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All you need to do is probably wait.
There is no amount of waiting that will result in the game ceasing to be "ingame".
The problem here is that the game is clearly not running accordance to the OS, as no processes appear in the manager, nor does the game continue to "exist" once you exit steam. This tells me that it is something within the steam client itself that is failing to recognize the game is no longer running.
THAT problem. Yeah that's a bit of a glitch in the client. CLear your caches Temporary FIles,, Download Cache, etc, and restart. That shouuld fix it.
In at least one of those cases, this bug was easily reproducible.
A way on the Steam side to get around this problem would be nice.
This means, it is entirely possible to accidentally close it and be required to wait 20 minutes for the game to be "closed" in a way that allows you to re-launch it. Some indication of this could be nice.
On the topic of indication, can we all agree that error messages need to tell you the error or not tell you that anything happened at all? I am sick of the "oopsie whoopsie we did a +++++ wucko" (you can guess what word the + are) messages that everything seems to have.
This sort of thing would not only equire steam to tweak the API for that level of granuarity, but devs would have to tweak their games to pass out that new data.
Error messages only really exist for circumstances the programmer could forsee.
Quit/Exit are not the same as Killing the process. Killing the proocess is what's needed when the app stops responding,, or fails to close/exit properly. WH40K DOW is one of those games for me that triggers that issue with predictable regularity.
There are also rare cases where the app and process cllose but Steam for some reason doesn't register it. Another variant is where steam registers it...until you happen to restart steam.
Do you really want to lose save progress because Valve thought the app was taking a little too long to write out save data?
Of course this brings uis back to the issue. Apps general do not have the right to issue kill commands on non-dependent processes. So once the close/exit command fails which it already has to lead to the enternal Stop...then that's basically it.
Some apps do hang when starting. Then when they become responsive again Windows also detects when they're responsive again.
The stop button isn't to be applied automatically by Steam, but it's to offer an option to the user to force quit it.
So what you said is a problem isn't a problem unless the user misuses it.
Incidentally, if the game depends on Steam to be launched at all...
Force Quit != Kill Process
Its important not to confuse or assume the context of these words in this specific application.