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Some of them have "Donation DLC" that pretty much has nothing in it and gives them money. Some have artbook and what not DLC, has stuff that they had lying around tossed in.
Go ask in the discussion area if they have some place you can donate money to.
Because a donation button adds extra headaches on Valve to have to deal with. Specially with all the different tax codes and stuff all around the world.
Its very doubtful there will ever be a "donate to your favorite developer" button.
If they got one game, just gift it to a friend
Personally I prefer if someone buys my program to earn money then be given just cash, in one you offer a service on the other you are just getting money
Gifting a friend will also mean that there game is more out there that is good for marketing
https://store.steampowered.com/app/801860/Deep_Rock_Galactic__Supporter_Upgrade/
But legally this is not a "donation", it's still an exchange.
Besides, some Devs have outside donation sources as well, but most seem to prefer the optional supporter DLC. Convenience.
* a Patreon or Indiegogo or Ko-Fi page. In some cases you might even be able to find Paypal accounts you can donate to. There's usually a fee to these sorts of things; no-fee services are usually not public (for example, Paypal requires you to be friended to avoid their fee, last I checked, to
* an itch.io account. itch has a "pay want you want" setup with a minimum payment amount. It also lets devs choose their revenue share amount, so it's possible that the dev has it set up to receive more than the 70% cut that Steam normally gives devs (but this isn't usually publicly-available information).
* Donation/Tip DLC items on the Steam store. Some devs have added DLC that gives you a little bonus content or even nothing at all but that indicates that the item exists for you to be able to donate money to the dev. Furthermore, in some cases, products that are freeware have been released on Steam with a purchase price, meant to make the product donationware. Steam still takes their usual cut from this, though.
* Choose to buy the game (or extra copies of the game for others) while it's not on sale. Or choose to preorder or back a kickstarter for their next game.