Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
I'm just woundering, why one woud like to play games on machines not even capable of running steam. I mean, aren't the games usually more demanding than the client?
I used to have real trouble with it when I was running it on a ~13 year old laptop. However I have since moved to a much better computer and had some really persistent issues with steam being unnecessarily slow. This led me to think that since steam works in a similar way to electron which too is bad for performance, it would make sense to replace it with something like GTK or QT which is much faster.
The other thing too is that the CLI version for steam doesn't have chat which is usable, but annoying, and seems* to only work with DRM free games.
*Please correct me if I'm wrong
The availability of the source code has no impact on the security. Take Keepass* for example.
This rule doesn't apply with badly made software however, but steam is relatively** good at making software, so I would assume that it is fine.
*https://keepass.info/
**See steam mobile
"System security should not depend on the secrecy of the implementation or its components."
If the security relies on people not knowing something, that's pretty bad.