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번역 관련 문제 보고
Again trying to use linguistics as some sort of justification of your philosophy which in turn you use to justify the design of a review system here.
The decisions of prospective customers, in real life, are not binary decisions, no matter how much you try to twist logic into knots to say they are.
Just because you can ask a question to force a binary response doesn't mean the only relevant responses are binary.
Secondly the GoG player count is p[robably a good deal smaller than the Steam one so smaller sample size.
True, but we can say that 70% thought the game was worth recommending.
You actually can if tthey are applied to the same question. The problem here is tha there are two fundamenttally different qestions being asked. Though funny joke m8. Have you actuallly seen the reviews for Fallout 3 on Gog?
Here's the joke. There are as many mentions of crashing, and inability tto launch as with the steam version and yet it still manages a 3.8 average approval rating That maps to a 78%
Linguistics is the study of llanguage, langage is how we communicate. I guess it has ess import to people whio freely redefine meanings as it suits their need but no. The rest of us do understand how languuage works Quints.
They kind of are. A chain of IF-THEN-ELSE statements still amount to binary decisions.
The best you've been able to show is that there exists an opttion to delay the decision. But at some point the decision must resolve into a yes or no.
That's exactly what it means. As the questioner generally dictates what teh relvant answers are. I get the feeling you might just be one of those passive aggressive sorts that get mad at people for not asking them the qestions they want to answer. Quint. Let it go. GHow you feel; isn't oof particular importance to Vallve. Just your actions and if you're feeling chatty the factors that influenced the decision behind the action.
And linguistics does not justify the Steam review system only having two options.
Says the person who says it's not about "quality" but about "standards", and who says that a "requirement" is not "forced".
You can chain together an endless number of if/then statements in order to individually test an infinite number of possibilities. By your logic, that makes literally everything a binary decision.
Actually, it doesn't have to resolve at all, in real life.
Wow, more irrelevant ad hominems from you.
The "questioner" in this case also dictated that they want suggestions, btw. :P
265 reviews GOG versus 29,536 Steam.
Yup it can. The same way langage dictates you can't split something into 3 halves.
Sorry Quint but words have meanings. Sentence constructs carry meaning. You not liking the meaning doesn't meanin you can insert your own meaning.
Every decision that results in an action at any rate.
It does. The moment you die or cease to exist the answer defaults to one or the other.
Is that the standard definition of ad hominem or the Ouint definition of ad hominem?
THe point still stands. Valve is not asking how you feel. Valve doesn't particularly care for how you feel. The really just care if you recommend or do not recommend the game and to a lesser degree the reasons for your decision to recommend/not recommend.
Discussions of Suggestions Quint. Likely a form of outsouurcing the trash filtration. If a suggestion cannot stand up to cross examination. Its probably not worth it.
Especially when the suggestion is technically regressive.
Remember that Steam shows an approval rating and NOT a ♥♥♥♥♥♥♥ score.
The approval rating of vanilla ice cream is 90 %. That doesn't mean it's the best ice cream ever.
Yet somehow "3 halves" is actually a meaningful idea that's useful in real life, so you're not even getting your tangential arguments right, despite your gall to grandstand on this stuff.
Not sure if you've noticed but video game developers/publishers tend not to be as long-lived as people. Bring this back up when the audience of Steam becomes largely sexagenarians or older.
Nope; it offers reviewers an additional option, while keeping what's already available in place. It allows people to more accurately represent their opinions in the review system. It harmonizes the review system with the curator system. You may not like these things, but these would be improvements.
3 Halves is a great phrase for describing or conveying the idea of something that is impossible by definition. It's allso thematically appropriate since you seem to be arguing that there need to be 3 where only 2 are possible. Gee its amost as if I chose that phrase for the layered applications in the context of the discussion. But some how you missed the nuance...as you tend to do.
Not sure if you've noticed but video game developers/publishers tend not to be as long-lived as people. Bring this back up when the audience of Steam becomes largely sexagenarians or older.[/quote]
What woud that have to do with the point made? Any decision relating to a specific action will resollve into a yes or no at some point. At the time of death or non existance this will default to a yes or no. You're free to test this for yourself.
Nope; it offers reviewers an additional option, while keeping what's already available in place.[/quote] Wrong on both. To allow dfor the option you want a different question needs to be asked and once you ask a different question you can't appply the answers of the previous questtion to it. You're basically asking for a hard reset of the system.
And for what? To make it muddier and less useful. I know your ideal vision of Steam would entail it becoming like GoG.. but GoG is not what Steam wants to be. Valve wants steam to be Successful and a market leaderm, which is !GoG.
So you're saying there are people who can't recommend it, but at the same time can't not recommend it. Sounds exactly like the sort of people with coherent opinions. It's not rocket science. You either say if you recommend it or not, or you don't want to say if you recommend it or not. If you don't want tos ay then thats fine but Valve only wants the answers of people who feel comfortable saying if the recommend something or not.
The curator system which is in of itsellf a mess. WHy wold you want to harmonize anything with that... oh wait the crator system is closer to GoG./ Yo can say stff,, without saying any commitment and you don't even need to have played or even have owned the game to do so....makes sense ;)
Though I guess you got me back with multiple misformatted quotes.
Now you're just outright making your own meanings. Or you haven't studied math.
Again, the actual decision involves more than two choices. Just because you can script it as a long chain of individual binary choices doesn't mean that the decision is actually binary.
And "the time of death or non existence" is not particularly relevant to potential customers on Steam looking for a game today.
No new question needs to be asked; the system only needs to accept a non-answer, that's all.
It makes it no muddier at all. In fact, the Steam userscore can continue to be calculated the same way.
My ideal version of Steam would sell games in DRM-free form, and that's basically it as far as similarities go with GOG. And there is no coherent conceptual meaning to "!GoG" except as an excuse on your part to rag on GOG.
Except what you said is not my idea and is also irrelevant.
The question of whether someone who doesn't own a game can comment on it is separate from the question of whether someone is forced to choose positive or negative for a headline rating on a review.
Also, the main reason the curator system isn't as useful as the review system is because its text entry fields are limited to 200 characters.
Exactly! See? We do agree on some things, bro.
Recommended - I suggest you buy this game.
Not recommended - I suggest you do not buy this game.
So true and absolutes will determine whether she says yes or no to your needs.