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horrible idea. games being stored in the inventory was removed because of people abusing the system.
It's a good thing "suggestions" like this are likely laughed off by the majority of publishers.
So everyone pays 59,99€ for new AAA titles. I don't really mind since I'm already paying that. The blokes in poor countries might disagree though.
Your suggestion isn't really feasible because either the publishers set the price at the level it currently is for EU/US or they just don't sell it at all in the cheapest markets and implement heavy region locks. Neither of which they want to do since it would lower overall sales and promote piracy.
The current system is nice, no need to wreck it.
Depends on your view of "fair". I am able to pay more for my games and thus subsidise those who are not while the studio still makes enough money to continue to exist and deliver content/new games.
Also what you see as dirt cheap in another region might still be a significant amount of money and more than your region's price in relation.
What u asked = equality not fairness
Yes lets totally screw over non first world countries? Yes indeed. Only YOUR feelings matter right?
Note this magical world NEVER EXISTED. You can literally walk to 2 different convenience stores in the same city and get 2 different prices for the same item. Surely by your logic 'regional pricing' should not exist for that right?
I feel like the above describes something. But its whats looking at you in the mirror.
I don't think you know what 'fair' actually means.
They have a world-wide currency.
And yet: even from one area of that world to another, what that currency will buy for the same physical amount of it, varies tremendously based on needs and local economy.
Just like the real world.
Also variables like local taxation and fees, import restrictions, content restrictions, and legal efforts that all contribute to "we have to make back some of this lost money". Pricing in countries is not arbitrary.
Some countries currency can be worth far less, so imagine if they did follow this suggestion and decided to force a second world or even third world country to pay the same in their native country, so that 50-60 native country currency could be hundreds in the 2nd/3rd world country, or more.
The current model the developer sets the price, which can allow people actually living in those countries to be able to join in for the fun.
(I remember those good old days. Asynchronous gifting was a boon to giving my favorite games to friends.)
No, it's a shame.
It was also a boon to resellers and people trying to make money from things they had no legal rights to sell.
Also one has to be careful what you wish for. You're assuming in such a scenario you'd get a price favorable to you, but you could pretty much end in one when the price ends up being way higher.
And that fantastical land was abused to hell and back by individuals trying to make profit off the system and the boom of unauthorized grey market resellers which were the source of many troubles from both developers, stores and gamers.
Regional pricing is a core part of the economy. It's there for anything from a game to a Big Mac
https://en.wikipedia.org/wiki/Big_Mac_Index
What you think is cheap, might be a dream for the person in that country. You're just ignoring the whole purpose of it and thinking that
'oH THeYre gEtTing iT fOr ChEAPEER"
No, they arent. They're getting it at an affordable price that is the same value (of the same importance to them) for them as 60 usd is for you
And, you should probably re-join the economics class you missed. You'll learn a thing or to about these places called Third World Countries and how they're different.