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Zgłoś problem z tłumaczeniem
That IS the overlay clock.
What you want is an in-game clock which is not the same thing.
Doesn't compute.
(In particular, I don't see how it's "far" more handy to have a clock outside of the area where your eyes are. I'd love the option to have an Overwatch-style clock on all games, at least — those who prefer desk clocks could still buy them.)
It's also implemented by the developers of that game and they made sure it doesn't obfuscate part of the game. Like the FPS counter already does in some. And that ♥♥♥♥ is tiny compared to a clock.
Put the clock right under your monitor. It *is* right were your eyes are. And you can move it around if you need it elsewhere.
Also Steam *has* provided one. Easily accessible in the overlay. Where it doesn't conflict with any game.
Where would you put a clock in VR? There is no corner to put it in. And the corners of your current field of vision are always blurred so that you cannot just look at it and comfortably read it.
Get something with voice activation and response.
"Clock, what time is it?"
"Its time for you to get out of VR and look for yourself, err I mean its 7:56PM"
If I could get one that talked back to me... I would, that would actually be kind of awesome if it insulted me every time I asked what time it was. :)
Little off center, with a transparency level the user can control.