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steam needs to learn to compress their files!!!!!!
8-16- 32 and 64 bit games taking 400 times their actual freaggin size?!?! how in what ever the crap you believe ins name can you manage to take a game take up so muhc space for so little?!?!?!

8 bits games are at best 2 MB of size on a hard drive.
16 bit games take up to 6 MB of space in a hard drive
32 bits can take up to 4gig depending on the rpg
62 bit games can take up to 2 gigs because we had insane compression back then..

NOW since a few years...

8 bit games 1 gig
16 bits 4 gig
32 bits 12gig
64 bits 20 some gig


where and more importantly WHEN exactly did valve and steam managed to mess this up so badly?!?!?!?!
Diposting pertama kali oleh Crazy Tiger:
Diposting pertama kali oleh WanderingJarlPuncher:
where and more importantly WHEN exactly did valve and steam managed to mess this up so badly?!?!?!?!
They didn't. The game developers create the files and upload them. They're responsible for those.

So if you consider it messed up, you should talk to the game developers.
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Snapjak 4 Apr 2021 @ 8:14am 
Can't wait to see how this plays out. OP hasn't a clue.
Blargo 4 Apr 2021 @ 8:16am 
That's not how any of that works. :2018salienbeast1:
Diposting pertama kali oleh WanderingJarlPuncher:
8-16- 32 and 64 bit games taking 400 times their actual freaggin size?!?! how in what ever the crap you believe ins name can you manage to take a game take up so muhc space for so little?!?!?!

8 bits games are at best 2 MB of size on a hard drive.
16 bit games take up to 6 MB of space in a hard drive
32 bits can take up to 4gig depending on the rpg
62 bit games can take up to 2 gigs because we had insane compression back then..

NOW since a few years...

8 bit games 1 gig
16 bits 4 gig
32 bits 12gig
64 bits 20 some gig


where and more importantly WHEN exactly did valve and steam managed to mess this up so badly?!?!?!?!

... the "bit" of a game has nothing to do with it's size.

Both these apply to what "bits" means for what "bit" a game is:

https://www.computerhope.com/jargon/num/8bit.htm

1. 8-bit is an early computer hardware device or software program that is capable of transferring eight bits of data at the same time. For example, the Intel 8080 processor, which was one of the first widely used computer processors ran on an 8-bit architecture. Today's computer processors are 64-bit.

2. When referring to a video card or graphics card, 8-bit refers to the amount of colors capable of being displayed. For example, 8-bit is the same as 256 colors.

And "62 bit" never existed.

The "bit" of a game also limits the size of a file can be (though more based on disk format, eg: FAT32 is limited to 2 GB file sizes) and the amount of RAM the game can access.
Terakhir diedit oleh Spawn of Totoro; 4 Apr 2021 @ 8:31am
Diposting pertama kali oleh Snapjak:
Can't wait to see how this plays out. OP hasn't a clue.
me too because i dont udnerstand how a snes game can take that much space
rawWwRrr 4 Apr 2021 @ 8:28am 
Diposting pertama kali oleh WanderingJarlPuncher:
Diposting pertama kali oleh Snapjak:
Can't wait to see how this plays out. OP hasn't a clue.
me too because i dont udnerstand how a snes game can take that much space
Which game are you referring to?
Terakhir diedit oleh rawWwRrr; 4 Apr 2021 @ 8:28am
Diposting pertama kali oleh Spawn of Totoro:
Diposting pertama kali oleh WanderingJarlPuncher:
8-16- 32 and 64 bit games taking 400 times their actual freaggin size?!?! how in what ever the crap you believe ins name can you manage to take a game take up so muhc space for so little?!?!?!

8 bits games are at best 2 MB of size on a hard drive.
16 bit games take up to 6 MB of space in a hard drive
32 bits can take up to 4gig depending on the rpg
62 bit games can take up to 2 gigs because we had insane compression back then..

NOW since a few years...

8 bit games 1 gig
16 bits 4 gig
32 bits 12gig
64 bits 20 some gig


where and more importantly WHEN exactly did valve and steam managed to mess this up so badly?!?!?!?!

... the "bit" of a game has nothing to do with it's size.

Both these apply to what "bits" means for what "bit" a game is:

https://www.computerhope.com/jargon/num/8bit.htm

1. 8-bit is an early computer hardware device or software program that is capable of transferring eight bits of data at the same time. For example, the Intel 8080 processor, which was one of the first widely used computer processors ran on an 8-bit architecture. Today's computer processors are 64-bit.

2. When referring to a video card or graphics card, 8-bit refers to the amount of colors capable of being displayed. For example, 8-bit is the same as 256 colors.

And "62 bit" never existed.


im quite aware of it and i still noted that there is a space taken as well in megabits AKa space required to house the program.

now if you can explain to me how a 16 bit game, that takes up 6mb of space on a SSd or HDD or roughly 6/1000 of a gigabyte, from 30 some years ago can now take 667 times more space for the exact same game.... im all ears.
Diposting pertama kali oleh WanderingJarlPuncher:
im quite aware of it and i still noted that there is a space taken as well in megabits AKa space required to house the program.

now if you can explain to me how a 16 bit game, that takes up 6mb of space on a SSd or HDD or roughly 6/1000 of a gigabyte, from 30 some years ago can now take 667 times more space for the exact same game.... im all ears.

