valve games launch on the old client because they rely on unnecessary features like censorship from the new API the client now uses)