It doesn't matter if it is 16 or 32 or 64. That won't change the file size.

If a game 20-30 years ago is 6 MB, then it will still be 6 MB on a modern system.

If they updated the game with newer graphics and game engine, then that would account for increased size of the game.

And none of that has to do with Steam/Valve, but with what the developer has chosen to do with the game.

As has been asked:
Diposting pertama kali oleh rawWwRrr:
Which game are you referring to?
Terakhir diedit oleh Spawn of Totoro; 4 Apr 2021 @ 8:36am
Blargo 4 Apr 2021 @ 8:43am 
Along with what was mentioned above, compressing the game files isn't a solution either.
Compressing can reduce the download size, but the application needs to be decompressed in order to run.

I.E: I can't just convert the files one of my games into a .ZIP and expect it to run.
Brian9824 4 Apr 2021 @ 8:47am 
Diposting pertama kali oleh WanderingJarlPuncher:
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... the "bit" of a game has nothing to do with it's size.

Both these apply to what "bits" means for what "bit" a game is:

https://www.computerhope.com/jargon/num/8bit.htm



And "62 bit" never existed.


im quite aware of it and i still noted that there is a space taken as well in megabits AKa space required to house the program.

now if you can explain to me how a 16 bit game, that takes up 6mb of space on a SSd or HDD or roughly 6/1000 of a gigabyte, from 30 some years ago can now take 667 times more space for the exact same game.... im all ears.

Well for instance Chrono Trigger on snes fit into a 32 megabit cartridge and it requires 2gb on steam because they added additional content like movies to it.....

So again, what game
That literally has nothing to do with Valve or Steam. A game's size is related directtly to what the developer puts into them and not surprisingly developers already do a fair deal of compression on their end and you don't get much gain from compressing a file thats already been compressed...quite the opposite in fact.

YOu wan smaller games, buy smaller games. You want games with good graphics and lots of conent, well its gonna take more space,
Diposting pertama kali oleh Dxpress:
Along with what was mentioned above, compressing the game files isn't a solution either.
Compressing can reduce the download size, but the application needs to be decompressed in order to run.

I.E: I can't just convert the files one of my games into a .ZIP and expect it to run.

any snes or playstation 1 games that has not seem a revamp in graphics.

secret of mana OG, final fantasy 1-2-3-4-5-6-7-8-9 non remake.


Diposting pertama kali oleh Start_Running:
That literally has nothing to do with Valve or Steam. A game's size is related directtly to what the developer puts into them and not surprisingly developers already do a fair deal of compression on their end and you don't get much gain from compressing a file thats already been compressed...quite the opposite in fact.

YOu wan smaller games, buy smaller games. You want games with good graphics and lots of conent, well its gonna take more space,


then you can explain to me this:

FF 9 being the biggest playstation 1 game with 4x650mb cd for a grand total of 2.6 gig in size and its not revamped. its og graphics and sound. there is nothing added.

tell me how valve and steam managed to go from 2.4 gig to 9.6 gig
Terakhir diedit oleh SomeMMORPGplayer; 4 Apr 2021 @ 9:05am
Snapjak 4 Apr 2021 @ 9:07am 
Diposting pertama kali oleh WanderingJarlPuncher:
Diposting pertama kali oleh Start_Running:
That literally has nothing to do with Valve or Steam. A game's size is related directtly to what the developer puts into them and not surprisingly developers already do a fair deal of compression on their end and you don't get much gain from compressing a file thats already been compressed...quite the opposite in fact.

YOu wan smaller games, buy smaller games. You want games with good graphics and lots of conent, well its gonna take more space,


then you can explain to me this:

FF 9 being the biggest playstation 1 game with 4x650mb cd for a grand total of 2.6 gig in size and its not revamped. its og graphics and sound.

tell me how valve and steam managed to go from 2.4 gig to 9.6 gig
By reading the damned store page.

Additional Features
・Achievements
・Seven game boosters including high speed and no encounter modes.
・Autosave
・High-definition movies and character models. <---------------------

See that nonsense? That's what SQUARE-ENIX did to their game that VALVE had no hand in and Steam sure as hell didn't because it's just a program.
Diposting pertama kali oleh Snapjak:
Diposting pertama kali oleh WanderingJarlPuncher:


then you can explain to me this:

FF 9 being the biggest playstation 1 game with 4x650mb cd for a grand total of 2.6 gig in size and its not revamped. its og graphics and sound.

tell me how valve and steam managed to go from 2.4 gig to 9.6 gig
By reading the damned store page.

Additional Features
・Achievements
・Seven game boosters including high speed and no encounter modes.
・Autosave
・High-definition movies and character models. <---------------------

See that nonsense? That's what SQUARE-ENIX did to their game that VALVE had no hand in and Steam sure as hell didn't because it's just a program.

・Achievements. those dont take space
・Seven game boosters including high speed and no encounter modes. speed and game mode dont take space its just a setting to change
・Autosave auto save dont take space or at worst 2mb for auto save and 2 mb per normal save
・High-definition movies and character i doubt that the game took 7 gig to put into skyrim graphics
Snapjak 4 Apr 2021 @ 9:12am 
High def movies take up a massive amount of space in comparison to most games.
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Tanggal Diposting: 4 Apr 2021 @ 8:13am
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